While once unified under a strict hierarchy headed by powerful wizards and enforcers, the Black Network is now more of a brand than a single organization. The faction's defining philosophy remains:
"The strong must rule. The weak must serve. Influence is coin, and coin is power."
Members are expected to pursue personal power and use the network to climb—politically, magically, financially. Loyalty is to the organization first, personal ties second. Contracts, both metaphorical and magical, are binding.
There are three main branches:
- The Mercantile Arm – Operating legal caravans, mercenary groups, and trade ventures across Velkarn.
- The Criminal Syndicates – Thieves’ guilds, smuggling rings, and extortion outfits, especially in major cities like Waterdeep, the City of Splendors and Baldur’s Gate.
- The Arcane Hand – An elite circle of mages and diviners who seek control over magical knowledge, ancient relics, and forbidden tomes.