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  1. Notes

TFC - Room 26

Dungeon Description

North Entry #1 -

  • Trapped and Unlocked Iron Door (60 hp)
  • Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 2m square area, DC 10 save or take 1d10 damage
  • Leads to room #23, inhabited by Ghast and a Ghoul 

North Entry #2 -

  • Trapped and Locked Strong Wooden Door (DC 15 to open, DC 20 to break; 20 hp)
  • Electrified Lock: DC 15 to find, DC 15 to disable; affects each creature which touches the lock, DC 10 save or take 1d10 lightning damage
  • Leads to room #7
  • Unlocked and disabled

South Entry #1 -

  • Secret (DC 15 to find) Unlocked Simple Wooden Door (10 hp)
  • The door is concealed within the mouth of a gargantuan skull carved from stone
  • Leads to room #35, inhabited by Spawn of Kyuss and 4 Zombies

South Entry #2 -

  • Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
  • Leads to room #36
  • Unlocked

Features -

  • The floor is covered in perfect hexagonal tiles
  • Rusting iron spikes line the north and south walls 

NPC -

Quest -