1. Locations

Prismarine Palace

Cursed Fae Palace

The Prismarine Palace is a place of haunting beauty and insidious deception, nestled deep within an enchanted and treacherous region of The Verdant Vale. A glistening edifice of seemingly pristine glass and crystal, the palace’s exterior shimmers with an otherworldly light, making it an irresistible beacon to any who venture too close. Within its walls lies an infinity of mirrors, each reflecting distorted versions of those who gaze into them, showing fragmented glimpses of opportunistic futures and vile outcomes in endless and contradictory variations.

The Prismarine Palace is a masterstroke of illusion and manipulation, crafted by the malevolent Morrígna, the Black Rose, an evil Archfey and Queen of the Court of Wither. Though it appears to be a sanctuary of prophecy or divine insight, the palace is in truth a cursed trap, a manifestation of Morrigna’s veiled evil designed to ensnare the unwary and bring ruin to those who cannot resist its allure.

History and Origins

Morrigna, the Archfey of intoxicating allure and veiled malice, is said to have woven the Prismarine Palace from her own shattered essence - sowing despair and temptation into the vale. As the first shadow of the Faewyld, Morrigna embodies the deceptive beauty of the Black Rose, her court thriving on the pain of those lured by promises of power, knowledge, or salvation. The Prismarine Palace was not built as a sanctuary but as a monument to her cruelty, a snare for the ambitious and the desperate.

The palace is believed to be a curse placed upon the Verdant Vale during the Faewyld’s merger with the Prime Plane in the Conjunction of the Realms. It stands as a mockery of the hope and light brought by other Archfey, a place where dreams rot into nightmares and those seeking clarity are left only with madness.

Architecture and Features

From the outside, the Prismarine Palace appears as a flawless sanctuary, its walls made of shimmering glass that reflects the vibrant colors of the Vale. The structure is adorned with crystalline spires that refract light into rainbows, creating an ethereal and almost divine visage.

Inside, the palace reveals its true nature. Every surface—walls, floors, ceilings—is composed of mirrors that twist and warp one’s reflection into thousands of forms. Each image offers glimpses of possible futures or hidden truths, many of which are contradictory or grotesque.

  • Some mirrors show visions of grandeur, power, or triumph, but these are fleeting and incomplete.
  • Others display horrific outcomes, such as betrayal, death, or the corruption of one’s soul.
  • The longer one stares, the harder it becomes to discern reality from reflection, and the whispers of prophecies begin to echo louder and louder.

The palace emanates faint whispers in countless voices, each seeming to speak directly to the listener. These whispers grow louder as one ventures deeper, offering fragmented insights into one’s fate. However, the voices contradict each other, creating confusion and despair.

Effects on Visitors

Gazing into the mirrors of the Prismarine Palace is said to erode one’s sanity. The longer an individual remains inside, the more difficult it becomes to distinguish their true self from the distorted reflections. Many who enter the palace are said to leave as shadows of themselves, forever haunted by the visions they saw.

The palace preys upon ambition and curiosity. Even those who know of its dangers are drawn to its whispers of prophecy, unable to resist the temptation of seeing what lies ahead for them.

Few escape the palace once they step inside. The mirrors seem to shift and move, creating an endless labyrinth that confounds navigation. Some believe this is Morrigna’s way of trapping her victims eternally, feeding on their despair.

Notable Features

At the center of the Prismarine Palace lies a massive, circular chamber known as the Shardheart Sanctum. The walls of this room are made of seamless, polished glass, and it is said that those who stand in the center can see every reflection they have ever cast, a kaleidoscope of their life’s choices and consequences.

Leading to the palace is a narrow trail lined with black roses whose thorns drip with a venomous sap. Those who prick themselves on the thorns often report vivid nightmares of the palace long before they see it.

The palace’s entrance is a large, arched doorway made of entwined glass and black iron. Standing before it, one hears faint echoes of voices—some their own, others unrecognizable.

Mystique and Mystery

  • A Thousand Doomed FatesIt is said that the Prismarine Palace reveals a thousand different fates for every soul who enters, but no mortal can determine which, if any, are true. This has led some to call the palace the Labyrinth of Lies.
  • Thorn of The Black RoseLocals speak of a figure who occasionally appears in the mirrors: a dark-haired woman with eyes like molten gold, clutching a single black rose. This figure, believed to be Morrigna herself, offers cryptic advice or bargains to those who see her, though such deals invariably lead to ruin.
  • The Lost PilgrimsTales abound of those who entered the palace seeking clarity or power, only to become lost forever. Some say their reflections still wander the mirrors, calling out to others in a desperate attempt to escape.

Legacy

The Prismarine Palace is widely feared and avoided, especially among the Sylvarin elves of Syndari. It is a symbol of Morrigna’s cruelty, a reminder of the dangers of unchecked ambition and the intoxicating allure of forbidden knowledge. To many, the palace is a test of willpower, its beauty masking the venomous trap it truly is.

For those who succumb to its temptation, the Prismarine Palace offers no mercy, only endless reflections of what could be—both the glorious and the grotesque. And all the while, the whispers of Morrigna echo endlessly, reminding all who enter that even the most beautiful rose is laden with thorns.