North Entry #1 -
- Trapped and Unlocked Iron Door (60 hp)
- T Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 2m square area, DC 10 save or take 1d10 damage
- Leads to room #23, inhabited by Ghast and a Ghoul
North Entry #2 -
- Trapped and Locked Strong Wooden Door (DC 15 to open, DC 20 to break; 20 hp)
- T Electrified Lock: DC 15 to find, DC 15 to disable; affects each creature which touches the lock, DC 10 save or take 1d10 lightning damage
- Leads to room #7
- Unlocked and disabled
South Entry #1 -
- Secret (DC 15 to find) Unlocked Simple Wooden Door (10 hp)
- S The door is concealed within the mouth of a gargantuan skull carved from stone
- Leads to room #35, inhabited by Spawn of Kyuss and 4 Zombies
South Entry #2 -
- Locked Strong Wooden Door (DC 10 to open, DC 20 to break; 20 hp)
- Leads to room #36
- Unlocked
Features -
- The floor is covered in perfect hexagonal tiles
- Rusting iron spikes line the north and south walls
NPC -
Quest -
- Rescue Marlina
- Reward - 180gp
- Looted