1. Notes

Cuwedh Lyvar (Book)

Can someone defeat temptation? 

Message: God can forgive anyone as long as they have faith in Him Alone. 

Setting:

Time:

circa. 543-5**DE?

Characters: 

Main Characters

  1. Dermod - Main Protagonist
  2. Conn
  3. Céthan
  4. Rhonavan
  5. Alahad
  6. Gwinrhod
  7. Abaddon I 'ŵýn Pwýshym' - Main Antogonist

Important Side Characters

  1. Rhiavas
  2. Balmor

Dermod's Arc

enter

Céthan's Arc

enter

Gwinrhod's Arc

enter

Rhonavan's Arc

enter

Alahad's Arc

Alahad begins as a vain and arrogant person but from learning of what happened to the other warriors in the quest, especially Balmor, he grows to be detirmined to change 

Resolution

Thematic: Dermy will have been forgiven for his sin because he has Faith.

Plot: Abaddon I 'ŵýn Pwýshym' has been killed. 

Character: Dermy has gained faith in the Lord

Because MICROSOFT PACO SUCKS SO BAD!!!!!!!!

Camp Stories

-Walking in meadow/field night creepy personal converse. 

-Can't use Compass

-Mudman

-The Rocker

-Ground Beef

-Smores and Stories

-Setting Tent shenanigans

Raw food

-river under tent

-temp, weather

-Mud sticking to shoe bottoms

-Hannibal crossing bog

-Sap on clothes

-Very windy

-Very hot

-Sleeping naked

-Discombobulating things

-Cave diving

-Nose Bleeds

-throwing rocks

-lying in the heather

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Chapter Structure

Chapter Structure:

Chapter 1: A Whip and Chains

We should learn these things about Dermod:

  1. His Internal Conflicts
  2. His first Fear
  3. His first Desire
  4. His Personality
  5. His Character Voice

Chapter 2: Men to Whip

Synopsis

Scene 1: Dermy has escaped from Alan Dúlen and is wandering the wildlands. He stumbles upon another village. FP

Scene 2: Dermy overhears the story of Afelwest I. MP

Scene 3: Dermy meets Conn in the tavern and recruits him for their quest. MP

Scene 4: They set out for Clisspau to recruit Céthan. FP

Scene 5: They look for Céthan at Clisspau. VFP

Scene 6: They find Céthan

We meet the other people in Dermod's Company. We need to learn their personalities (Not necessarily Internal Conflicts)

We learn:

  1. Conn, is faithful
  2. Céthan, Is arrogant, narsasistic
  3. Rhonavan, Is prideful
  4. Alahad, is wrathful, arrogant, vain
  5. Gwinrhod

Chapter 3: A Ledge to Climb

We meet Rhiavas, and learn about the quest at hand. 

Chapter 4: A Deciever to Pummel You 

We should learn these things about Dermod:

  1. His Misbelief
  2. His flaw

We learn about Conn's faith

We learn about the other's desire for worldly gain rather than the spiritual gain

Chapter 5: Cheers to Food and Drink

We lose Balmor and learn about the trials that they will face.

they learn the powers of the treasures of heaven.

Conn shows his bravery through faith

Chapter 6: Yet Another Goddess

Synopsis:

Scene 1: Dermod's Company has now left Shelgyr. MP

Scene 2: They pay Balmor their respects. They are now moving through the Fossad Itháe to find the Belt of Truth. During this scene we learn a little more about the Áena ya Láem (Faeriefolk) and Alahad's internal struggle. MP

Scene 3: Dermod hears Alahad crying out over his sin during the night. SP

Scene 4: They continue their journey for four days. VFP

Scene 5: They are captured by the Faeriefolk and are taken to Arglen as prisoners. FP

Scene 6: They are brought before the king of Airgidelm, Admár . They reason with him to be released. MP

Scene 7: They are let free and shown around Arglen, they are given houses to stay in for a while. FP

Scene 8: Éithné meets Dermod and they speak alone at the feast SP

Scene 9: They argue whether to stay at Arglen or continue the quest. MP

Scene 10: Dermod is alone with Éithné. SP

Scene 11: They find Amairlen and learn how to find the Belt of Truth and of the Fountain of Youth. MP

Learn about the Faeries and why they were punished.

