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  1. Quests

Meadheavan Siege

Completed
Side Quest

The city is under siege, every able bodied person is out in the streets trying to fight back.

Roland is gathering every able bodied civilian to join the fight against the demons.

He is at the south side of Meadheavan, recruiting the prisoners.

Fiend forces

Enemy

Notes

  • All Fiends are Slowed if the weather is cold.
  • If there's a storm everyone not in shelter or not wearing warm clothes takes 1d4 cold damage every round.


West Front (grass passage)

  1. Bone Devil who controls 28 Fiends. 16 imps and 12 Quasit.

East Front (road paasage)

  1. The Frost Giant went into a portal. HP: 140, he will come out corrupted, the portal will close behind him for he destroyed the stone.

Chapel (Chapel of Lathander)

  1. A Hezrou is being pushed through the doors of the chapel. It tries to stand up and dies on the spot.
  2. Doh Tor is standing in the back treating the wounded, while bloodied Eivor is standing in the front.
  3. Aang and Hertzel are fighting the last Bearded Devil alive inside the chapel.
  4. Eivor will escort the group to the closest portal if they want. She will explain how to close the portals, and then go back to the chapel to defend it.
  5. Doh Tor will offer healing services, he will tell the group about corruption and say that thanks to them the storages have some emergency scrolls available. He will also provide a Map of the town with the known portals.
  6. After the conversations inside the chapel a Barbed Devil with 20 Lemure will attack the chapel. HP: 107, 18,8,8,14,9,11,18,14,17,9,15,18,12,5,14,18,18,21,14,17 (2,000XP total)

South Side (Bhurol prison)

  1. Roland Tress released the prisoners to help fight the Fiends. They help but after that front will be cleared the prisoners will turn on Roland and try to escape their captivity.

North North Side (Lilith's House)

  1. Lilith fights 3 Hell Hound around her house. HP: 42,53,37 (2,100 XP)
  2. A Night Hag controls those hounds, she is watching the fight from a high place. HP: 89 (1,800 XP)
  3. If the Night Hag dies, she instead turns into 20 Abyssal Chicken. HP: 12,12,12,11,11,11,10,10,11,11,10,10,10,9,9,9,9,8,8,7 (1,000 XP)
  4. An Alkilith is hiding on the back wall of Lilith's House, he will attack as soon as someone steps into the portal nearby. HP: 165 (7,200 XP)

North East Side (Phandalin pass, road to Butcher Pitt)

  1. Pitt is hiding below the cart on the road. He is scratching his head while Fiends are roaming around him.

North East Side (market)

  1. Colton, along side Rimuru picked up arms trying to defend the rest of the shops around the market.
  2. Everyone else is holed up in the Merchant's Sanctum.
  3. Hagai Colton - alive
  4. Rimuru Tempest - alive
  5. Toppaz - alive
  6. Cali - alive
  7. Macy - alive
  8. Krista - dead

North Side (Tainted Well)

  1. 2 Shadow Demon went into the underground tunnels of Meadheavan, they are fighting the Otyugh that lives there.
  2. Hanno is hiding in the well.

North West Side (Ace of Clubs)

  1. The Boulder Team along with some Strangers are defending Bree from the attacking Fiends.
  2. An Erinyes is leading the attack on this sector. HP: 168 (8,400 XP)
  3. Guarding the Erinyes are 2 Hell Hound tied with a leash. HP: 44,34 (1,400 XP)
  4. Outside 4 Spined Devil are shooting from the rooftops. HP: 25,22,20,20 (1,800 XP)
  5. Inside 4 Quasit are attacking the Strangers. HP: 12,7,6,6 (800 XP)
  6. Inside 8 Dretch are attacking the Boulder Team. HP: 24,19,18,17,17,15,15,15 (400 XP)
  7. While fighting there will be 1 death per round from Strangers and Boulder Team.
    Order of Death:
    1. Kalanar Amastacia - dead
    2. Dudelly - dead
    3. Sun - dead
    4. Umara "Hella" Uuthrakt - alive
    5. Perrin Broadhill - dead
    6. Orianna Creed - dead
    7. Pan Liadon - dead
    8. Hetz Kashti - dead
    9. Slim - alive

Fiend Forces (28.10.1300)

Enemy

Notes

  • The storm died down because the Control Weather spell that the Cloud Giants were doing stopped working and the second wave of Fiends has come.
  • Every Open portal add CR10 worth of enemy to the battle. - total CR70 worth.
  • Above every portal there is a flying boss protecting it, its CR is at least 10 and it will do anything to stop people from entering the portals.

Chapel

The chapel is being surrounded.

