There are fifteen pure wyrmspeakers, arranged into three pantheons of five, each tethered to one of the Triumvirate dragon gods:
A. The Metallic Wyrmspeakers (Bahamut’s Chosen)
Also known collectively as the Five Guys, these mortals were handpicked by Bahamut during the Tyranny of Dragons to serve as his mortal champions—each bearing a virtue, bent into a weapon.
Fenrir Duloc, human chronurgist wizard — Gold Mask of Wisdom
Virtue: Redemption. Once an arcanist lost to ambition, he turned wisdom into a beacon of second chances.Smoke in the Wind, tabaxi arcane trickster — Silver Mask of Loyalty
Virtue: Trickery. His loyalty was playful, his misdirection a tool of devotion.Valloth Dimvari, tiefling battlesmith and blood hunter — Bronze Mask of War
Virtue: Change. Forged from infernal lineage into a protector of mortals.Aknir, tiefling spear-wielder and fighter — Copper Mask of Trickery
Virtue: Speed. A blur of spear and wit, uncatchable and relentless.Malia, human paladin of the people — Brass Mask of Creativity
Virtue: Veneration. Her creativity was spiritual—a hymn to heroes, mortal and divine.
The Five Guys slew Tiamat herself during the final battle of the Cult War, and are revered to this day as near-mythical figures.
“Bahamut offered us masks. We gave them meaning.”
—Malia
B. The Chromatic Wyrmspeakers (Tiamat’s Tyrants)
These individuals rose through the Cult of the Dragon, corrupted by ambition and bound to the chromatic masks. Each mask reflects a dark facet of the self, made monstrous.
Severin Silrajin, human draconic sorcerer — Red Mask of Power
Visionary zealot and the Cult’s reborn prophet.Galvan Alizeh, Thayan necromancer — Blue Mask of Pride
A traitor to Szass Tam; pride made manifest through death magic.Neronvain, elven bard and spymaster — Green Mask of Cunning
Charming, brilliant, poisonous.Rezmir Unterdoom, black dragonborn assassin — Black Mask of Ruthlessness
Cold as acid, swift as nightfall.Varram Khordulfrost, dwarf barbarian — White Mask of Savagery
Maddened by loss, driven by vengeance.
Of these five, only two remain unaccounted for. The others were either destroyed or interred in vaults beneath Waterdeep after their Wyrmspeakers’ demise, yet these masks pulse as if they wait for their bearers to return.
“We weren’t corrupted. We were clarified. The masks didn’t twist us—they revealed us.”
—Severin
C. The Gem Wyrmspeakers (Sardior’s Shards)
The most mysterious of the pure speakers, these five are bound not by loyalty but entropy. Sardior’s own fragmentation is mirrored in their disunity and discord.
Enna Baenre, drow soulknife — Amethyst Mask of Neutrality
Leader of Waterdeep’s Zhentarim. Neither good nor evil, only pragmatic.The Cormyrean Echo, echo knight — Sapphire Mask of Fortitude
A warrior lost between timelines, their identity fractured across echoes.Unknown Mystic, half-elf — Emerald Mask of Paranoia
Only referred to in Cult documents; unseen, perhaps even unreal.Espa, half-elven cleric of Tiamat — Crystal Mask of Instability
Torn between divine calls, her loyalty flickers like her fractured psyche.Randolph, human mercenary with a firearm — Topaz Mask of Decay
A soldier of profit, bearing death from afar, his gun the echo of ancient inventions.
These five do not operate as a unit. They appear sporadically, chaotically—drawn to conflict and crisis like sparks to flame.
“We are his dreams... or maybe his nightmares. It depends who wakes up first.”
—Espa