We learn:

  1. Alahad is haunted by his sin
  2. Céthan grows to dislike Conn more

We grow the relationships between the Knights of Dermod's Company. 

Chapter 7: To Giver a Begger a Beating

Alahad gains the Scædh Tairen, and they are led to the Belt of Truth by the Púca

We learn:

  1. Alahad is working on his sin


Quest Structure

Boots of Readiness

Belt of Truth

Breastplate of Righteousness

Helmet of Salvation

Shield of Faith

Sword of the Word

Quest Structure:

Trial of Gluttony:

Shelgyr, Boots of Readiness

-Balmor

Trial of Vanity (Wrath too):

Púca) Mirror in the Fossad Itháe.

The characters discover a magical fountain that promises to grant them perfect beauty and eternal youth that guards the. The water glows with an irresistible allure, drawing them closer.

Temptation:

  • They are tempted to drink from the fountain, believing it will make them invincible and adored by all.

  • The promise of perfect beauty starts to cloud their judgment and priorities.

Trial:

  • They must resist the temptation and realize that perfection is an illusion that can lead to their downfall.

  • To pass the trial, they need to find and use the water to heal and help others, not for their own vanity.

Trial of Lust:

Banva Wýnmeg (Deathly Maidens)

-Alahad

Trial of Greed:

Gold of an Áena Ya Maudlin (Dragon).

Trial of ?:

?

Trial of Pride:

They are tempted by Giffescornú

Battle with Abaddon I 'ŵýn Pwýshym' and Gealirian (Atheldrú):

-Céthan.

Destroy the treasures of Sáeum:

Three Act Structure

ACT 1

Hook

Introduction to Protagonist's Inner Conflict

Fisk/Dermy is convinced that he will never be forgiven for the crime he did, and so he thinks he will have to live in the wilderness. He fears what other people will think of him. His desire is to be able to return happy to his kingdom, forgiven. He want’s to be redeemed so he can life a life devoid of the mistakes that he made in the past. If he really wants to win his desire what he needs to do is go back to his city and repent for what he did and then go back to his normal life. 

Dermy tells the story of his past and shows his lament for his past decisions, and his thoughts of uselessness, and that he should die. 

Inciting Incident

Protagonist it Pushed Outside Comfort Zone

This is the event that really sets your story in motion. Your inciting incident doesn’t have to be some big, epic, crazy call-to-adventure. It just has to be something that pushes your protagonist outside their comfort zone. A conflict surfaces — something the protagonist has to face head-on. It’s really as simple as that. Don’t overcomplicate it, as many writers do. If you know why the inciting incident matters to the protagonist and you let them react to it as a normal person would (running for cover because of their fear!) CONGRATULATIONS. You nailed it.

Ask yourself: Why does this inciting incident matter to my protagonist? How does it push her outside her comfort zone?

A Druidess tells Dermy that he can be forgiven if he gains for himself the Crown of Death from the Tyrant of Tellewen. However, in order to obtain the Crown of Death he needs to face the trials of Temptation and Tests of Faith. At first he rejects this, but the death of another man who tried to convince him by a Dullahan pushes him a an agreement. This pushes him out of his idea of simply doing nothing about the situation and dying a lie. 

BUILD-UP

FACING THE CONSQUENCES

Protagonist is going to have to face this thing head on. The reader can now see what the protagonist’s internal struggle really is, and how this whole situation is going to be especially tricky for her to navigate.

Ask yourself: What internal conflict is going to arise for my protagonist in wake of the inciting incident?

The Quest for Death's Crown officially begins. The first internal conflict is going to be: Dermy still believes his sins—lust, betrayal, violence—have condemned him beyond salvation. He sees that each warrior there is only there out of despiration, and he keeps thinking, What if this is all for nothing? They are ambushed by the Eadhor Turyth

FIRST PLOT POINT

PROTAGONIST MAKES A DECISION WHICH DETERMINES WHAT HAPPENS NEXT

Your protagonist is a conflicted person — torn between desire and fear. So when the inciting incident steps in and shoves them outside their comfort zone, their fear takes over and they respond all wrong, which sets up more obstacles for the rest of the book. Avoiding Pain.

