Description
The Emerald Fragment, Laia, conceived the Druvan people as an integral part of her grand plan. These unique beings, unlike the hasty emergence of other races, patiently slumbered beneath the earth's surface as seeds for countless millennia. When the dawn of the 2nd age arrived, and mortals successfully pushed Dragons away from their burgeoning civilizations, the Druvan began their remarkable transformation. Slowly, they sprouted from the ground, adopting a humanoid form. Their divine purpose was clear: to safeguard the lush forests from the unchecked expansion of mortal cities and towns, ensuring the harmony between civilization and nature.
The origins of the Druvan are shrouded in mystique. Most Druvan individuals
are not acquainted with their biological parents unless a parent decides to
reveal themselves. Typically, it's a benevolent Dryad who conducts a sacred
ritual, planting a cluster of seeds that will eventually blossom into Druvan
individuals. These Dryads plant multiple seeds, fostering a deep bond among
the Druvan, often referred to as 'seedlings.' The Druvan population remains
relatively scarce compared to other races, as their reproduction occurs
through an intricate, time-consuming process. This rarity makes each
Druvan's existence all the more precious.
While Druvan prefer to remain within the sanctuary of their forest homes,
there are instances where some of them grow up in close proximity to mortal
settlements nestled within the woods. These Druvan may occasionally visit
nearby towns or venture beyond the borders of their birthplace. These rare
interactions with the outside world can lead to diverse experiences and
perspectives among the Druvan. The Druvan who interact with mortals from a
young age, usually have changed coloration on their skin hue.
Curiously, Druvan harbor an unexpected distrust of druids, often claiming
that these magic-wielders draw upon the land's magic without giving back in
return. Many Druvan perceive druids as takers, extracting the earth's life
force without replenishing it adequately. This distrust has led to complex
relationships between the two groups, with occasional tensions simmering
beneath the surface.
In their humanoid form, Druvan possess skin that mimics the texture of
bark, adorned with leaves that naturally sprout from their bodies, adding to
their enigmatic appearance. They do not require sustenance in the form of
food, but do need a substantial amount of water, roughly equivalent to the
consumption of four humans their size. Their unique physiology allows them
to channel the life force of the forest directly, sustaining them without
the need for traditional nourishment. Interestingly, their blood resembles
clear water with a subtle, light-blue undertone, reflecting their deep
connection to the element of water and the lifeblood of nature itself.
Origins
Laia was the main
creator of the Druvan, with Oromne
and Maldos adding some
touches of their own to their design. A Druvan that is raised among
humanoids from a young age often features a change in its morality, affected
by their social circles, which also affects their skin coloration. Druvan
who learn to be good and altruistic, get vibrant tones on their skin and
leaves, while those who embrace the evil of mortals, get a blighted, gray
tone on their body.
Genetics
As creatures of the forest, Druvan have little understanding of the other mortals' morality regarding good or evil. They have natural lawful tendencies, following the ways of the forest.
Lifespan
Druvan live up to 400 years.
Homeland
Druvan come for areas with thick untouched forests, such as Razorleaf, Wildlands, TorNav'Roc, NightWatch, Eratus and the north Savage Lands
Also found in
Reputation
Those mysterious creatures of the forest are often viewed as a sign that the nearby forests have been disturbed and Laia has called them to take action.
Alive/Extinct
As of the 4th era, Druvan are still alive.
Druvan Traits
As a druvan, you have the following racial traits.
Ability Score Increase: Your Constitution score increases by 2, and either your Dexterity or Charisma decreases by 1.
Type: Druvan are considered humanoid.
Size: Druvan are about the same size and build as humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Plant sustenance: As a Druvan you do not need to consume normal food. Instead, you only need to drink water, equal to about four times a normal human of your size consumes.
Forest Bane: Druvan creatures cannot use fire magic or wield weapons that resemble
axes. Those tools go against their very core existence. They take 2 extra
damage from fire magic and 1 extra damage from axe-like weapons.
Nature's Vigilance: While in an outdoors natural environment, you are considered proficient in Nature (Intelligence), Survival (Wisdom), Perception (Wisdom), Stealth (Dexterity) ability checks. When are you in forest or foliage, you can take the Hide action as a bonus action (other Hiding requirements still apply).
Laia's Legacy: You know the Desconhecido cantrip. Starting at 3rd level, you can cast the Barkskin spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Seismic Wave spell with this trait, without requiring a material component. Once you cast Barkskin or Seismic Wave with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level, but cannot up cast them, unless you know them via other means as well.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages: You can speak, read, and write Common and Sylvan.