Paladins were holy warriors who combined combat skill with divine Spellcraft. They were similar to Fighterin their use of weapons and armor, but were also granted magic through their devotion to a sacred oath or cause. Unlike Clerics, whose powers came directly from a higher divinity, paladins followed a vow that guided their actions. Their magic was focused on healing, protection, and fighting evil, and they were known for their strong sense of duty and honor.

As adventurers, paladins often took on leadership roles and served as protectors of their group. They fought on the front lines, using their strength and divine magic to defend allies and punish enemies. They could heal wounds, cure diseases, and resist magical effects, making them dependable in both combat and dangerous situations. Outside of battle, paladins acted as moral guides, negotiators, or champions of justice, depending on their oath. Their mix of strength, healing, and strong principles made them a steady presence in any adventuring party.