Ask yourself: How is my protagonist going to react to the inciting incident, given their fear and misbelief about the world? What decision are they going to make now to avoid the most pain? (And get what they want while steering clear of the thing they’re afraid of?)

The more painful thing will get you what you want in the end

Dermy as first reacts to the lords help as a way to regain his glory. Mainly pridefull motivation. Dermy is taken by Erdenni. He decides to do abandon his god for what seems like the easier option for glory. They learn of their mistake, and they continue on by sheer motivation by Rhiavas, but they have still more to convince them.

FIRST PINCH POINT

OPPOSITION/ANTAGONISTIC FORCE LOOMS IN THE DISTANCE

You can have a pinch point even if you don’t have a “villain” character in your story. It doesn’t have to be a villain — it doesn’t have to be a person. It just has to be something that is ultimately going to come back to haunt the protagonist later. (It can even be the protagonist’s misbelief.)

Ask yourself: What is the opposition/antagonistic force my protagonist is going to have to face head-on later? How can I show the reader that it’s already looming in the distance?

Rhiavas tells them of the challenges ahead and that they will most likely die. This somewhat demotivates them, and they are continuing based mainly on simple priority. However, their pridefull ambition soon creeps back in.

ACT 2

PRE-MIDPOINT REACTIONARY HERO

PROTAGONIST PURSUES THEIR FEAR-BASED GOAL

Thanks to the decision your protagonist made at the end of act one, they are now a man (or a woman) with a plan. They have a goal now that they are actively pursuing. Essentially, they’re going after the thing they think will make them happy while still steering clear of the thing they’re afraid of. Whether they’re running away from something or running to something, their motivation is the same: avoid as much pain as possible, and get to the finish line where happiness awaits.

Ask yourself: how is my protagonist going to execute their plan (achieve goal, avoid fear)? What is their step-by-step plan for making this happen? (Even if they don’t know every step themselves).

Dermy and the others feel that they gained glory from what had happened in Fossad Ithae, and now that Rhiavas has gone, they believe themselves and become pridefull. Dermy sets out believing that he can overcome the battle with sin and temptation purely through relentless mental fortitude. He trains his mind and body—practicing discipline, strict routines, and solitary meditation. He leans on his own determination and the teachings of Rhiavas and the others, thinking that sheer willpower is enough to rebuff temptation. Dermy outlines tactics for the upcoming trial of lust: avoid distractions, confront the Banvas head-on, and signal his inner resolve by recalling his past glories. His inner monologue reaffirms that his mental strength will be the key to defeating the seductive, deadly call of the sirens.

GAME-CHANGING MIDPOINT

PLOT TWIST!

A game-changing midpoint doesn’t have to be some epic and crazy twist of fate. In fact, the only thing a game-changing midpoint has to do is surprise the protagonist and shift their goal. (Bonus points if you can surprise the reader at the same time!)

Ask yourself: What unexpected thing is going to upend my protagonist’s plan (and entire life)? Why does it matter to my protagonist, given their desire and fear? How is it going to change the game for my protagonist?

During an encounter with the sirens—a trial meant to test his endurance against lust—his close comrade, Alahad, succumbs to the enchantment and is killed. Both Alahad and Dermy had surcumbed to the enchantment, but Dermy, only through luck that Alahad had been killed first, had managed to escape. The death of Alahad shatters his confidence. It exposes his most harrowing fear: that human will alone is feeble against the monstrous allure of temptation. Alahad’s tragic end is a brutal irrefutable sign that strength of mind, pride, and self-reliance are not enough—you will fall if you try to fight sin without higher aid. Alahad’s death forces Dermy to confront the limits of his own capacity. The collapse of his mental fortress means that—rather than an isolated struggle against lust—he must face his inner demons with the support of divine mercy. He learns this from Conn, and from a dream. 

POST-MIDPOINT ACTION HERO

PROTAGONIST APPROACHES THEIR GOAL FROM A DIFFERENT ANGLE

Figure out how your protagonist is going to handle the plot twist. It’s sort of like another inciting incident, shoving them further outside their comfort zone and presenting a new and unexpected challenge. Give your protagonist a plan going forward – and a sense of where this is going. Your readers want to know what happens next because they can foresee what MIGHT happen.

