Welcome to the Lands of Arda

Thirteen fragments, beings with vast power, originating from the Divine Realm, traveled to this newly found planet. These fragments, later known as the major gods, live in the Divine Realm together with other fragments. They called themselves fragments as they believe they all originated from one, all powerful being, that created all universes, but then split. The thirteen fragments were close like siblings and always did things together. The planet when it was found was barren, without life or magic, but it had potential. The one that was first to spot this new planet, named Arda, did not hesitate to detach herself from the Divine Realm and imbue with the planet to give it life and magic. That was seen as a great sacrifice by the other twelve, who knew that their sibling Arda would not be able to return until this planet is no more.

The twelve gods split into three groups, which were later known as Gold (Good), Silver (Evil) and Emerald (Neutral). The groups stayed the same, except from three changes. Dominaria switched from Gold to Silver, Iskar from Emerald to Gold and Oromne from Silver to Emerald. The exact dates of those changes are largely unknown but they are approximated at the end of 1st Era or the early centuries of the 2nd.

From that change and onwards no shifts have been reported. The groups are as following:


Gold (Good)Silver (Evil)Emerald (Neutral)

Maldos

Zeriax

Vermillion

Andralte

Dominaria

Refelia

Iskar

Krevor

Laia

Luthien

Izalith

Oromne

Besides the twelve major fragments, lesser fragments travelled to the world of Arda for various reasons. Other seeking to gain followers, other intrigued by events, other simply by curiosity, others banished from their previous worlds or other seeking refuge from forces that want them perished. These Lesser fragments are not as powerful as the twelve gods and cannot sustain themselves by feeding from multiple plains. They are also referred as "local gods" and such local communities or events is what feeds them. They full extent of their power varies, but many estimate them to be equally strong as the first dragons. Lesser fragments are not widely known, even though they'd wish to be. Even if they could be amassing a large amount of followers, they prefer to be more subtle, to not incur the wrath of major fragments for stealing their energy. Some of the Lesser Fragments work as Patrons, offer power to individuals known as warlocks, in exchange of tasks or worship.

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Creatures

Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter
Nedrapter

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Backstory

Where did your character grow up? What place do they call "home" now? (could be the same or different.) 

When Cornelia was little, she was raised by her parents in a small cottage in the forest. After her parents died, she went to a boarding school where she learned her skills as a wizard. Now she is a wanderer and does not have anywhere she considers "home." 

Who raised your character and how? What are these people doing now? 

As a small child, she was raised by her parents. (Her father was an elf, and mother a human). After they were killed, she was raised by the teachers at her boarding school. Now, she is on her own. 

How did your attribute scores affect your character? 

She was at the top of her class in school, due to high intelligence. She also has confidence due to her high intelligence/wisdom that she will be able to solve the mystery of who killed her parents, and that she will know what to do at the time to bring justice and avenge their death. She has a lot of trust in her intuition. 

What made your character obtain the class they have now? 

She became a wizard by chance, because the boarding school that took her in after her parents death was a school specific for wizards. 

What your character doing in recent years before the campaign's start? 

My character has been traveling around, trying to find information about her parents murderers. Prior to that, she was attending a school for wizards. 

What motivated your character to leave their previous lifestyle and become adventurers?

Cornelia's main goal has always been to find out who killed her parents and avenge their death. After graduating from school, she had no place she considered "home" to return to, so set out on her journey and has been looking for clues ever since. 

Which people are important for your character? 

Her parents, although no longer alive, are the most important people to Cornelia. Second to them

What connections does your character have to the other player characters? 

Cornelia met Vigo Mortanion shortly after graduating school and beginning her journey. He tried to recruit her to his Cult of Beauty, and also requested that she perform a spell on some old Cleric (Sister Teddy). Cornelia them to find her once she was able to learn the right spell and slipped away into the night. 

Name a promise you have made to another player character that you would never break. 

She made two promises to Vigo Mortanion - the first that she would try to learn a spell to help beautify Sister Teddy, and the second that she would do everything she can to help find his parents' murderers. She would be willing to break the first promise, but would never break the second promise. 

If nothing happened, what short/long term goals does your character have? 

She is looking to find who murdered her parents and avenge their death. Once she completes that goal, she hopes to find someplace that she'll love enough to eventually call home, along with a group of people that will become her family. 

What makes your character a likeable adventurer that others would be willing to have to risk their lives for?

