At the intersection of the middle kingdom sits the village of Clatterton, so named for the great amount of hoofed traffic passing through and around it. It boasts the most extensive collection of horse-trading (the Hoofmarket) and is home to the southern tournament grounds used by many knights in the region. However, its claim to fame is the grand Cistern Citadel, a stone keep surrounding a massive fountain, which magically produces fresh water for its inhabitants. Surrounding the village proper is a large, high wooden fortification, encircled by a number of farms.

The villagers of Clatterton are generally happy and friendly, seeing much of the kingdom’s traffic pass through its gates. There are a number of local services and businesses, but nothing compared to the capital. Conducting any other sort of commerce in the village requires a "pass-coin" from the appropriate guild, who watches over guild business with a heavy hand.

A Warden of Clatterton, appointed by the King’s Court, once answered to a pair of crotchety old mages (one a wizard and the other a sorcerer) who’s machinations subtly altered the village over the years. Each had their own tower and they rarely interacted with the Warden, except in the direst of consequences. The Warden normally stayed out of their affairs, busying himself with the day to day troubles of keeping a village safe and clean. However, the wizard was most recently slain, leaving the teleportation circle in front of his keep unattended and several odd plants have begun to sprout up around its protective runes. The sorcerer has disappeared and his tower has likewise, fallen to ruin.