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Voyage of the Cursed Dawn - S02 E21

Previous Episode: Voyage of the Cursed Dawn - S02 E20


The session picked up in Port Ahoy, shortly after the devastating attack by the mysterious ghost ship. Captain Jack had been kidnapped by the cursed pirates, and the party was left wondering how to find him. They soon learned that the ghost ship possessed a strange magical energy and could not simply be followed through ordinary waters. To rescue Jack, they would have to discover where the ship had gone. The party began gathering information about Isla de la Muerta, a mysterious island connected to Captain Jack and the legends surrounding the cursed pirates. They discovered that the island could only be found by people who had previously visited it. Its location was not marked on ordinary maps, and reaching it required more than conventional navigation. The group learned that Fuego knew more about the island. According to the stories, Isla de la Muerta was one of the most dangerous places in the Arafora Sea, and finding it would be difficult. Fortunately, the party still possessed the Heartseeker, the magical compass that could guide them toward what they sought. Using the Heartseeker, they discovered a possible route toward the island, involving a mysterious transition point near the Castilian Islands. With a destination in mind, they boarded the Cursed Dawn and set sail. As the party approached the location indicated by the Heartseeker, they realized that reaching Isla de la Muerta required an unusual method. They had to perform the "Up Is Down" maneuver. Using the Cursed Dawn, the crew deliberately tilted the ship, turning it in a way that defied ordinary sailing. The maneuver allowed them to cross a magical boundary between planes. Their surroundings changed as the vessel passed through the transition. The party had successfully entered another plane of existence.

Eventually, they arrived near a volcanic island, surrounded by dangerous waters. A wrecked ship lay along its coast, suggesting that others had attempted to reach this place before them. The adventurers disembarked and began exploring the island. The group discovered a cave entrance and ventured inside. Deep within the cave, they encountered an altar bearing a skeleton. As they approached, the skeleton transformed into a lich, revealing that the island was home to powerful undead beings. Further exploration brought them to a passage guarded by supernatural entities. The party encountered several spirits, each seemingly connected to the island's strange rules. Among them was Captain Marrow, a ghost who questioned the adventurers about their reasons for entering the island. After hearing their explanation, he allowed them to continue. Another spirit, Brides, demanded a different kind of payment. The party could only pass if they surrendered their boats, and the spirit threatened to take their ship once they were all dead. They also encountered a woman named Anne, another ghost inhabiting the island. Despite these encounters, the adventurers managed to continue deeper into the island. Eventually, the party reached a large chamber occupied by the same cursed pirates who had attacked Port Ahoy. Among them stood Captain Jack, who had been brought here after his kidnapping. But Jack was not alone. The pirates were commanded by a formidable Leonin captain named Barbossa.  The party also noticed a strange object in the chamber: a pyramid-shaped artifact, apparently connected to the Atlas they had been searching for throughout their adventures. Before the adventurers could properly assess the situation, Barbossa noticed their arrival. Rather than appearing surprised or threatened, the cursed captain greeted them with confidence.

"How nice of you to join us."

Then Barbossa gave an order to his crew. They were to return to the Cursed Dawn and bring him Abby, the living Sands of Time. The party had come to rescue Jack, but now they found themselves facing a captain who knew about Abby and wanted her for himself. With the cursed pirates preparing to seize Abby from their ship, the adventurers stood before Barbossa, uncertain of what would happen next. Session ends.


Next Episode: Voyage of the Cursed Dawn - S02 E22