1. Locations

Kingdom of Kalvete

The Kingdom of Kalvete is the newest nation in Asobria, laying claim to the northern regions of Impatria. Living in such a harsh land, its residents are unified under the values of strength and courage in the face of adversity. While short, the Kingdom's history has been molded by conflict as it still struggles to cement its authority. Despite the young nation's shortcomings, however, it has a promising future as it becomes a larger force on an international scale.

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Holds and Geography

The Kingdom is divided into six Holds, with each having its own governing body that answers to the nation's monarch. These Holds are notably distinct in their cultural and physical landscape. Below are these Holds:

Hjertlande: Found in the center of the Kingdom, the Hjertlande lives up to its namesake and serves as the beating heart of the nation. Its largest city, Iskholde, serves as the capital of the entire Kingdom while also acting as a large center of production. As the Hold is dominated by grassy tundra, it provides ample space for the raising of livestock. This has attracted many to settle this region, allowing for the cities here to become some of the largest in the Kingdom. The resources and goods produced here are then distributed throughout the rest of the Kingdom, making use of the extensive road networks of the nation and the navigable waters of the Frásnúr River and Flóanótt Bay.

Bruttstrond: Sitting to the west of Kalvete, Bruttstrond is situated on the Northern Finger: A large peninsula that juts northward into the North Sea. Most of the Hold is blanketed in dense taiga, with regions such as the Draulog Forest hiding remnants of Kalvete's violent history. Its settlements, such as the Hold's capital of Skógaustr, primarily serve as logging towns that harvest lumber for the Kingdom. Due to the density of the region's forests, however, rebel groups who refuse to swear fealty to the Kingdom can easily go unnoticed. Other dangers exist as well, such as the frigid climate along the northern coast and the turbulent waters of the Iron Strait.

The Highlands: The Highlands are found on Hátlön Plateau, which forms the western foothills of the Spine of the North. The Kingdom's smallest Hold, its economy is based around a handful of industries. Primarily, its mountain towns serve to harvest mineral resources from beneath the Spine's mighty peaks. Other settlements, such as the Hold's capital of Hjarvat, instead harvest agricultural resources. The Highlands is one of the few places that are able to sustain crop growth, which is more important than ever due to the Empire conquering what was once Kalvete's primary farming regions. Beyond its settlements, the Highlands also holds a rich historical and cultural value to Kalvete, with ruins such as the Titan's Throne and events such as the Valkyrie Festival.

The Outlands: One of Kalvete's more remote Holds, the Outlands are found on the eastern side of the Spine of the North and cut off from the rest of the Kingdom. As the region is only accessible via the Spineward Passes, the Empire's past expansions have actually interfered with this Hold's connection to the rest of the Kingdom. This has prevented the Outlands' whaling resources from the Sjóhval Sea from reaching the rest of the Kingdom, but recent improvements between relations have returned things almost back to normal. Aside from its recent problems, the Outlands hold an abundance of windswept taiga to explore and cities such as Niðujall to visit.

Brundal: Brundal is Kalvete's northernmost Hold, stretching from the Hofá River to Mount Fjallzen: The northernmost point in the known world. Most of the region's resources come from the North Sea, as most of the Hold's terrain is too dangerous for inland settlements. In the south, the Witch's Woods hold dangerous monsters. In the north, the steep fjords of the Veins form nearly insurmountable walls. And in the northwest, on the frigid Björju Island, rebel groups such as The Sulijaq pose a greater threat than the cold. Where settlements are established, however, they flourish through the cooperation of the Kalvetian and Ursinefolk people. The Hold's capital of Sanctuary is a prime example, being home to the Brotherhood of the Open Paw and attracting many to learn of their enlightened ways.

Nordisk: In the far north, on the far side of the Spine of the North, is Nordisk. This is the most remote Hold in the Kingdom, only being accessible via The Northern Pass in the Highlands. Even with this navigable route, very few choose to travel here and even less choose to live here. Nordisk encompasses a region known as The White Void: A frozen tundra that is constantly pelted by ice and snow. The only city in the Hold, the region's capital of Hliðöf, doesn't even have an established economy due to the sheer lack of resources present. Other settlements have tried to expand further, but the ruins of settlements such as Winterfall set a grim example of what life is like in Nordisk. The few that do reside here are those that have long called Nordisk home, and they continue to make life work in a region that tries to refuse it.

In the far south of Kalvete, just north of Linlow's Gap, there was once another Hold belonging to the Kingdom. It was called Suðvilen, and it was one of the few places in Kalvete that supported agriculture. The Empire's northward expansions, however, stole this land from Kalvete and created their Province of Norderia. This displaced a multitude of local people and severely fractured Kalvete's economy. For years, this was a point of tension between the two nations, but recent improvements between them have led to the issue being discussed much more amicably. While Norderia still belongs to the Empire, the land may be returned back to its original owners in the near future.