1. Locations

Bottled Lightning

Magic item store managed by Alden Maelstrom. At the front, the sign reading "Bottled Lightning" stands above a large glass cylinder with an active line of lightning fron top to bottom. Touching the container attracts the electricity to you, and it disconnects from the bottom of the container.

Inside, the magic item store is crowded with magical items and trinkets. The floating orbs of electricity enlighten the price and description cards in front of each ware.

At the counter is a small bell and a copper bowl. Ringing the bell summons Alden Maelstrom, and payment for any items procured is placed in the bowl. Alden Maelstrom appears from a Teleportation Circle in the back room of the store, typically returning from his wizard's tower Finial Tower.

  • Alden stated the coins disappear upon entering the bowl and are transported to inside his own personal safe.

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Inventory

Bottled Lightning

Common

Bead of Refreshment, 25 gp (5 available)

Boggle Bomb (Grease spell, 1st level), 50g

Challenge Die (Compelled Duel, 1st level), 50g

Feather Token, 25gp (4 available)

Ice Knife (Ice Knife, 1st level), 50g

Orb of Shielding (Lamannian Flint), 80g (Spellcasting Focus; Reaction to reduce Thunder of Lightning damage by 1d4)

Orb of Time, 50 g

Night Cap (Sleep spell, 1st level), 50g (blue starry night cap with an embroidered sleepy sheep)

Spring (Jump spell, 1st level), 50g


Uncommon

Black Candle (Darkness, 2nd level), 100 gp

Cap of Water Breathing, 250 gp

Decanter of Endless Water, 300 gp

Electrip, 200 gp (a whip which mimics the effects of the Lightning Lure cantrip, 1d8 lightning damage)

Helm of Underwater Action, 500 gp

Javelin of Lightning, 1,500 gp

Lightning Arrow (Lightning Arrow spell, 3rd level), 200 gp

Magnifying Glass (Locate Object, 2nd level), 100 gp

Pipes of Haunting, 300 gp

Ring of Jumping 2,500 gp

Ring of Water Walking, 500 gp

Ring of Wind, 475 gp

Scroll of Earthbind, 200 gp

Silent Bell (Silence, 2nd level), 100 gp

Skeleton Key (Knock spell, 2nd level), 100 gp

Spark Weapons, 400 gp (any mundane weapon with it's damage now replaced with Lightning damage)

 - Voltshot, pistol, 650 gp

 - Longvolt, musket, 900 gp

Steel Wool, (3rd level Elemental Weapon (lightning) spell), 200 gp

Spider Egg (Spider Climb, 2nd level spell), 100 gp

Trident of Fish Command, 800 gp

Wind Fan, 150 gp


Rare

Acid Bomb (Vitriolic Sphere spell, 4th level, 400 gp)

Electric Bass Guitar, 18,000 gp

Elemental Essence Shard (Water), 5,000 gp

Handy Haversack, 2,000 gp

Hurricane Dancer, 14,000 gp

Tesla Dervish Cloak, 17,500 gp

Pentagram Stencil (Summon Greater Demon spell, 4th level), 400 gp

Portable Hole, 5,000 gp

Stormstruck Staff, 4,000 gp

System Shock Weapons, 5,000 gp (any mundane weapon with Flame tongue-similar abilities, but with Lightning Damage)

Teleportation Circle Stencil (Teleportation Circle, 5th level), 800 gp

Wand of Lightning Bolts, 4,800 gp


Very Rare

Armor of Lightning Resistance, 3,000g + Cost of Armor

Blue Chromatic Rose, 1,250 gp

Bolt (heavy crossbow), 42,250 gp

Chime of Opening, 3,000 gp

Harp of Valor, 50,000 gp

Hurricane Lance, 27,500 gp

Staff of Favorable Winds, 35,000 gp

Staff of Thunder and Lightning, 30,000 gp


Legendary

Hammer of Thunderbolts, 51,000 gp

Consumable Item Rules

1 use each, item is destroyed up completion of the spell effect

Cantrip --> 2nd , DC 13 and +5 attack

3rd --> 4th, DC 15 and +7 attack

5th --> 6th, DC 17 and +9 attack

7th --> 8th, DC 18 and +10 attack

9th, DC 19 and +11 attack


Spell Scroll Prices, Half price for Consumable Items

Cantrip: 50 g, Common

  1. 100 g, Common
  2. 200 g, Uncommmon
  3. 400 g, Uncommon
  4. 800 g, Rare
  5. 1,600 g, Rare
  6. 3,200 g, Very Rare
  7. 6,400 g, Very Rare
  8. 12,800 g, Very Rare
  9. 25,600 g, Legendary