The wooden beams groan softly as a night breeze slips through the half-open shutters, carrying the scent of rain-soaked jungle and distant cookfires. Inside the Horny Al-Miraj, the warmth of the hearth’s dying embers mingles with the aroma of spiced stew, ale-soaked wood, and damp leather.
At the long picnic-style table, a handful of miners nurse their drinks, their voices hushed after a long day in the Emerald Cradle Mine. A scarred dwarf, his knuckles still dusted with ore, leans in toward his comrades, muttering about "a new shaft that just... ended. Like something swallowed the stone whole." Across from him, a broad-shouldered dragonborn with a freshly bandaged hand chuckles bitterly.
"That's not the strangest thing down there." He lifts his mug in a silent toast to whatever horrors the mines hold.
Against the far wall, two Immortals of Karsis—their polished breastplates catching the dim glow of lantern light—stand in quiet conversation, their expressions unreadable. One of them, a bronze dragonborn with a heavy greataxe across his back, tosses a handful of carved bone dice across a low table, watching them rattle against the wood before grunting in mild frustration. His companion, a red-scaled sergeant, merely shakes his head.
At the bar, Joris van den Berg, the camp’s smith, wipes his hands on a soot-stained rag as he leans against the counter, trading words with Lidewij, the innkeeper’s wife. She listens with a practiced ear while deftly refilling a patron’s mug.
"Felt a tremor today," Joris says, his voice rough from years of smithing.
"Bah, we always feel tremors," Lidewij replies, though her fingers tighten subtly around the tankard she’s polishing.
A lantern swings gently overhead, its flickering light casting long, shifting shadows over the walls. Beyond the thick wooden door, the night sounds of Camp Immortal stir—the low howl of a distant beast, the hushed voices of patrolling guards, and the steady, rhythmic dripping of water from the stone eaves.
Another night in Camp Immortal.
