The Archfey are powerful beings of the Faewyld, revered and feared as near-gods among fey-kind. Each Archfey wields immense magical power and commands influence over the plane, shaping its lands and inhabitants through their will and presence. These enigmatic figures are as varied as the Faewyld itself, embodying the plane's emotional resonance, natural beauty, and inherent chaos.

Origins and Nature

The origins of the Archfey are as diverse as their forms:

  • Some were once primordial spirits, ancient and powerful beyond mortal comprehension, who transcended mortality to become living forces of the plane.
  • Others are awakened spirits of natural places, such as ancient forests, mighty rivers, or glimmering lakes.
  • Some are the sentient incarnations of animals, embodying the primal instincts of the Faewyld.
  • A few emerged as manifestations of emotions, given form by the plane’s magic, such as the rage of a storm or the joy of spring.

The Archfey are deeply tied to the Faewyld’s magic and emotions, their power ebbing and flowing with the plane’s shifting harmony. Though they are not deities, many are worshipped as such, their influence extending to the Prime Plane and beyond.

Appearance and Abilities

No two Archfey are alike in form or power. Each embodies the essence of their domain and their unique personalities, with appearances that are often fluid and symbolic. An Archfey tied to a forest might appear as a humanoid cloaked in vines and bark, while one tied to a storm may manifest as a being of wind and thunder.

Abilities:

  • Archfey possess immense magical powers, often tied to their domains. They can control weather, shift landscapes, and influence emotions on a grand scale.
  • Many have the ability to manipulate time and space within the Faewyld, creating dreamlike realms or trapping intruders in endless loops.
  • They are skilled manipulators, weaving enchantments and bargains with mortals and fey alike.

Territories and Titles

Most Archfey control a portion of the Faewyld, which reflects their essence and personality. These domains are as varied as their rulers—lush forests, crystalline caverns, shimmering lakes, or shadowy bogs. Each Archfey often takes a self-proclaimed title to reflect their power and influence.

Examples include:

  • King Cernunnos, the Horned Lord, ruler of the Wyld Woods and guardian of balance.
  • Queen Visunna, the Lady of Light, matron of sprites and keeper of the Witchlights.
  • Pyram, Master of Mischief, patron of Satyrs and trickster of the Court of Verdance.
  • Morrígna, the Black Rose, ruler of the Court of Wither and harbinger of The Wild Hunt.

The Courts of the Archfey

While some Archfey operate independently, many align themselves with one of the two dominant factions within the Faewyld:

The Court of Verdance

  • Role: Dedicated to preserving the harmony and balance of the Faewyld.
  • Notable Members: King Cernunnos, Queen Visunna, Doriamis the Sage, and Pyram the Trickster.
  • Description: This court represents the beauty, vitality, and interconnectedness of the Faewyld, but its judgments can be as harsh as the wilds themselves.

The Court of Wither

  • Role: A faction of chaos and decay, seeking to unravel the plane’s harmony.
  • Notable Members: Morrígna, Baba Yaga, Borealis, and The Prince.
  • Description: This court revels in destruction, corruption, and the raw, primal aspects of the Faewyld.

Mortals and Archfey

Archfey often interact with mortals, drawn by their curiosity, emotions, or ambitions. They are known to strike bargains, granting power or knowledge in exchange for service, loyalty, or a piece of the mortal’s soul or identity.

  • Warlocks who form pacts with Archfey gain access to their immense power, often at a steep price.
  • Many mortals, particularly druids, rangers, and those who live close to nature, venerate Archfey as gods. Shrines dedicated to Archfey such as Cernunnos or Visunna can be found in the Faewyld and the Prime Plane, especially after the Conjunction of the Realms.

Nemeses: The Key to Mortality

Despite their immense power, Archfey are not invincible. Each one has a unique nemesis—a specific item, condition, or being that can end their existence. These nemeses are deeply tied to the Archfey’s essence and often hidden or shrouded in legend. For example:

  • Cernunnos’ nemesis might be an ancient blade crafted from the first tree he ever grew.
  • Morrígna’s nemesis could be a melody from the Faewyld’s creation, capable of unraveling her shadowy form.

The existence of these nemeses ensures that no Archfey is entirely immune to the cycle of life and death that defines the Faewyld.

Legacy of the Archfey

The Archfey are the living embodiment of the Faewyld’s magic, emotions, and natural wonder. Their presence shapes the plane, and their influence reaches far beyond its borders. To encounter an Archfey is to stand in the presence of the Faewyld’s raw, untamed power—a force of nature that can inspire awe, spark terror, or grant unimaginable power.

Their stories are etched into the very fabric of the plane, their legacies living on in the ever-changing, ever-mysterious heart of the Faewyld.