Tusk and Trunk is a prominent armory located in the bustling city of Seregon, run by two Loxodon brothers, Sinrun and Raken. The armory, a large and spacious building, is designed to accommodate the brothers' massive forms and their intricate craftsmanship. Having been in business for five years, the brothers have made a name for themselves as skilled blacksmiths and traders, offering quality armor to adventurers, mercenaries, and soldiers alike. They do not sell weapons.
Sinrun and Raken are devout worshippers of Bel, the elephant god of order, destiny, and the movement of the stars (See Temple of Bel). Their devotion to Bel has earned them the respect and favor of the Iron Guard, who also venerate the god. This religious connection has fostered a strong relationship with the city's protectors, providing the brothers with an advantage in their trade. However, this advantage has not gone unnoticed by their competitors, who see it as unfair and have likely pressured the Seven Sins to drive the Loxodon brothers out of business.
The armory specializes in forging basic armor, including shields, helmets, and plate mail. While they do not create magical armor themselves, they do stock a few pieces of basic magical armor that have been acquired through trade. Much of their inventory consists of surplus armor marked with the symbols of fallen nations, packed in heavy crates and coated in thick grease to preserve them during long airship voyages to Seregon. These items are kept in a secured vault at the back of the shop, away from prying eyes.
Despite their success, the brothers have had ongoing problems with the Thieves Guild, as they have steadfastly refused to pay protection money. This refusal has led to a series of harassments, culminating in a violent attack on Sinrun in an alleyway that left him hospitalized. The case has drawn the attention of Captain Marieke de Vries, who has taken it upon herself to confront Mandrill, the leader of the Thieves Guild, about the situation.
When not at the armory, Sinrun and Raken tend to keep to themselves, finding solace in their religious practices and the company of their cousin, Banar, who originally paid for their passage to Seregon. Their shop, with its well-organized displays of weaponry and armor, reflects their dedication to their craft and their faith, standing as a testament to the brothers' resilience in the face of adversity.
Magical Armor List
| Name | Rarity | Effect | Price (gp) | Country of Origin |
|---|
| Tarabian Lightplate of Piety | Uncommon | +1 AC, advantage on Religion checks. | 1,500 | Holy State of Lost Tarab |
| Aberite Chain of Resilience | Uncommon | Grants resistance to nonmagical slashing damage. | 2,000 | Kingdom of Aber |
| Ithosian Brigandine of Deflection | Uncommon | +1 AC, once per day cast Shield (reaction). | 2,500 | Republic of Ithos |
| Amphizian Shellplate | Uncommon | +1 AC, advantage on Athletics checks when swimming. | 1,800 | Amphizian Empire |
| Abedunoian Guardian Cloak | Uncommon | Counts as +1 Studded Leather; wearer can cast Sanctuary once per day. | 2,200 | Kingdom of Abedunoia |
| Golshamian Desert Mail | Uncommon | +1 AC, resistance to fire damage. | 2,300 | Satrapy of Golshamia |
| Steelleaf Armor | Uncommon | +1 AC, allows casting Pass Without Trace once per day. | 1,700 | Republic of Ithos |
| Aberite Scalemail of Clarity | Uncommon | +1 AC, advantage on saving throws against being frightened. | 1,900 | Kingdom of Aber |
| Tarabian Silk Armor | Uncommon | +1 AC, grants resistance to radiant damage. | 2,000 | Holy State of Lost Tarab |
| Abedunoian Dragonhide Vest | Uncommon | +1 AC, resistance to poison damage. | 2,400 | Kingdom of Abedunoia |
| Ithosian Runeplate | Rare | +1 AC, can cast Magic Missile (2nd level) once per short rest. | 6,000 | Republic of Ithos |
| Amphizian Leviathan Scale | Rare | +1 AC, resistance to cold damage, grants water breathing. | 7,000 | Amphizian Empire |
| Golshamian Wardplate | Rare | +1 AC, resistance to psychic damage. | 8,000 | Satrapy of Golshamia |
| Aberite Armor of the Oak | Rare | +2 AC, advantage on Constitution saving throws. | 10,000 | Kingdom of Aber |
| Tarabian Warden Plate | Rare | +1 AC, grants advantage on saving throws against spells. | 9,000 | Holy State of Lost Tarab |
| Abedunoian Mantle of Dragons | Rare | +1 AC, wearer gains resistance to one damage type of their choice (selected at attunement). | 10,500 | Kingdom of Abedunoia |
| Amphizian Empyrean Plate | Very Rare | +2 AC, resistance to lightning damage, and the wearer can cast Control Water once per day. | 25,000 | Amphizian Empire |
Word count: 601