Cornelia is truly a good person (chotic good). She would never think of harming anyone who didn't deserve it. She is also on an honorable mission to find out who killed her parents and bring justice to the world. She is also pretty charismatic, and knows (or will know?) spells to make her even seem even more charismatic and be able to win people over and gain information, and be someone people really want to help.

What has your character done in the past, that they now deeply regret?]

She regrets wandering off too far as a child. It was while she was out adventuring in the forest that her parents were killed. She came back to find them murdered and feels as though she could've helped prevent their death if she was there. 

Are there any people that would wish harm to your character and why?

Possibly whoever killed her parents, but who they are and why they killed them is a mystery to her.

More optional plot hooks: 

  • My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-
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Overview

Lyra  was born into a noble Aasamar family renowned for their magical prowess and celestial heritage. Gifted yet restless, she always sought to push beyond the limits imposed upon her. A childhood magical accident left her missing the first finger on her right hand, a constant reminder of her ambitions and failures. Seeking knowledge and purpose, she found refuge in the golden temple, dedicating herself to the study of both divine and arcane mysteries. However, the high priestess has now sent her into the wilderness, believing that true wisdom can only be earned through experience.

Early Life

From a young age, Lyra was surrounded by expectation. Her house had a long legacy of scholars, advisors, and powerful mages, and her aasimar blood only intensified the weight placed upon her. Her childhood was filled with tutors and lessons, but she often felt more like a student fulfilling obligations than a person discovering her own path. While others in her family thrived in politics and courtly affairs, Lyra was drawn to the pursuit of magic, seeing it as something pure, something greater than mere influence.

Defining Events
Her defining moment came in her youth when she attempted a spell beyond her abilities. In secret, she took an ancient tome from her father’s study and tried to harness a power she did not fully understand. For a moment, she felt something incredible—then, the magic collapsed. The backlash severed the first finger on her right hand, the wound seared shut by the uncontrolled energy. Instead of sympathy, her family saw this as a failure, a reckless mistake proving she was not ready for the magic she craved. They restricted her studies, placing strict limits on what she could learn. But rather than accept their judgment, Lyra's thirst for knowledge only deepened, leading her to the golden temple, where she found true guidance.

Relationships
Lyra’s relationship with her family is strained. She respects them, but their disappointment in her lingers, and she knows they see her as a squandered potential rather than a true heir to the Family legacy. 

Within the temple, Lyra found teachers who nurtured her talent rather than suppressed it. The high priestess, though strict, has been a guiding force in her life, seeing the potential in her that her family overlooked. Now, with Lyra being sent out into the world, the priestess has given her a final challenge: prove that wisdom is not just found in books, but in action.


Flaws
Lyra’s greatest strength—her hunger for knowledge—can also be her downfall. She has a tendency to push beyond her limits, believing that if she just learns enough, she can control any force, master any magic. This same arrogance that cost her a finger.



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Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

Orrek is a mountain dwarf from a small hold deep in the Ironbeard mountains.  He is heavily scarred from an incident that occurred many years ago.  That same incident also left him with difficulties learning and communicating.  He is often quiet and withdrawn, having faced mocking and ridicule when he tried to participate in conversations.  Orrek is fanatically devoted to Iskar, and seeks to follow his teachings by perfecting his craftsmanship and aiding those need wherever he finds them.  He is equally devoted to destroying any monstrosities that prey upon the innocent and defenseless and will use every means in his power to defeat them.  With hammer and shield in hand he will bring the fires of Iskar's forge to the dark corners of Arda.


Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.

Orrek grew up with his clan in a small hold deep in the mountains southeast of the Wildlands.  He was apprenticed in the forge where his father and brother already worked, while his mother tended to the hearth.  He has a natural aptitude for smithing, and was beginning to learn to brew his clan's secret beer recipe.  His life changed when the hold was invaded by a beast from below.  Although he was too young to fight, the creature broke through the holds outer defenses and rampaged through the halls slaughtering indiscriminately.  Orrek was nearly killed, but the timely intervention of the hold's clerics of Iskar finally drove the beast back and brought the onslaught to an end.

[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 

Orrek's father Hengram still toils at the forge within the clanhold, while his mother Hedrid continues to care for their home.  His brother Orbet, bitter from having lost an arm to the beast from below, left the hold to find his fortune on the surface.  After a long convalescence, Orrek joined the temple of Iskar; impressed with how they were able to defeat the fiend that killed so many of the clan.  Thradil the high priest of the temple, took a personal interest in guiding Orrek, and helped him to recognize Iskar's will.  Finally, when he was not needed at the temple, Orrek spent countless hours back at the forge under the guidance of the forge master Kranog, who gave him the honorific 'Hammerborn' due to how he seemed to come alive at the forge, working with a skill and precision rarely seen, even among dwarves.

