Restraints | - Everyone wear iron Collar chained to Manacles which makes them restrained.
- No one carries components or Arcane Focus.
- Wizards don't have spellbooks.
- Breaking the Manacles and Collar can be attempted.
- Magical wards block magic in the slave pen.
| - Restrained with no effect to movement or speed.
- Can't cast Material required spells.
- Can't swap spells during long rest.
- An attempt can be made only once per long rest:
- No spells can be cast inside the pen.
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The Adventure Begins | - The characters are prisoners.
- If the Drow are attacked they attack back.
| - Roll 1d10 for each player to see how long they've been imprisoned
- Attacking options:
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In the Slave Pens |
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Scavenged Possessions |
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Fellow Prisoners | - Buppido
- Prince Derendil
- Eldeth Feldrun
- Jimjar
- Ront
- Sarith Kzekarit
- Shuushar the Awakened
- Stool
- Topsy and Turvy
| Notes in the Elements page. |
What the Prisoners Know | - Prisoners
- Sarith
| - What they Know:
- There are nineteen Drow at the outpost, including Ilvara, Shoor, and Jorlan, as well as another priestess named Asha. There are also a dozen Quaggoths and a number of Giant Spiders.
- Three Drow guards watch the Slave Pen from the hanging guard tower across the rope bridge, visible through the locked gate.
- Jorlan the Drow warrior suffered disfiguring injuries recently. Before then, he seemed more in Ilvara's favor. Now Shoor seems to have displaced him.
- Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now Shoor carries it, as another sign of their change in status.
- It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the Drow city.
- What he knows extra:
- The cell has some sort of antimagic effect on it (see Area 11 for details).
- A Gray Ooze lives in the pool. It's harmless, feeding off waste unless disturbed.
- A supply patrol from Menzoberranzan is a few days overdue, which is unusual.
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Hard Labor | - Divide prisoners to 3 equal groups.
- Menial tasks.
- Cruel and pointless tasks.
- Quaggoths are hateful and mistrustful.
- Drow like to boast their supiriority.
| - Keep Friends apart.
- Available tasks, no more than 2 people may work on the same task:
- Filling and hauling water barrels.
- Operating the lift.
- Cleaning the outpost.
- Emptying chamber pots
- Food preparation and services.
- Washing dishes and laundry.
- Available tasks, no more than 2 people may work on the same task:
- Moving or stacking rocks.
- Coiling ropes.
- Organizing supplies.
- Redo the work to meet Drow standards.
- Won't talk to the prisoners.
- Will talk to the prisoners, they may be tricked into giving useful information:
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Bad Dreams |
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Fight! | - Prince Derendil, Ront
- Sarith
- Jimjar, Topsy, Turvy
| - Quick temper
- Prone to violence
- Will join the fight
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Feeding Time | - Problematic prisoner
| - Throw the prisoner to the web below for everyone to see.
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The Drow | - 12 Drow
- 5 Drow Elite Warrior
- Asha
- Jorlan
- Shoor
- 6 Giant Spider
- 12 Quaggoth
- Ilvara
| - HP: 17,17,15,15,15,14,14,14,13,12,12,11
- HP: 82,72,71,69,62
- HP: 27
- HP: 88, badly injured
- HP: 74, holds Wand of Viscid Globs
- HP: 32,26,22,20,19,15
- HP: 49,48,48,46,46,44,43,42,42,39,38,30
- HP: 65, holds Tentacle Rod
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Means of Escape | - Acquisitions
- Jorlan's Gambit
- A Flight of Demons
| - To take something stealthily, contest sleight of hand against perception of every observer.
- Jorlan offers to help, if they agree he explains the plan: He will leave the gate open and create a distraction. He will tell them about the Armory where they could jump onto the webs below and escape.
- 4 Chasme fight 2 Vrock coming from the north, the alarm sounds and the Drow join the fight.
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