The Temple of the Seven Suns was the first temple erected in the name of Malekith and his six Primarchs of the Sun—Prometheus, Naziith, Arkhan, Thavok & Gharok, and Volkier—following their self-proclaimed divine ascendancy during the early Fourth Age. Constructed deep within the southern reaches of The Sands of Serrakhan, it was designed as both a holy citadel and a monument to a new elemental faith. The temple marked the genesis of a sun-worshipping order whose zeal would give rise to the Serrakhan Sultanate and the Holy Order of the Sun.
What began as a bastion of devotion would become a site of catastrophe—a sealed prison for the very beings it was meant to glorify.
Founding & Purpose
Following the Second Continuum Crisis, a splinter faction of Vanir refugees fled the arcane devastation of Tolria, drawn to the elemental resonance of the desert and the rising voice of Malekith, who had proclaimed himself the divine god of the sun. With them came scattered cultists, nomadic desert tribes, and disenfranchised arcanists who together would lay the foundations of a new order.
Under the guidance of Malekith, these settlers constructed the Temple of the Seven Suns, naming it for their patron and his six divine enforcers—the Primarchs, demigods forged from the rib cage of The Great Serpent. The temple, carved from sun-bleached sandstone and adorned with golden bas-reliefs, was intended as a sacred vault for their teachings, a fortress of isolation, and a throne of reverence.
Its inner sanctum was built around a massive, enchanted mural carved into the rear wall—a sweeping battle scene depicting the Primarchs leading Malekith's faithful against the crumbling remnants of the Solir civilization (Itela). The mural was more than art—it was a seal.
The Sealing of the Primarchs
Following the cataclysmic battle wherein Avatar Rok and Elder Talus confronted and sealed Malekith within the Tomb of the Twin-Spirit, the surviving Runewrights turned their attention to his loyal Primarchs. Foreseeing the threat they posed to the delicate harmony of the Elemental Realms, Talus and his banished brethren -- cursed by Malekith to never again walk The Earth Realm -- infiltrated the Temple of the Seven Suns under cover of night after many years roaming the dune sea.
Through forbidden rune-binding and ancient geomancy, they transmuted the mural itself into a planar lock—binding the six Primarchs within the scene. Their fiery spirits were imprisoned within the art, hidden in plain sight among the reverent and unwitting faithful.
Though Talus succeeded, he received mortal wounds from Prometheus during the ritual, later succumbing to them.
Release of the Primarchs
Centuries later, during the early fifth age, the temple was rediscovered and entered by The Sunsations in search of ancient knowledge. It was here that Kairus the Brass, driven by visions and riddles left behind by Talus, unknowingly interacted with the enchanted mural.
The mural responded to his presence, pulling him inward. Within the canvas of stone and starlight, Prometheus—the mightiest of the Primarchs—attempted to possess Kairus, overwhelming his mind with blinding solar force. Though Kairus survived, the binding failed. The magic that had long kept the Primarchs imprisoned unraveled.
All six Primarchs burst free, searing through the temple’s stonework in radiant eruption (see: Primarch's Release). The Temple of the Seven Suns collapsed in fire and thunder, reduced to a scorched crater upon the dunes. In its wake, the Primarchs scattered across the Sands of Serrakhan, their return heralding the Conjunction of the Realms and the near-destruction of Shariz.
Current Status
Nothing remains of the temple but half-buried ruins and scorched pillars jutting from the sand. The original mural—if any pieces survived—has not been found. Pilgrims now avoid the site, fearful of the cursed legacy it bears. Some whisper that echoes of the Primarchs still haunt the ruin, flickering like mirages in the blistering heat.