1. Locations

The Stone Court

The Stone Court, an ancient ball court turned gladiatorial arena, lies between the Ziggurat of Shub-Niggurath and the Ziggurat of Zo-Kalar (Thieves Guild) in the heart of the Old Knot District. Once the site of gruesome games played by indigenous tribes who used the severed heads of enemies in dinosaur-fueled polo matches, the court has been repurposed by the Seven Sins as a place of brutal justice and thrilling entertainment.

Administered by the Seven Sins from their headquarters in the Ziggurat of Zo-Kalar, the Stone Court offers convicted criminals a grim choice: fight for survival or face the more gruesome option of exile. Gladiatorial combat, often involving monsters as opponents, has become a popular spectacle, drawing spectators from all levels of Seregon society, not just the denizens of Old Knot. The arena can even be flooded from a nearby canal to create thrilling boat combat scenarios, adding a unique twist to the battles.

Spectators gather on the steps of the surrounding ziggurats to witness these brutal contests. Among them is Yonkers, five time champion of the Stone Court, who is often a guest of honor during these events. However, Yonkers only attends on festival days, as his popularity stirs jealousy in his boss, Mandrill, head of the Seven Sins. Elina van Leeuwen, the high priestess of the Temple of Set, relishes the tension this causes, enjoying the attention Yonkers receives.

The gladiatorial rules for winning in the Stone Court are straightforward yet unforgiving:

  1. Survival: Combatants must kill or incapacitate their opponent(s) to the point of submission. In boat combat, victory can also be achieved by sinking the opponent's vessel or causing their crew to be overwhelmed.

  2. Honor Duel: When two or more criminals of equal status face off, they may invoke an honor duel, a one-on-one combat where interference is forbidden until the duel is resolved.

  3. Spectacle Victory: Exceptional skill, creativity, or showmanship can earn a "spectacle victory," where the crowd demands the combatant's freedom or a reduced sentence.

  4. Monster Challenge: In battles against monsters, the criminal must either defeat the creature or survive until the time limit expires. The crowd may spare a valiant combatant who fails to kill the monster.

  5. Boat Combat: Victory in boat combat can be achieved by sinking the opponent's vessel, defeating the enemy crew, or surviving the additional dangers of drowning or monster attacks.

The Stone Court's unique blend of justice and entertainment ensures that each battle is a gripping spectacle, where the line between life and death, victory and defeat, is razor-thin.

Reasons to Visit

Character Backgrounds Likely to Have a Connection to the Stone Court

  1. Gladiator (Variant Entertainer)
    A gladiator background fits naturally with the Stone Court's focus on brutal combat as spectacle. Characters with this background might have earned their fame (or infamy) in the arena, perhaps even achieving "spectacle victories" that led to their freedom. They may have fought for survival or risen through the ranks to become a celebrated champion like Yonkers.

  2. Criminal
    The Stone Court’s role as a place for convict justice makes it a likely connection for a character with a criminal background. Whether forced into the arena as punishment or choosing to fight as a way to avoid exile or execution, a criminal might see the court as both a danger and an opportunity for redemption—or revenge.


Reasons Why Characters May Wish to Visit the Stone Court

  1. Seek Redemption or Freedom
    A character sentenced for a crime could see the Stone Court as their best chance at survival or atoning for their past misdeeds. By winning battles or earning the favor of the crowd, they could secure freedom, reduce their sentence, or even gain a second chance at life.

  2. Participate in or Witness Gladiatorial Combat
    The arena is not just a site for punishment—it is also a thrilling entertainment venue. Characters may wish to test their mettle in the arena to earn fame, fortune, or the respect of the Seven Sins. Alternatively, they might attend as spectators, seeking information, alliances, or simply the spectacle of violence and survival.

  3. Leverage or Influence the Seven Sins
    As the Stone Court is operated by the Seven Sins, characters seeking to gain favor with the guild—or disrupt its operations—might use the arena as a strategic entry point. They could act as combatants to impress influential figures like Mandrill or Elina van Leeuwen, or use the chaos of the games to orchestrate covert activities.