1. Characters

Argus von Steinberg

This character is dead.
Eldritch Knight Fighter

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Skjor von Steinberg was the hunter-protector of Mazraea. He lived in Quakeclaw Cavern for 18 years before surfacing and meeting his mentor, Skjor von Steinberg. After that, he headed north to Port Ghamd to broaden his horizons and be exposed to the world, where he was a part of the formation of Bill's Bimbos. As a part of their adventures, he died to a Nalfeshnee during Session 050, and was reincarnated as an Earth Genasi during Session 051, transitioning into an NPC controlled by the DM.

Skjor von Steinberg was a Dwarf turned Earth Genasi. He had hard, stony skin and a long black beard. He wielded a rapier and a shield, opting for lighter equipment to best dance about the battlefield with his Bladesong.

Argus von Steinberg, above all else, was loyal to Unknown and Mother, defending them as his family.

He sought retribution for wrongs done to him personally: he sought out Godfrey for imprisoning him when Bill's Bimbos were being investigated for the robbery on Unknown. Outside of Sedesend, Argus von Steinberg sought to return to Mother, with the known entrance of Quakeclaw Cavern as his familiar return to his cave home.

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Current Status

Sedesend

Argus von Steinberg was turned loose in Sedesend, and was seeking out Godfrey to exact his revenge.

Argus von Steinberg returned to Quakeclaw Cavern and went to protect the increasingly agitated Mother. When she was released, he used his Abjuration magic to help rptoect her and Haste to allow her to move more easily. He was killed by a lightning strike in combat when Bill's Bimbos fought Mother with their Titan Apparatus, and was shot in the head by Calliope when he was coming to. 

Stats

Argus von Steinberg was an Eldritch Knight PC. When he became an Earth Genasi, use the stats of the Blackguard with the following modifiers for his race and wizard capabilities:

  • Darkvision, 60 feet
  • Languages: Common, Dwarvish, Draconic
  • Earth Walk: You can move across difficult terrain without expending extra movement if you are using your walking speed on the ground or a floor.
  • Merge with Stone: You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest. You can also cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
  • Action Surge: 1 additional action, 1/SR
  • Second Wind: BA, 1d10 + 10 HP, 1/SR
  • Blade Song: BA, 4/LR
    • AC Bonus +Int (+3)
    • Speed +10 feet
    • Adv. on Dex (Acrobatics) Checks
    • +Int (+3) Bonus to concentration saves
After rejoining Unknown and Mother, Argus von Steinberg took on the stats of an Ashen Rider with the following additions
  • At will: Shield
  • 1/day each: haste, thunder step, resilient sphere