Ask yourself: What is my protagonist’s NEW plan going to be, based on the game-changing midpoint and what it means to them? How does my protagonist think their new plan is going to actually work and bring them to their goal while STILL avoiding their fear?

Realizing that fighting alone was his fatal error, Dermy now resolves to seek the Lord’s aid. He reorients his quest from being a battle fought by mortal might to one led by divine guidance. Admitting his weakness becomes first step on the pilgrimage toward redemption. In future encounters (be it with sirens or other trials), Dermy plans to hold onto his newfound humility, using ritual invocations and sacramental rites to strengthen his resolve. Dermy now believes that by surrendering his pride and embracing divine instruction, every trial becomes not just a test of mortal might, but a passage towards sanctification. With this shift in perspective, the Crown of Death ceases to be a trophy of personal conquest and becomes the crown of a reborn soul, symbolizing grace over guilt. Dermy envisions that through constant repentance, steadfast faith, and continual reliance on the Lord, he will overcome his deepest fears and finally obtain redemption.

SECOND PINCH POINT

OPPOSITION/ANTAGONISTIC FORCE GETS CLOSER

Remember, your “opposition” doesn’t have to be an actual villain or person — it can be the protagonist’s misbelief always looming in the background, getting ready to attack them come act 3. Whatever the major “opposition” your protagonist is going to face off with at the climax of your story, that’s what you want to give the reader a taste of at this story beat.

Ask yourself: how can I show the opposition/antagonistic force now getting closer to disrupting the protagonist’s life?


ACT 3

SUPPOSED VICTORY

PROTAGONIST THINKS THEY HAVE OVERCOME

Making progress with their new-and-improved plan, the protagonist feels confident they will be victorious. Or perhaps they have already overcome the smallest of the challenges and feel pretty good about their plan. Little do they know, disaster is on the way. (NOTE: this plot point is optional, but awesome.)

Ask yourself: Why does my protagonist think they will be victorious? What’s happening to make them feel SO CLOSE to achieving their goal and finding happiness at last?

DISASTER

EVERYTHING GOES WRONG

Bring your protagonist to their knees by rooting the disaster in their greatest fear and misbelief. It might be something that’s terrible for anyone to experience, but go beyond that and make it something especially bad for your protagonist because of their fear and misbelief.

Ask yourself: what does this disaster specifically mean to my protagonist? How does it force them to realize that they’re the one to blame for this crisis? How does it completely disarm them and make them face off with their fear and misbelief?

DARK MOMENT

PROTAGONIST IS HOPELESS

It’s always darkest before the dawn. Your protagonist needs a rock-bottom moment in order to have an “aha” moment — and that’s what makes the revelation so satisfying. But right now, in wake of the disaster, your protagonist is feeling utterly and completely broken, confused, lost, and disappointed.





AHA MOMENT

RENEWED HOPE



This is the biggest pivotal moment in your whole story. After your protagonist has been brought to their knees by the disaster, they have a revelation — an aha moment. They can suddenly see how their fear and misbelief has led them to make the wrong decisions about everything. They realize how wrong they were — but most importantly, they see that they’ll have to overcome their fear and make the RIGHT decision in order to achieve their goal: true happiness.

Ask yourself: how is my protagonist going to overcome their fear and continue to the climax, therefore developing as a character? What lesson are they going to learn (and simultaneously teach the audience?)


love





CLIMACTIC CONFRONTATION

PROTAGONIST FACES THEIR BIGGEST CHALLENGE YET



This is the moment everyone has been waiting for, where the protagonist is going to face their most difficult challenge yet. It’s a true test of their character — and how they respond to the confrontation is the proof that they’ve TRANSFORMED…as a result of their journey. So your protagonist has already won the internal battle (in their “aha” moment) but now it’s time for them to win the external battle (which of course will force them to face off with their greatest fears.)

Ask yourself: how does my protagonist prove their transformation by crushing their misbelief and facing their greatest fear with courage?

