1. Locations

The Feral East, Kender Territory

Population
There are millions of Kender in the Feral East, uncountably many since so many of them are always moving around.

Territory Size
The Feral East encompasses the majority of Diminora, minus the Glenmara Vale, any dwarven territory, and the icy north. It also includes the large island on the Eastern side of Diminora.

Languages
The Kender speak their own dialect of Dimish.

Government
The Kender of the Feral East have a decentralized and informal system of governance. They value individual freedom and personal autonomy, favoring a community-driven decision-making process. Each settlement is largely self-governing, with decisions made collectively through open discussions and consensus building. There are no formal leaders or governing bodies, allowing the Kender to embrace their libertarian ideals and resist centralized authority. The closest thing to a formal leader would be the Sheriff, who commands the local law enforcement.

Economy
The Kender economy is based on trade, exploration, and acquiring unique objects. They are natural wanderers and gatherers, venturing far and wide to find items of interest. Trade is conducted through bartering and informal exchanges, with Kender valuing the uniqueness and stories behind each item. They are skilled in spotting valuable treasures and negotiating fair deals, often amassing small collections of curiosities and trinkets.

Abundant Resources
fertile land, wild game, fish, furs, feathers, herbs, wood

Scarce Resources
precious metals, gemstones, exotic goods, organized agriculture

Important People
In Kender society, importance is not placed on formal titles or positions of authority. Instead, individuals who are skilled storytellers, master traders, exceptional scouts, or possess unique talents and knowledge are highly respected. These individuals become influential figures within their communities, often sought after for guidance and mentorship. Their wisdom and expertise contribute to the collective knowledge of the Kender.

Defenses
The Kender of the Feral East rely on their natural agility, wit, and resourcefulness for defense. Living in the wilderness, they are skilled at camouflage, evasion, and finding hiding spots in the diverse landscape. They have an acute sense of danger and a knack for escaping precarious situations. While they do not build fortified structures or employ formal military defenses, their ability to blend into the environment and their knack for mischief often acts as a deterrent against potential threats.

Culture
Kender culture is characterized by a love for freedom, curiosity, storytelling, and a celebration of individuality. They have a deep appreciation for nature, often incorporating it into their artistic expressions, such as songs, dances, and intricate crafts. Their oral traditions are cherished, with storytelling serving as a means of preserving history, sharing knowledge, and entertaining one another. Festivals and gatherings are common, providing opportunities for storytelling, music, and playful competitions.

Relations
The Kender of the Feral East have a mixed reputation among other races due to their mischievous nature and penchant for acquiring objects without considering ownership. Some view them as petty thieves or nuisances, while others appreciate their free-spiritedness and unique perspectives. The Kender generally have cordial relations with the Zoa, the animal-like race inhabiting the region, as they share a mutual respect and understanding. They often interact positively with traders from various cultures, exchanging stories, goods, and fostering a spirit of curiosity and adventure.

Notable Features
The Feral East is characterized by vast rolling grasslands, dense forests, winding rivers, and scattered hills and valleys. Notable geographic features include the Whispering Woods, an ancient forest renowned for its mystical ambiance and whispering leaves. The Dancing River, with its meandering path and sparkling waters, serves as a gathering point for trade and celebrations. The Singing Caves, a network of caverns adorned with luminescent crystals, offer a mysterious allure and serve as shelter for the Kender during harsh weather or dangerous encounters.

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Anchor's End

Anchor's End is the largest permanent Kender settlement of 20,000 individuals, and serves as the crux of all overseas Kender exploration.  

Some other settlements

Dusty Gulch

Cactus Junction

Lone Star Ridge

Prairieville

Saddleback Springs

Mesa Bluff

Whiskey Creek

Rustler's Rest

Silverado Saloon

Coyote Flats

Buckskin Ridge

Sundown Valley

Mustang Ridge

Outlaw's Hollow

Dusty Trails

Badlands Bend

Dry Creek Junction

Rattlesnake Ridge

Spurwood

Mesa Vista

A few more facts

Kender were once Hin who grew tired of the lifestyle and ventured out. 

Kender are renowned for their independence and self-reliance. They value personal freedom and resist being tied down by rules or authority.

Kender have a strong sense of adventure and wanderlust. They thrive on exploration and are always ready for new experiences and discoveries.

Kender have a deep connection to nature and the land. They appreciate the vastness of the Feral East and have a profound respect for its beauty and resources.

Kender possess a knack for finding and acquiring objects, often without even realizing the implications of their actions. They have an instinctive ability to locate valuable or useful items in their surroundings.

Kender are skilled in various practical skills. They excel in survival techniques, tracking, and navigating the vast grasslands of the Feral East.

Kender have a close affinity with animals. They have a natural ability to communicate and bond with a wide range of creatures, making them exceptional animal handlers.

Kender tend to have a strong moral compass and code of honor of their own. While their mischievous nature might cause misunderstandings, they adhere to a set of values that prioritize doing what is right and helping those in need.

Kender are known for their storytelling prowess. They have a rich oral tradition, passing down tales of their adventures and legends of the Feral East from one generation to the next.

With close-knit communities formed on the frontier, Kender value the bonds of friendship and kinship. They rely on each other for support and cooperation, forming tight-knit groups that foster a sense of camaraderie and unity.

Kender have their own unique attire. They sport colorful garments and accessories, reflecting their vibrant personalities and love for self-expression.

When in the heat of rebellion and pursuits of freedom (even on behalf of other people), the Kender unite under a flag, an image that is popular amongst Kender throughout the world.  This flag is called the Free Star Flag.

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More on Relations with Other Societies

The immediate neighbors of the Feral East, the Dwarf and the Hin generally find the local Kender to be a nuisance.  They view them as sneaky thieves, and are often guarded and untrusting in their dealings with them.  

Today, the Kender have spread themselves into Arindor as well, often blending with other societies or just roaming, rather than forming grand settlements of their own.  They have done so with mixed success.  Duburi does not like them, but they do just fine in Molasba, for example.  There are also some Kender in Umbryx, helping to stir up discontent.