Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Notes

OOTA Chapter 1

Session Notes


HeadlineDescriptionSpecial Note
Restraints
  1. Everyone wear iron Collar chained to Manacles which makes them restrained.
  2. No one carries components or Arcane Focus.
  3. Wizards don't have spellbooks.
  4. Breaking the Manacles and Collar can be attempted.
  5. Magical wards block magic in the slave pen.
  1. Restrained with no effect to movement or speed.
  2. Can't cast Material required spells.
  3. Can't swap spells during long rest.
  4. An attempt can be made only once per long rest:
  5. No spells can be cast inside the pen.
The Adventure Begins
  1. The characters are prisoners.
  2. If the Drow are attacked they attack back.
  1. Roll 1d10 for each player to see how long they've been imprisoned
  2. Attacking options:
In the Slave Pens

Scavenged Possessions

Fellow Prisoners
  1. Buppido
  2. Prince Derendil
  3. Eldeth Feldrun
  4. Jimjar
  5. Ront
  6. Sarith Kzekarit
  7. Shuushar the Awakened
  8. Stool
  9. Topsy and Turvy
Notes in the Elements page.
What the Prisoners Know
  1. Prisoners
  2. Sarith
  1. What they Know:
    • There are nineteen Drow at the outpost, including IlvaraShoor, and Jorlan, as well as another priestess named Asha. There are also a dozen Quaggoths and a number of Giant Spiders.
    • Three Drow guards watch the Slave Pen from the hanging guard tower across the rope bridge, visible through the locked gate.
    • Jorlan the Drow warrior suffered disfiguring injuries recently. Before then, he seemed more in Ilvara's favor. Now Shoor seems to have displaced him.
    • Jorlan used to have a wand that shot globs of sticky material able to trap targets. Now Shoor carries it, as another sign of their change in status.
    • It might be a matter of days or tendays before a contingent from Menzoberranzan arrives to take prisoners back to the Drow city.
  2. What he knows extra:
    • The cell has some sort of antimagic effect on it (see Area 11 for details).
    • Gray Ooze lives in the pool. It's harmless, feeding off waste unless disturbed.
    • A supply patrol from Menzoberranzan is a few days overdue, which is unusual.
Hard Labor
  1. Divide prisoners to 3 equal groups.
  2. Menial tasks.
  3. Cruel and pointless tasks.
  4. Quaggoths are hateful and mistrustful.
  5. Drow like to boast their supiriority.
  1. Keep Friends apart.
  2. Available tasks, no more than 2 people may work on the same task:
    • Filling and hauling water barrels.
    • Operating the lift.
    • Cleaning the outpost.
    • Emptying chamber pots
    • Food preparation and services.
    • Washing dishes and laundry.
  3. Available tasks, no more than 2 people may work on the same task:
    • Moving or stacking rocks.
    • Coiling ropes.
    • Organizing supplies.
    • Redo the work to meet Drow standards.
  4. Won't talk to the prisoners.
  5. Will talk to the prisoners, they may be tricked into giving useful information:
Bad Dreams

Fight!
  1. Prince Derendil, Ront
  2. Sarith
  3. Jimjar, Topsy, Turvy
  1. Quick temper
  2. Prone to violence
  3. Will join the fight
Feeding Time
  1. Problematic prisoner
  1. Throw the prisoner to the web below for everyone to see.
The Drow
  1. 12 Drow
  2. Drow Elite Warrior
  3. Asha
  4. Jorlan
  5. Shoor
  6. 6 Giant Spider
  7. 12 Quaggoth
  8. Ilvara
  1. HP: 17,17,15,15,15,14,14,14,13,12,12,11
  2. HP: 82,72,71,69,62
  3. HP: 27
  4. HP: 88, badly injured
  5. HP: 74, holds Wand of Viscid Globs
  6. HP: 32,26,22,20,19,15
  7. HP: 49,48,48,46,46,44,43,42,42,39,38,30
  8. HP: 65, holds Tentacle Rod
Means of Escape
  1. Acquisitions
  2. Jorlan's Gambit
  3. A Flight of Demons
  1. To take something stealthily, contest sleight of hand against perception of every observer.
  2. Jorlan offers to help, if they agree he explains the plan: He will leave the gate open and create a distraction. He will tell them about the Armory where they could jump onto the webs below and escape.
  3. 4 Chasme fight 2 Vrock coming from the north, the alarm sounds and the Drow join the fight.