Dermy confronts Gealirian (Atheldrú) alone with the Armor of light and other heavenly treasures. He repels the Arrows of Lies, the sword of Shame, the chains of sin, the whip of Doubt, and the spear of beguilement. In the end, he defeats Gealirian (Atheldrú) and he has the crown. Gealirian (Atheldrú) tells him to keep the crown, for it gives you the power of god, but he refuses, and he destroys the crown. 

VICTORY

PROTAGONIST OVERCOMES



This doesn’t necessarily mean the protagonist wins the external battle or that things turn out exactly how they hoped. But the protagonist does experience a personal victory — because they overcame their fear and destroyed their misbelief. Here’s my rule of thumb: if your reader doesn’t know how the character has transformed as a result of their journey, you need to rewrite your book until they do.

Ask yourself: how has my protagonist changed as a result of their journey?





Resolution

Wrapping up Loose Ends

This is the part where all the loose ends are tied up. The reader should be left with no missing information or silent questions. If the book is part of a series, then you may want to end on a cliffhanger by swapping out the “victory” story beat with another “plot twist.” If the book is a standalone, make sure the reader’s questions are answered when they reach the final page.


Character Notes

Internal Conflicts:

Dermod:

enter

Conn:

enter

Céthan:

enter

Rhonavan:

enter

Prose Work

https://www.youtube.com/watch?v=v45sfrLhLm4 

Cut:

Useless Adj.

Adverbs

-Ing verbs

To be verbs.


Contextual Referencing next paragraph.

So, Besides,

Conjunctions: And, But, Then (So, As)

Upercase And, two different things or moods.

Lowercase and, related things or same action.

Comma and,

Then - leaping forward in time or get rid of and.

Comma neglecting - speeds pase. 

Comparisons describing a setting's appearance, mood/tone; a character's appearance or mood/tone of speech.

Emphasizing

Contrasting

Fast pacing works:

Fighting

not personal scene.

Slow Pacing:

personal scenes, not action scene



Notes

Summer plan: 200 panges, about 81157

Work on Great:

Characters, Protagonists development 

Antagonist

Good Pacing

Engaging Conflict

Great setting

Great Theme

https://www.youtube.com/watch?v=5olLwyjec5I 


Camp Stories

-Walking in meadow/field night creepy personal converse. 

-Can't use Compass

-Mudman

-The Rocker

-Ground Beef

-Smores and Stories

-Setting Tent shenanigans

Raw food

-river under tent

-temp, weather

External Conflict Examples:

Betrayal by a Trusted Ally:

(Gwinrhod, Rhonavan?)

  • Self-Doubt vs Confidence: Dermod is betrayed by someone he trusted implicitly, shaking his confidence in his own judgment. He must decide whether to forgive and attempt to trust again, or close himself off in self-doubt.

  • Desire for Redemption vs Worthlessness: The betrayal leads to a public scandal that tarnishes his reputation. Dermod feels worthless but must strive for redemption, proving his worth through actions despite the betrayal.

  • Past Deeds vs Present Actions: His past mistakes may resurface due to the betrayal. He must choose whether to focus on rectifying the past or committing to righteous actions moving forward.

Leadership Opportunity:

  • Self-Doubt vs Confidence: He's offered a leadership role in a critical situation. His self-doubt tells him he's not worthy or capable, but accepting the role could be a step towards self-confidence.

  • Desire for Redemption vs Worthlessness: Leading successfully could redeem him in the eyes of his people. Failing, however, could deepen his feelings of worthlessness.

  • Past Deeds vs Present Actions: As a leader, he's judged by both his past and present. He must navigate this by making decisions that reflect his commitment to change, even under scrutiny.

Conflict with His Brother:

  • Self-Doubt vs Confidence: A direct conflict with his brother, possibly over an inheritance or moral decision, forces Dermod to stand up for what he believes. This tests his confidence in himself and his values.

  • Desire for Redemption vs Worthlessness: Winning or resolving the conflict in a righteous manner can help him feel redeemed. If he resorts to envy or other negative traits, it reinforces his feelings of worthlessness.

  • Past Deeds vs Present Actions: His brother might throw Dermod's past sins in his face, challenging him to prove that he has changed through his present actions.

