Certain bloodlines, especially those of the Navis Nobilite and Genestealer Cults, will place a substantial narrative burden on the GM and other players, causing all sorts of challenges in the normal course of play. Navigators can all see into the Warp, are possessed of a third eye — the gaze of which kills most Humans on the spot — and are a carefully guarded Imperial resource unlikely to be allowed to roam freely. Likewise, Genestealer cultists are fanatical devotees of an alien cult, their minds leashed to an inhuman will, and many of whom cannot be seen in public. Both of these options should be discussed carefully with the GM, and are presented here as tools for parties looking to craft a unique gaming experience. After all, a party of Genestealer Cultists, serving a Magos Patron posing as a loyal Imperial citizen, carefully infiltrating and undermining the defences of an Imperial world would make for an exciting game of espionage and insurgency!
Requirement: Must be taken at character creation
You are the heir to a lineage of some significance, be that the descendant of a Planetary Governor, the scion of a Rogue Trader Dynasty, the offspring of an influential Gang Leader, or something else entirely. You gain +1 Influence with an appropriate Faction, provided you continue to live up to the legacy of your forebears. If the GM deems it appropriate to your circumstances, you may also be the beneficiary of Inheritance (see below).
Also at the GM’s discretion, this Talent may be taken to reflect more narratively impactful lineages, for your benefit or hinderance. For example, you may be a descendant of one of the vaunted Navis Nobilite, and therefore be able to access the Navigation (Warp) Specialisation (page 97). You may even be a member of one of the xenos-tainted bloodlines of the Genestealer Cults rumoured by some to exist in the sector.
Inheritance
The circumstances of your birth have placed certain burdens on you — an unwelcome duty, perhaps, or familial enemies you have never even met — but it also confers certain benefits. At the GM’s discretion, you may claim an additional 5,000 solars of equipment, holdings, or Investments when you take this Talent.