Clerics were divine Spellcasterwho drew their magic from a god or higher power. Unlike arcane magic users, their abilities came through faith and devotion rather than study or innate talent. Clerics were capable of healing, offering protection, and calling upon divine energy to combat enemies. They typically followed a specific deity and shaped their actions and decisions according to that deity’s teachings and values.

As adventurers, clerics served both as frontline combatants and powerful support casters. They were often trained to wear armor, wield weapons, and were able to stand in direct combat when needed. During battle, they healed injuries, removed harmful conditions, and used divine spells to weaken or destroy foes. Outside of combat, clerics provided guidance, performed sacred rituals, and often acted as moral or spiritual leaders within their group. Their combination of resilience, healing, and divine magic made them essential to many adventuring parties.