Course Descriptions
Notes
Advanced Combat Tactics
Anatomy and Physiology
Ancient Civilizations
Ancient Language Studies
Ancient Mysteries
Animal Handling
Applied Magic
Appraising Magical Items
Arcane Preparation
Arcane Symbols 101
Athletics Training
Basic Combat Tactics
Basic Language Studies
Basic Magical Principles
Basic Strategy
Basics of Footwork
Beginner's Mechanics
Conjuration Ethics
Curing Curses and Diseases
Defense 101
Diplomacy 100
Diplomacy 200
Diplomacy 300
Dungeon Cartography
Dungeoneering
Ecology
Enchantment and Morality
Fighting 200: Hand-to-Hand Combat
First Aid 100
First Aid 200
Foraging Techniques
Fundamental Principles of Concentration
Habitats
Historiography of Magic
History of the Realm
Horseback Riding
Identifying Creatures
Infiltration 101
Information Gathering
Intermediate Combat Tactics
Intro to Beast Studies
Intro to Ethics
Intro to Geography
Intro to Horticulture
Intro to Magic Items
Intro to Politics
Intro to Religion
Intro to Theatre
Introduction to Curses
Introduction to Rituals
Lockpicking 100
Lockpicking 200
Magical Traditions
Meditation and Control
Methods of Movement
Monster Analysis
Musical Theory 100
Musical Theory 2oo
Musical Theory 300
Mythology 101
Necrotic Rights Studies
Paramagical Skills
Planar Geography
Principles of Arcane Calligraphy
Ready, Aim, Fire! Hitting a target.
Recognizing and Setting Traps
Schools of Magic
Scroll Writing 101
Special Topics
Strategic Leadership
The Art of the Deal: Intro to Negotiations
Tinkering
Tracking 101
Understanding Plants: What a Plant Knows
Weapon's Training
Weapons Training 200: Archery
Weapons Training 200: Polearm Fighting
Weapons Training 200: Sword Fighting
Wilderness Survival
World History