1. Journals

Chapter 2 - Settlestone - A town in hiding

The town of Settlestone is a desolate place. Twisted citizens scurry from hiding place to hiding place. They are little more than nervous rodents. Gemdelver's lord it over the meek and cowering populace who seem only fit for the mines and death.

Fall of the House of Tenderforge

Mithril Hall

The tunnel's heat lingered thick in the air, a metallic tang mingling with the acrid bite of singed cloth and hair. The stench of burnt flesh overpowering, not the familiar savory sear of cooked meat, but a sickly sweet, almost rotten note that assaulted the nostrils. Hints of charred bone peek through - a ghastly, popping sound as bones continued to crack from the heat. They had successfully defended the keep of Victor Gonian, but it was clear their presence was known and their mission to take down two of the three houses was not yet complete.  The citizens of Settlestone hid behind boarded up windows, corruption still ruling their hears and fear their minds.

Returning to the destroyed church of Pelor the found Myria, Eldremma Axehaft and Caroline the Naive preparing to flee. In the moments that followed they relayed their victory and quickly discussed further plans. Chaotic Gold had proven themselves with fire and House Tenderforge would burn easily enough marking the moment of their second success.

Myria removed corruption from those who faced the unholy Curse of Mithral Hall, at least where she could.  At this point the party had the following maladies.

  • Bryllin Stoneheart- A cough giving here disadvantage on stealth rolls, jittery giving disadvantage on initiative roles and she had become a harder, picking up bits and bobs, sticks and stone until she reaches her encumbrance limit.
  • Nameroc - is Reckless allowing the enemies advantage on the first attack of each new combat.
  • Pimzin Teabottle - too was Reckless, but also afflicted with body lice allowing for only 1/2 HP recovery on short rests
  • Thorne - With Parasitic Worms very similar to Pimzin's Lice
  • Zaila Fanter - was reckless, jittery and a hoarder with these having much the same effects as with the others above except that as the owner of the Bag of Holding she had accumulated far too much. Searching in the bag was now an ordeal - "You find the bag of holding strangely cluttered, it takes an extra round to pull things out owing an inexplicable collection of detritus, trinkets, wooden utensils, forgotten toys, scraps of fabric, broken arrow shafts, rocks and charred pieces of parchment."

What Myria lifted was worse, Hallucination on Nameroc, which they feared might cause him to attack his own friends and fourth affliction of Bry which caused here to go into a dark place mentally.... unable to lead a rebellion or, it seemed follow the lead of her friends. Hopelessness.

House Tenderforge was imposing yet surprisingly elegant structure, perhaps a collaboration of dwarven and elven artists from an older age of cooperation. Built from blocks of hewn stone that gleamed even in the overcast sky of Settlestone, the house maintained a sense of dwarven solidity.  However, large arched windows pierce the facade, their clear panes sparkling like unexpected jewels.  Intricate woodwork, a surprising contrast to the rough-hewn stone, frames the windows and doorway, showcasing dwarven skill with more delicate materials.  

"Tender for the Forge," quipped Zaila, as Nameroc scouted the perimeter as a bird. 

They attacked through the conservatory, Pimzin casting a silence spell as they broke in through the glass walls and the battle was met.

A wight fell to sacred flame, sword and finally Thorne's arrows and the party broke a door from it's hinges to see a hallway with curious dwarves emerging from the bar where they were drinking.

Fireball and Thunderwave shocked them killing many and leaving only a veteran standing, but Ghost and Ghoul entered to attack them. From the far end of the hall, Frida Tenderforge cast a fire spell into the hallway striking Zaila and Thorne to great effect and as sheets of fire began to melt the manor, she and Daniel Gemdelver slipped around the corner.

Pimzin took a hit from the Ghoul, a creature of nightmarish horror, and she mirror invoked the trickster's duplicity, The ghoul turned and attacked Zaila who fought with here moonblade destroying it.

Nameroc urged Thorne to move and cast his wall of fire in the hallway and now the once elegant hallway of House Tenderforge was fully alit. Fire starting to roll along the ceiling woodwork and wallpaper spiderwebbing and curling from the intense heat.  The floor, strewn with bodies was the only place where smoke did not fully hinder vision until a doorway or window burst and the whole of the house became like a furnace, drawing air from one side and spitting fire out the other. Any unfortunate creature caught in the inferno would be but a charred husk, their remains obliterated by the magical flames.

Thorne the tallest of the bunch found himself squatting low to take a final opportunity shot before shouting. "It's time to leave." The fire destroys the rest.

The flickering glow of House Tenderforge cast an eerie orange light on the cobblestone streets of Settlestone. Smoke billowed from the manor, twisting and curling into the sky like a monstrous finger pointing blame.  This grim beacon rallied the dwarven citizens – a silent call to arms answered with a surge of pent up defiance.

Angry shouts erupt from every corner. Hammers are raised high, glinting in the firelight. Axes are gripped with calloused hands, a deep rumble of determination echoing in their dwarven dwarven battle cries. But their righteous fury is met with a chilling counterpoint.

From the shadows lumber frost giant zombies, their massive forms even more terrifying animated by undeath. Their icy blue eyes glow with a malevolent light, their frozen flesh bearing the scars of countless past battles.  Beside them shamble other undead creatures, a grotesque retinue of skeletal warriors and decaying monstrosities, all driven by a single, insatiable hunger.

The clash is immediate and brutal. The dwarves, though brave, are dwarfed (pun intended) by the sheer size and strength of the frost giants. Axes thud harmlessly against their frozen hides, while dwarven hammers spark uselessly against their undead flesh. The undead horde, devoid of fear and pain, press forward relentlessly. Yet, the dwarves fight back with a fury that belies their numbers, their courage a flickering flame against the encroaching tide of darkness.

Myria the Missing joins the battle with a Wall of Blades and the undead horde is stopped for now.

Chaotic Gold watch from a distance, the weight of their mission a heavy burden on their hearts. The battle rages, the sounds of clashing steel and thunderous roars a grim symphony playing out before you.  Though every fiber of your being yearns to join the fray, your path is clear. With a heavy heart, you turn away from the valiant struggle, the image of the dwarves fighting for their home forever etched in your memory.


Up the Celestial Stair they climbed, this time Bry collecting stones, pine cones and sticks that littered the stair pausing the secure these in her pack the only thing stopping her was Zaila, competting for the best junk.

In Mithril Hall they followed the memories of Bryllin until the came across a prisoner who at first appeared to be Druegar, but when it was shared the Bry was of clan Stoneheart the stranger lifted a magical veil and transformed into Dr. Blackheart, the very one who protected Halbek Stoneheart from murder just as Gundren had saved Bry many years ago.

The tale told by Doctor Blackheart was not flattering to him, for it seemed both he and Halbek were taken by the Gemdelvers and corrupted. Dr Blackheart worked for many decades on a the creation of a material called, Arcanum, capable of channeling the necromantic magics and dampening the effects of other types. The end goal, it seemed was a device called a Mythallar, similar to those from the age of the floating cities of the Netherese.

Should this come to pass necromancers might rule the world.