Wights were evil undead, once mortals driven by dark desire and great vanity. They typically inhabited places steeped in death and dark magic, drawn to locations where great tragedies or battles had occurred. They resembled withered, gaunt versions of their former selves, with flesh stretched tightly over skeletal frames. Clad in the remnants of whatever clothing or armor they wore in life, they moved with an unnatural, jerky gait. 

Wights could be created through powerful connection with dark divinity at the moment of their death, requesting not pass to the Lower Realms but to instead torment the world of the living. Wights possessed the memories and drives of their formerly living selves; they heeded the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight could pursue its goals relentlessly and without distraction. Their touch could drain the very essence of life, transforming victims into Zombies bound to the wight, and they retained any martial skill they had when they lived. 

Wights fled from the world by day, away from the light of the sun. They retreat to barrow mounds, crypts, and tombs where they dwelled until the light went out. Their lairs were silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast. A wight's presence in a region was a dire omen, signifying the area was tainted by powerful necromantic energies.