[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?

STR 17 - Dwarves do not indulge idleness at any age.  Early on Orrek worked at the smithy with his father and brother.  Years spent hauling ore, pounding with hammers, and shoveling mountains of coal gave him a prodigious strength.

DEX 12 - While he would never be considered graceful, Orrek learned just how to turn the metal and strike it true to achieve the desired shape.  His hands are capable of working with delicate metals such as gold and silver as well as hard steel.

CON 17 - A life spent toiling hour after hour in the heat and smoke of the forge left him capable of tremendous endurance.  While focused on his work, he often fails to even recognize that a full day has passed with little to eat and no rest.

INT 5 - Dividing all his time between his craftwork and his time at the temple of Iskar has left Orrek with little understanding of other topics.  His early injuries only added to this naivety, making it difficult for him to understand even basic concepts that others grasp with ease.

WIS 17 - What he lacks in comprehension, he makes up for in simply being attuned to the world around him.  With a mind unencumbered by complex thoughts, he instead pays attention to what is happening around him.  At all times he is alert for subtle messages from Iskar that guide him to his next task.

CHA 5 - Orrek's single mindedness in most things leaves little thought for social niceties.  He rarely remembers to bathe, put on fresh clothes, or work a comb through his tangled hair.  Furthermore, he knows that he often gets lost in conversations and prefers to keep to himself to avoid being ridiculed.


Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?

When he witnessed the priests of Iskar driving back the foul beast that killed so many of his friends and clansmen, Orrek made an oath that very day to learn the power of Iskar so that he too could defend those he loves against any who might prey upon them.  He will never fail to aid those who need his protection and will never rest while a threat remains to be defeated.

[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?

In recent years, Orrek has been finishing his training at the temple.  Recognizing that there was little left that he could teach Orrek within the halls of the clanhold, Thradil decided to send him out to experience some of the surface world.  Recently traders have mentioned that the mines at Owlreach have been abandoned, but with no mention of why.  Seeing an opportunity Thrandil has tasked Orrek with traveling to the small village to find out what happened to the mine, and try to help the small community of dwarves there if they are in need of aid.

[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?

[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?

Orrek has very simple aspirations in life, he wants to deliver the message of Iskar to all who are willing to listen, demonstrate his devotion to the god of crafts by perfecting his smithing skills, and provide aid to whomever is in need (particularly fellow dwarves).  He dreams of one day building a temple-forge to Iskar and bringing others into the faith, but he is concerned that he isn't smart enough to build such a holy place nor charming enough to lead it.


Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people

[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust

[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.

[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer

Yasha Vissarionovich - One day while patrolling the Wildlands with a small company of the clan's warriors, they came across Yasha, a Goliath of a nearby tribe.  He was near starving and delirious from some recent tragedy that had befallen his people.  The other dwarves wanted to simply move on and leave the man to whatever fate had in store for him, but Orrek lingered behind, his mind turned to the teachings of Iskar that it was proper to help those in need.  Throughout the night Orrek stayed by Yasha's side while he recovered his strength and his wits.  The next day they parted as friends, and have occasionally visited each other over the years.  When Orrek was tasked with traveling to Owlreach, he first went to his friend Yasha to ask if he would accompany him on the journey.  The thought of traveling such a long distance on the surface made Orrek quite nervous, and he knew he would feel more comfortable with a friend by his side.

Bridgid Blackthorn - Orrek met Bridgid while visiting Rustmill with his mentor Thradil.  They spent time together in the village chapel helping to heal and care for the villagers and their livestock.  Orrek grew to trust and appreciate Bridgid, as she seems to know intuitively just what needed to be done.  Even more importantly to Orrek, she didn't ask him too many complicated questions and instead was content to work side by side with him in relative silence.

Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.

Orrek is secretly ashamed that he was unable to fight back against the beast that killed so many of his friends and maimed his brother.  Even though he was too young at the time to fight, he feels like he should have been able to do something rather than just cower in fear.  If he ever encounters the creature again, he hopes he will have the courage to face it and desttroy it, but he is worried that the terror of that day will overcome him and he will end up fleeing.

Furthermore, Orrek deeply misses his brother, who left the hold to wander the surface after being greviously injured in the attack.  They haven't had any word from his brother since he left, and Orrek will go to great lengths to find and reconnect with his brother if the opportunity arises.



Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


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