The 41st Millennium is a time of ever present violence and danger. The demands of your Patron must be met, and skill alone is insufficient to overcoming the perils of the Askellon Sector. Those investigating conspiracies, fighting heretics, and delving into the shadows of the Sector in search of centuries-old secrets must be adequately equipped for the task. This chapter presents a wide range of wargear, from common autopistols to arcane devices that call upon the Warp. It also includes details on transportation and provisions, as well as a range of augmetics, for when the flesh proves itself weak.

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Notes

Item Quality

Durable - Item Qualities

This item has been built with robust mechanisms or redundant systems, ensuring that it keeps working even under extreme stress. If the equipment is a weapon, it gains the Reliable Trait. Otherwise, the first time this equipment would lose a point of Armour, or otherwise cease to function, it instead continues to operate as normal.

Lightweight - Item Qualities

This item employs lighter materials, slimline designs, anti-grav suspenders, or other ingenious methods to reduce its weight substantially. Reduce the item’s Encumbrance by 1. If the item is reduced to or already has an Encumbrance of 0, the GM may instead grant the item the Subtle Trait.

Master-Crafted - Item Qualities

These legendary items are works of art, handed down over generations as prized relics. Master Crafted Weapons, gear, and Tools grant +1 SL to all relevant Tests when using them. Master Crafted Protection gains +2 Armour. Master Crafted items always cost at least 500 Askels.

Ornamental - Item Qualities

This item is resplendent with complex carvings, rare materials, or any other aesthetic improvements. This Item Quality can be taken multiple times, increasing the impressive nature of the equipment each time. At the GM’s discretion, a suitably impressive item may grant +1 SL on Fellowship Tests with characters who would appreciate the item’s aesthetics and style.