1. Races

Vanir

The Vanir are an ancient and enigmatic race of Elf, sculpted from the essence of wind and sky by the lineage of air dragons, particularly the Aether Drake. These ethereal and wise dragons inherited the skies after vanquishing the Elementari during The Planar Rapture. The Vanir, granted agility, intellect, and an intrinsic connection to the arcane (through Ether-Rifting), were tasked with safeguarding the balance of the skies and the Riftways.

Physical Traits

  • Pale, wind-touched skin with hues of silver, lavender, or sky blue, and hair that flows as if caught in a gentle breeze.
  • A natural affinity for Rift Magic, particularly Ether-Rifting, making them exceptional mages and scholars.
  • Remarkable agility and the ability to traverse the skies with the aid of magical constructs or natural flight spells.

Society and Culture

The Vanir are known for their scholarly pursuits and mastery of arcane arts. Their culture revolves around the acquisition and preservation of knowledge, with a strong emphasis on the study of magic and the mysteries of the cosmos. They are the most magically adept of all elves, creating vast libraries, magical academies, and enchanted cities.

AerenalThe sacred island of Aerenal, governed by The Elden Council, is the cradle of Vanir culture. Aerenal is a haven for magical study and the protection of ancient arcane relics. It is home to the Etherstone, a divine artifact that anchors the arcane Ether to the material plane, guarded by the golden dragon Zirael (aka Goldbrand), the progenitor of the Aerenal Vanir.

ItelionFounded by settlers from Aerenal, Itelion sprawled across the northern continent of Tolria. Itelion was a beacon of Vanir ambition and ingenuity, with its floating cities and arcane marvels. However, this ambition would eventually lead to their downfall as Itelion became the focal point of The Riftfire Rebellion and the Cult of Infinitum’s rise.

Avatars of The Air

The Vanir are guided by the Avatars of the Sky, chosen by the Aether Drakes to channel the skies' divine power and protect the balance of Riftways. The cycle began with the ascension of Avatar Aegis, the first mortal to undertake the Trial of Mystera.

The Trial of Mystera

The trial, a sacred rite, takes place atop a floating island veiled in mists far north of Tolria. Those chosen must confront Mystera, the maiden of magic, and prove their worth through their mastery of the arcane and their understanding of balance. Those who succeed are imbued with the essence of the skies, ascending as the Avatar of the Sky.

Lineage of The Avatars

Avatar AegisThe first Avatar, Aegis, was chosen by Zirael to teach the Vanir the art of Ether-Rifting. He unified the scattered Vanir tribes and founded Aerenal, protecting the Etherstone and ensuring the sanctity of Rift Magic. His trial with Mystera established the Vanir's devotion to the arcane arts and balance.

Archmage Kelak NilfardKelak was once a member of the Cult of Infinitum, indoctrinated by his brother Kalekai Blackhand. After witnessing the devastation caused by the cult’s ambitions, Kelak repented and helped thwart the Third Continuum Crisis. Zirael, seeing his redemption, chose him as the second Avatar. Kelak's leadership rebuilt the Vanir’s fractured unity but ultimately cost him his life when he was slain by experimental Rift Magic weaponry of the Imperial Navy from the western Empire of Bastile.

Guy the GratefulThe current Avatar, Guy, is a legendary adventurer who rediscovered his Vanir heritage and saved Aerenal from Balthazar the Blighted. As a member of The Sunsations, Guy has traversed the world, forging alliances and uncovering lost secrets of Riftways. His leadership has rekindled hope among the Vanir, and his connection to Zirael strengthens their bonds to their draconic progenitors.

Legacy

The Vanir of Itelion played a pivotal role in The Riftfire Rebellion, influenced by the beguiling whispers of Malekith. The Cult of Infinitum, formed during the Third Age, sowed seeds of dissent and ambition among Itelion’s great mages and scholars. They sought to harness raw Rift Energy, forsaking their draconic progenitors for the promise of unfathomable power.

Malekith’s deception spread rumors of unity among the Solir, Njordir, and Unknown, feeding their ambitions and igniting the rebellion. The Vanir’s betrayal culminated in the curse of the Aether Drakes, transforming them into lesser mist drakes and banishing their nobility.

In contrast, the Vanir of Aerenal rejected these schemes, isolating themselves to protect the Etherstone and preserve their sacred traditions. They remained true to their progenitors, offering safe haven to Zirael and standing as stewards of the Riftways.

The Vanir stand as a dichotomy of ambition and reverence. While the Itelion Vanir fell to the temptations of power, the Aerenal Vanir preserved the sanctity of their lineage and their duty as stewards of the skies. The remnants of their civilizations, from the floating city of Thouran to the sanctuaries of Aerenal, reflect both their triumphs and their tragedies.

Their story is one of brilliance and caution—a reminder that even the mightiest can fall when they forsake their roots. Yet, in the unwavering resolve of Aerenal and the heroism of the Avatars, the legacy of the Vanir endures.

War of the Wyrmborn

Prime Plane

The Vanir of Itelion were among the first to draw blood in the War of the Wyrmborn. Having long surpassed their progenitors in arcane knowledge (by studying ancient Mythar runes), they believed themselves rightful heirs to the dominion of Rift Magic. Their floating spires and etherborne cities shone as symbols of ambition—and temptation. In the wake of The Riftfire Rebellion, the Aether Drake were greatly weakened, some already cursed, others vanished. The Vanir sensed a vacuum of power and, spurred by whispers of Malekith, sought to claim what remained.

Malekith, ever watchful, appeared to their most gifted seers in many guises. He whispered of Solir hypocrisy and of Njordir stagnation. He spun tales of betrayal and buried knowledge, suggesting that their allies hoarded secrets of Rift Energy which they coveted. Thus did the scholars of Itelion become conspirators, their pride inflamed and their curiosity unbound.

Led by their magi and driven by a prophecy of dominion, the Vanir waged war across sea and land. Vanir longships descended on the sunlit shores of Itela as their arcane engines turned verdant fields to nothing but ash. They unleashed horrible weapons of mass destruction—riftfire engines—upon the earth itself, forcing the Njordir to rise in response. What began as a clash of ideals became a war of annihilation.

Their greatest folly came upon the Vale at Spine's End, where Vanir battlemages, bolstered by shard-born power, faced the unified wrath of Solir Sun-Rifting and Njordir Earth-Rifting. For nearly a hundred days, the battle raged across the Spine of the World, scarring it beyond recognition. The Vanir, manipulated Ether to tear open the skies—but not even their mastery of the arcane could halt the tide of ruin they themselves had helped summon.

The war ended not by victory but by calamity—the Second Continuum Crisis, born of the Cult of Infinitum's meddling, shattered Itelion and erased the Vanir heartland from the map. Their floating citadels crashed like stars from the heavens. Their great libraries were consumed in voidflame. Entire bloodlines vanished in silent screams.

In the aftermath, the Vanir of Aerenal severed all ties to their elven kin. They cloaked their sanctuaries in arcane wards and turned their gaze skyward once more, choosing seclusion over the seductive call of conquest. To this day, they call the War of the Wyrmborn the “Schism of the Shards” (or the Sharborne Schism), due to the beguiling influence wrought by experimenting with the Infinity Shards.

The Vanir’s legacy in this war is one of ambition unmoored, brilliance bent toward destruction. And though their Aerenal cousins endured, the stain of Itelion's fall remains a shadow across their skies.