Preparedness -

  1. Roland Tress = 2 - alive
  2. Hanno = 3 - dead
  3. Eivor Varinsdottir = 5 - alive
  4. Doh Tor = 4 - alive
  5. 30 Commoner = 3.5

Total: 14.5CR less

Assault -

Portal Bosses

  1. Horned Devil
  2. Erinyes
  3. Arcanaloth
  4. Devourer
  5. Crokek'toeck
  6. Ice Devil
  7. Green Abishai

Portals To the Abyss

Explanation and rewards

Tannis

  • In this dungeon Vidrinath turns into a shield that reduces any incoming ranged damage by 3 after taking damage for the first time.
  • 6 Spined Devil each standing on a platform, HP: 21,21,24,23,28,27

Radahn

  • An invisible wall blocks the short path to the chest, Misty Step may be used to pass to the other side.
  • A Hell Hound HP: 54, blocks the long path to the chest, he can be avoided by taking the short path.

Janes

  • The heat in this dungeon is immense. If the PC doesn't have fire resistance, roll every round for exhaustion (DC 10 con save).
  • 24 Twig blight are on the island platform. HP: 2,2,2,3,3,3,3,3,3,4,4,4,4,5,5,5,5,6,6,6,6,6,7,7, They will climb on each other trying to form a bridge to the main path to attack the PC.

Candella

  • The stone is on an island platform and very difficult to hit, DC 20.
  • A Barbed Devil is patrolling the right sector. HP: 111, as soon as it spots an enemy it will rush towards him trying to attack with melee only.

Cora

  • Playing music in this dungeon reveals platforms that rise in the lava, they will rise as needed to move in the shortest route to where the PC seeks to move towards.
  • 2 Manes patrolling here. HP: 7,10, one moves on the western part and one on the eastern part of the dungeon. They both chase the PC.

Hetzel

  • Trapped dungeon, if the chest is opened a large boulder starts to roll from the south west towards the north, and another one from the east towards the west.
  • Plus 6 Lemure HP: 8,14,9,15,13,14 are rising from the fake platforms, they start moving towards the PC.
  • The lava is difficult terrain and it causes 1d4 fire damage each meter moved in it.

Aang

  • Wearing armor Slows the PC, roll for exhaustion every turn DC 10.
  • Unarmed strikes damage is doubled, a hit damages all enemies around the PC within 1m, and pushes them back 2m. Any enemy affect by this hit loses its reaction.
  • 8 Manes are blocking the middle path. HP: 11,8,5,13,11,9,9, if all of them die, 8 more crawl up from the lava to replace them.
  • The Manes will chase the PC if he goes through the middle path or when the chest is opened (the first thing that happens).

1

  • A sexy Succubus/Incubus is wandering on the west side of the dungeon. They will attempt to charm the PC and chase them through the whole dungeon trying to convince him to stay here and be their sex partner, offering him gold, pleasure, and power.
  • They will never attack, and if attacked the Succubus/Incubus will fly away and turn into 4 Imp. HP:9,9,7,11 who will chase and attack the PC.

2

  • A large(size) Dretch is hiding in the southwestern pocket of the dungeon, once a PC passes, it will give chase. HP: 31.
  • If it dies another one rises from the pocket and chases the PC immidietly 

3

  • Bearded Devil are fishing on the north platforms. HP: 56,56, they always take the dodge action and never attack.
  • Another Bearded Devil is meditating on the north east part of the dungeon, HP: 56, he wakes up from the meditation when a PC climbs the stairs. Because he likes to hunt, he will give the PC 1 turn head start before giving chase.

4





Each portal is a small dungeon which contains a stone that holds it open.

Only one person can go through each portal at once, once inside there are 2 ways out:

  1. Break the stone.
    If the stone breaks the portal will close and the PC will be tossed prone outside and recieve a reward from the table below.
  2. Go out through the portal.
    If the PC goes through the portal he will appear outside standing and take 1d6 fire damage from the passage.


PortalStone RewardChest Reward

Radahn

Intelligence  + inspiration

Scroll of Divination + 350gp

Janes

Charisma  + inspiration

Ring of Warmth + 300gp

Candella

Dexterity  + inspiration

Bracers of Archery + 300gp

Tannis

Dexterity  + inspiration

Garnet Ring of Resistance + 300gp

Cora

Intelligence  + inspiration

Pipes of Haunting + 200gp

Hertzel

Wisdom  + inspiration

Boots of Striding and Springing + 100gp

Aang

Wisdom  + inspiration

Periapt of Health + 100gp

1st Random

Boon: Maximize damage dice of a single attack once per long rest

-
2nd Random

Boon: Gain the ability to understand the Abyssal language (not speak)

-
3rd Random

Boon: Gain the ability to cast shield once per long rest (anyone)

-
4th Random

Boon: Gain 1 hit die worth of hit points permanently

-

Frost Giant

Frost Giant

Neutral

The Frost Giant that was running to help Meadheavan got into a portal in an attempt to close it. Since too much time has passed before he got out, the Frost Giant became corrupted.

He is in a frenzy, attacking everything closest to him.