Lightfoot Halfling |
Stout Halfling |
To access the list of traits of each subrace, click on any of the links above.
Description
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.
Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Origins
Halflings were created by Izalith and Luthien. The former was responsible for their tricky personalities and mischievous acts, while the latter was responsible for their hospitality and warm personalities.
Genetics
Halflings have an innate drive towards trickery, imbued in their genes by Izalith, but also an innate compassion for others, resulting in them, more often than not, being benevolent pranksters.
Lifespan
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Homeland
Also found in
Unified Caldar,
Aldion,
Ironbeard,
Eratus,
Darna,
Blackden
Reputation
Haflings have notorious reputation for being pranksters, thieves and con artists. Those who have lived enough with one of them, know that behind that notoriety, they usually have soft hearts and good personalities.
Alive/Extinct
Halflings exist until the 4th era.

Halfling Traits
As a halfling, you have the following racial traits.
Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Lucky: When you roll a 1 on the D20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.