A Moral Dilemma:

  • Self-Doubt vs Confidence: Dermod faces a situation where he must decide between an easy, morally questionable path and a hard, righteous one. His self-doubt makes him question his capability to handle the harder path.

  • Desire for Redemption vs Worthlessness: Choosing the righteous path, despite its difficulty, would be a step towards redemption. Succumbing to the easier, sinful choice could make him feel more worthless.

  • Past Deeds vs Present Actions: This dilemma could echo his past mistakes. His present decision must reflect his desire to be a better person, despite the temptations of his old ways.

Rescue Mission:

  • Self-Doubt vs Confidence: Dermod must lead or participate in a dangerous mission to save someone he cares about. His self-doubt might paralyze him, while successfully completing the mission could boost his confidence.

  • Desire for Redemption vs Worthlessness: Successfully saving someone can redeem him in his own eyes and others', showing that he is capable of good. Failing could enhance his feelings of worthlessness.

  • Past Deeds vs Present Actions: During the mission, he's confronted with situations similar to his past sins. His actions during the mission will reflect whether he has truly changed.


    Pacing:

    Reasearch on Pacing


Symbolism

Logistical and Supply Notes

Logistics Chart

Logistics

notes:

Horse= 3-4 Chips, 180-240 pennies

Day

Dermod

Conn

Céthan

Rhonavan

@ala
Day 1, Village 1 - Village 2 (Knestakel)1 silver Chip, 3 golden leaves


























because parentc sucks

Blasted"

"Confounded"

"Cursed"

"Doggone"

"Darned"

"Accursed"

Coxcomb - A foolish, vain person.

Clotpole - An idiot or fool.

Fustilarian - A low, despicable person.

Ragamuffin - A disreputable person, often ragged or dirty.

Scullion - A contemptible person, originally a kitchen servant.

Rakehell - A dissolute or debauched person.

Muckspout - Someone who uses a lot of profanity.

Dunderhead - A slow-witted or stupid person.

Poltroon - A coward.

Rapscallion - A rascal or rogue.

I HATE MICROSOFT PACO!

notes:

Horse= 3-4 Chips, 180-240 pennies

Day

Dermod

Conn

Céthan

Rhonavan

@ala
Day 1, Fellou (10 miles R)> Knestakel (32m H)> Clisspau1 silver Chip, 3 golden leaves5 Pennies, 1 Horse (Edont)























Scene:

Scene:

Goal of Scene:

Setup:

What are the charactersdealing with both internally and externally when the scene begins?

Crossroads

The crux of the scene is revealed. Scene could go two ways from here. Character make a decision based off their internal conflict

Outcome

where does this leave the characters? What has changed.

Cliffhanger:

New question

Dermy's Story to Eithne

Scene: Dermy's Story to Eithne

Goal of Scene:

Beyond mere impressing, Dermy desperately seeks validation for his own insecurities—a need to transform his tarnished past into a glittering legend, even if the truth is only skin deep. We learn of Dermy's new feelings for Eithne and we learn a little about Eithne's personality. 

Setup:

What are the charactersdealing with both internally and externally when the scene begins?

Internally conflicted—his heart pounds with both pride over the tale he’s woven and trepidation over the impending risk of exposure. He feels the thrill of performance, yet a subtle guilt and fear of being found out gnaws at him.

Crossroads

The crux of the scene is revealed. Scene could go two ways from here. Character make a decision based off their internal conflict

Mid-tale, a pointed question or a seemingly innocuous comment from the lady (or another perceptive company member) lays bare the inherent inconsistency in his story. The moment carries the promise of either deepening the deception or triggering an internal confession. Dermy might decide to embellish further—refining his lie and attempting to patch the emerging fissures with more extravagant claims. This option would heighten the risk of future exposure.

Outcome

where does this leave the characters? What has changed.

He realizes that the cost of lying might be greater than mere reputational damage.

Cliffhanger:

New question

Will Dermy’s desperate need for approval lead him further into his web of deception, or will the consequences of his lies force him to confront the truth about himself? The unfolding fate of his reputation—and perhaps his very soul—remains tantalizingly uncertain.