Setup
The characters' home island of Kemali has recently been mostly taken over by some strange Organisation. With the help of their families and friends from their village of Kashora, the players managed to flee with a goal of getting stronger, finding allies, and liberating their village. They've spent the last six months in the capital of the island, the small and quiet town of Port Giza investigating leads, doing odd jobs, and trying to survive.
During those six months, Kitty and Kyrion teamed up with Nyx and "the warforged" to liberate their homeland. They've had news from their families that they are safe, but undergo forced labour crafting equipment and tools for the Organisation. Some people have died when they tried to escape the villages, and they have little communication with the outside world. The families don't fear for their lives, but are scared that their children get hurt or worse by trying to help out.
Port Giza has suffered a few minor attacks but so far has been able to defend itself. There is a growing fear among the inhabitants that it won't be long before the Organisation takes over their home too. Those who could afford to flee did, either to the closest city of Sinaskari, or further to the continent. One such person to run away was the previous ruler of the Port Giza, Lady Naema Esfahani, who left a month ago believing that all hope was lost. She of course took the coffers of the town with her and a few of her workers, and hasn't been seen since. One of her adviser who stayed behind, the limping firbolg Estadan Sarlah, vowed to protect the port and liberate the island, but has little political allies to do so at the moment.
The party was recently tasked by the dwarf Port Giza where he breeds poisonous frogs for their bile. Ever since the invasion occurred, he has not went (dared to) go back, and fears the situation has gotten out of hand and might cause a bigger problem with an secondary invasion of poisonous frogs.
Goals
- Build trust among the party
- Help out people of the island
- Find clues about who the organisation is and what there goal is
Locations
- Port Giza
- Loyal Peck Inn
- Nassour Frog Farm
- marsh, several buildings, mosquitoes/insects everywhere
- most windows are broken, dead cats/dogs poisoned lying around
- the egg has hatched and the frog hunts the party down
- Fire Herbs apothecary
NPCs
- Isaac Nassour - male dwarf middle-ages (scottish, worries)
- Owns a frog-farm south of Port Giza
- Can't pay much but knows the situation could get problematic, promises 2gp per frog tongue
- Asks the party to check the "mother egg", it's located in one of the building. They'll know it when they find it. They should destroy the egg if it isn't too late. If it has hatched, run for your lives.
- It was a stupid idea of him to try and bead a giant poisonous frog.
- Niki - female gnome (irish, friendly, wants the party to succeed)
- Distant aunt of Nyx, offers Nyx and her friend the warforged lodging in exchange for her performing/helping out.
- Mando Kassis - male human 35 (german, smirk)
- Has a new drink for Kitty, a mix of cow milk, chocolate and berry liqueur. She can try, but a bottle is 4gp.
- Fan of Nyx (as a secret bard)
- Knows of things, that the guards are running thin on manpower and weapons.
- Knows that Isaac and Arman is requiring some help.
- Might know that Soheil has been trying to sell some information.
- Arman Granitcloak - male dwarf, druid/healer (scottish, excited)
- Sold some weird stuff to Kyrion.
Encounters
- Nassour Frog Farm
- Explore / Find the egg
- Flowers: violet fungus
- Poison effects
- Entrance with Guardian: 2 giant poisonous snake are protecting the surrounding area: free food!
- Building 1: Pressure plate at the entrance to avoid thieves. Poison damage (and effects). Food stock (the frogs have found it)
- Good investigation can find two potions of poison resistance (useful for later)
- Building 2: Breeding pools. A small pool of water seems clear with some coins at the bottom. Poisonous water to make thieves run away. No frogs but many snake eggs. The snakes took over.
- Building 3: Same as building 1, more snake eggs.
- As they exit, attacked by a giant toad
- Building 4: Room full of broken egg shells and the giant egg, brown in colour. Nature/Medicine check to see it hatched maybe a week ago, and whatever's inside had legs.
- As they exit, it's getting darker and they hear a dragon's squeak.
- Attached by a copper dragon wyrmling
End of session
Cleared out the farm, defeated the copper dragon wyrmling. Got the payment from Issac, but still owe a viol of poison to Arman Granitcloak.