Kerkhof Station looms quietly at the edge of the Kerkhof Ferry District, a remnant of an era long past. Abandoned for over 130 years, it stands as a silent guardian on the northern outskirts of the city. The station, once bustling with the noise and energy of travelers, has now become a forgotten place, a sanctuary for The Yard Rats, now the Sentinels of Seregon, young adventurers who have made it their home.

The tracks leading out into the jungle remain intact for nearly 100 yards, gleaming strangely despite the passing of time. The walls surrounding the jungle-side door have been meticulously cleared of overgrowth, revealing stonework beneath. Large wooden spike barriers have been erected at the base of the wall, some now serving as grim trophies, where zombies have impaled themselves during futile attempts to breach the city’s defenses. The station stands at the threshold of the jungle, yet for all its proximity, none of the Yard Rats have ventured beyond these walls—though they often contemplate the dangers that lie just outside.

The massive steel door on the jungle side is rusted yet formidable, a relic of when trains once pushed deep into the wilderness, carrying cargo and passengers into the unknown. Beyond the barriers and spikes, the jungle presses close, full of mysteries and terrors that the Yard Rats have only dreamed of confronting. Opposite this door is an equally large steel door leading back into the city. Behind it, the pristine streets of Seregon begin, with the cobblestones ending the tracks abruptly. This entrance contrasts sharply with the jungle side—clean, orderly, and spotless, a testament to the city’s desire to keep the wilds at bay.

Inside the station, the high ceiling reaches up 30 feet, making the space feel cavernous. The platform runs level with the ground, where a massive, black locomotive sits idle on the switch track. This hulking train, covered in corrosion and wear, was once powered by experimental crystals. The Yard Master, Zuri Ironview, maintains that it could run again if anyone were willing to part with the immense fortune needed for a crystal to power it. Zuri, an elderly dwarf who has lived here since before the station’s abandonment, knows every bolt and piston of the locomotive. Though it hasn’t moved in years, she lovingly tends to it, keeping the dream of its revival alive.

The station itself has become the home of the Yard Rats. The old waiting room, once filled with passengers, is now a common area, where the young adventurers rest and plan their next moves. The benches remain, though many are worn from years of use. The abandoned ticket office still stands, its counters long since emptied, save for a few old timetables and brittle paper tickets that flutter when a breeze sneaks through the doors. Nearby, a working clock ticks away, an ancient but dependable piece of machinery, watching over the station like a silent guardian.

On the first floor, remnants of its industrial past remain. A blacksmith’s area still holds heavy tools, presses, and rusted machinery, reminders of when trains were built and repaired here. Scattered throughout the lower rooms are crates of parts, steel beams, and broken wheels, waiting to be scavenged or restored. Zuri lives in one of these rooms, keeping her armor and shield close from her mysterious adventuring days, though she rarely speaks of the past.

On the second floor, rooms once used as offices have been claimed by the Yard Rats. Each adventurer has their own space, filled with the odd trinkets and gear they’ve collected during their time in the city. A sixth room remains vacant. The walls are lined with faded portraits of long-forgotten station officials, and the old ledgers left behind tell tales of when this station was a hub of activity. For now, it serves as their refuge, a place where they prepare for the challenges they face within the city’s walls.

Though the jungle looms just beyond the station’s gates, the Yard Rats have never ventured into it. Their adventures have been confined to the bustling, complex streets of Seregon itself. They know the dangers that lurk beyond—the jungle whispers of threats they are not yet prepared to face. But the pull of the unknown weighs heavily on them, and each day they grow closer to daring that first step beyond the city walls.

At night, the station is filled with a different kind of life. Soft music sometimes drifts through the fog, coming from the nearby Old NecropolisKristof "The Ghoul" Zandstra, the gravekeeper of Seregon, often plays songs of loss and love on his flute, his favorite being Annelies, My Midnight Star, a melancholy tune that haunts the empty station like a ghost from another time. His music mixes with the creaks and groans of the ancient building, giving the place an eerie yet comforting ambiance.

Kerkhof Station is a place where history lingers, where the past meets the present, and where the young adventurers of the Yard Rats contemplate their future. It may be a sanctuary now, but the jungle—and all its dangers—are only a few short steps away.

Kerkhof Station and The Yard Rats

Kerkhof Station was a once-bustling railroad hub, now abandoned and reclaimed by The Yard Rats. It stands as a relic of a more optimistic era, filled with potential for exploration and discovery.

Key Features:

  • Abandoned Passenger Train: Inside the station is an intact but non-operational passenger train. It lacks a power crystal, which means it cannot be used for travel without one. The train symbolizes both the station’s past significance and its current state of disrepair.
  • Old Necropolis: Adjacent to the station is an old graveyard filled with abandoned trains. Some of these were quarantined during the Amber Fever outbreak and still contain remnants from that time. The graveyard is ancient, with a reputation for being eerie and dangerous, and is rarely visited by the living.

Current Condition:

  • State of Disrepair: The station and its surroundings show signs of neglect, with overgrown tracks and weathered structures. Despite this, the station retains a unique atmosphere that suits the adventurous spirit of The Yard Rats.

The Yard Rats

Group Overview: The Yard Rats are a group of adventurers who have made Kerkhof Station their base. They are known for their resourcefulness and adaptability, utilizing the station as their headquarters for various missions and explorations.

Key Aspects:

  • Base of Operations: Kerkhof Station provides a central location for The Yard Rats' activities. It offers both a strategic position and a unique environment, complete with the abandoned train and the surrounding graveyard.
  • Exploration and Missions: The Yard Rats use the station as a jumping-off point for their explorations into the jungle and other adventures. Their missions often involve navigating the old rail network, uncovering lost knowledge, and dealing with the dangers of their surroundings.

Zuri Ironview:

  • Role: Zuri Ironview, an elderly dwarf, is a former employee of Kerkhof Station. She remains at the station, maintaining the facilities and the abandoned train. Her expertise as a blacksmith and her knowledge of the station’s history make her a valuable asset to The Yard Rats.
  • Offer: Zuri has informed The Yard Rats that a power crystal for the train would cost 10,000 gold pieces. She does not have a crystal herself but provides this information as part of her ongoing assistance.

Access to the Jungle:

  • Steel Door: The Yard Rats have access to the jungle through a giant steel door in the city wall. This door leads directly onto the tracks that extend into the dense jungle, providing a structured path into the wilderness.
  • Unknown Destinations: The tracks lead to unexplored areas, and the destinations beyond the steel door are shrouded in mystery. The Yard Rats face the challenge of navigating and surviving in these unknown regions.

Summary: Kerkhof Station is a historic and atmospheric base for The Yard Rats, complete with an abandoned passenger train and a spooky graveyard. The group uses the station as their headquarters, from which they explore the jungle through a giant steel door. With the knowledge and assistance of Zuri Ironview, they are poised to uncover the mysteries of the old rail network and the untamed wilderness beyond.

Kerkhof Station Map

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