Luna Eventide
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Luna Eventide

Sage of Shadows, Golden Sage, Captain

A student at the Frecia Academy, Luna is known to be some kind of prodigy. She has extraordinary magical gifts that enable to her to excel in almost every magical academic course that she goes into. She is usually found with her two best friends Domino Wittenmyer and Malady Visus, with Domino acting as almost like the leader of their group. The three of them would often find themselves in some kind of trouble creating traps or causing disturbances on campus. She has her familiar Daiquiri a black raven. 

Not much is known about Luna's past and any time someone bring it up she changes the subject. 


Character Sheet on DnD Beyond

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Personality

Mannerism
Cunning and charismatic. She has a way with her words and can be cool as a cucumber.

Appearance

Luna stands at about 5'6 with a well endowed build to her. She has thick curly black hair that goes past her shoulders. Under her right eye is a beauty mark on her fair skin. Her eyes are a deep purple but can only be seen as purple under the sunlight, indoors they appear to be black. She is often seen wearing make-up with a dark red lip and purple eyeshadow. 

When in uniform, she wears the black long coat of the Frecia Academy. Her collar of his coat is represented by her crest colors a purple with the golden rings around her waist held by the black chains. Underneath she wears the traditional white button down and black pants with a lighter purple tie. She wears white gloves that reach her elbows and black leather boots. 

When not in her uniform she is seen wearing a cream colored long sleeved blouse with a multi toned purple half corset with a gold lacing at the front. A darker purple sash is tied around her waist overtop her redish brown leather pants. She wears a pair of dark brown boots. 


The Story

As a student within the Frecia Academy of Magic, Luna was often found within the library. One day with Domino Wittenmyer and Malady Visus, their group was approached by Erato and Shiloh Krallenxia. Erato seemed to have taken interest in Malady while Shiloh to Domino. Luna was on damage control trying to stop them from saying anything stupid that might get them in trouble. 

She knew that Domino was looking into things for Vix Silvertail which eventually lead to the involvement of Kather and potentially some other individuals. She didn't want to cause trouble but all three of them were ready for the worse should it arise. The two of them were coaxed into helping them with an investigation which prompted her to follow to continue her babysitting duties. They walked out into the courtyard where they eventually found themselves head to head with Comedina and her experiments. 

As they were fighting she was able to pick up on a familiar magic signature Copper. Feeling a sign of relief she turned her attention on primarily support and allowed him to take action. After the fight was over, She and Malady proceeded to look for the teachers and figure out what is going on and where they have been. The two of them learned that the teachers were in a string of charms that were broken. They returned to the group and proceeded to provide clean up duty after Domino and the others had left. 

Future

As Luna Eventide, she took to the seas and became a Captain of her own crew the Dragon Feather pirates. She and her ship named after the Shooting Star Pirates continued realm jumping. Copper eventually instructed her that it was best to return to Varosha as it seems there was an unbalance of magic that the two of them could feel. Taking on the form of a crow, Copper would travel with her. 

Luna decided to linger back in her home realm keeping to her guise and refusing the world to know of her real identity. She sailed around creating havoc and having fun when she encountered some unique individuals within Lochtale during the sealing festival. She kept an eye on them until she encountered them once again in need of a vessel. She offered to assist them in exchange for a small fee. The group agreed to her terms and she would act as their taxi for the time being. Their first journey together was to set out into unknown waters where it was rumored that a forgotten city remains. Luna recalled this city and new where it was, but she didn't want to share that information with them. 

They arrived to the area where the group would encounter the Water Sage Nia. Luna kept her distance from Nia as best as possible fearing that she would be recognized and found out after realizing she was the cause of the disappearances. Luna's magic backfired not only onto her but onto the others as well and cursed all of them. As they travelled to their next destination they made their way to the Sacred Rocks where Luna and the others first got their blessings from the Gods. Fearing that she was going to go through everything, she tried to coax the team into not setting foot on the island. Refusing to listen to her warnings they proceeded. Here is where the new chosen were picked by the Gods. 

Still fearing, she was able to hear the voice of her patron Erebos. She continued keep to herself and locked herself away from the others for the remainder of their travels together. Copper kept an eye on the situation for her while they had visited her manor. Here is where they picked up on the clues of who Luna really was and her dragon still alive. 

As Luna she couldn't keep things a secret for much longer and explained what happened in her youth as Mijure. She confronted her brother Majore Highdale and found herself captured. As her magic was being siphoned by her brother, the others came to her aid. She was able to fight alongside them for as long as she could before realizing that thigns were looking grim. She alongside the other sages held off the Demon generals that had spawned after the seal broke before realizing that this was a losing battle. Using whatever life and magic she had in her, Mijure opened up the largest realm portal without using the enhancing tool from the ship. After getting everyone onto the ship and through the gate, she succumbed to her magic depletion and died. 

Here she conversed with the gods while the others sought a way to revive her as she was needed for the fight ahead. She reasoned with the gods and was dubbed the Golden Sage upon her rival with new powers and strength. With strategic planning, Mijure sided with the newly named sages and fought against the false Demon King her brother. 

After a winning battle, Mijure turned into the direct connector between the sages and the pantheon. Traversing between the two realms, she took up her new responsibilities leaving her ship and crew in the hands of Shadow Hunter her true successor. 

Some time had passed before Mijure had called upon the sages. She opened portals but only Leviathan Jormun, Mandolynne, and 5h4d0w, walked through. This called for her to reach out to a new enemy turned friend former Demon General Dingle. She tasked the group to locate Malady Visus who was taken into the Soul Realm.


Title
Sage of Shadows, Golden Sage, Captain

Type
NPC

Races
High Elf

Gender
Female

Pronouns
She/Her

Personality

Mannerism
Cunning and charismatic. She has a way with her words and can be cool as a cucumber.

Sorcerer

Draconic Bloodline - Subclass

Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Dragon Ancestor

At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.

Draconic Ancestry
DragonDamage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Dragon Wings

At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Unorganised

Shadow Shift - Blessing of a God

This ability allows you to travel between shadows within your line of sight and within a 30ft radius for 1hr. As long as a shadow is being casted you can jump into it and travel through to a different shadow. This ability can be used twice daily and comes back after a short or long rest.