1. Characters

Xanathar

The Xanathar, The Eye Below, Tyrant of Skullport

“To call it ‘madness’ is to misunderstand entirely. The Xanathar is not mad. It is obsessive. Cold. Singular. It knows what it wants, and gods help the city that gets in the way of its pet fish.”
The Librarian

In the winding underpassages and forgotten stonework beneath Waterdeep, one name looms in whispered breath and bloodstained coin: Xanathar. Or rather, The Xanathar—for the name does not refer to a single creature, but rather a succession of beholders, each assuming the title, each paranoid enough to ensure its predecessor is long, long dead.

The current holder of the title is perhaps the most dangerous in recorded history: an ancient beholder of immense psionic power, obsessive habits, and a labyrinthine control network that spans the entirety of Skullport and much of Waterdeep’s underworld.

To most, Xanathar is a myth, a boogeyman. To others, a patron. To those who cross it, it is certain death—unless it finds a use for you first.

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Personality and Paranoia

The Xanathar is not mad in the manner of gibbering cultists or babbling prophets. It is calculating, manipulative, and cruelly rational—within the confines of its own alien logic.

Its obsession with control and surveillance extends to all things:

  • It regularly purges its own lieutenants to prevent betrayal
  • It keeps a meticulously updated ledger of known adventurers in Waterdeep
  • It interrogates its own thoughts using illusion-mirrored copies of itself
  • It speaks regularly to its pet goldfish, Sylgar, who has been replaced countless times by terrified underlings

This behavior is not weakness. It is survival. The Xanathar has outlived countless threats—Bregan D'aerthe assassins, Zhentarim coups, and even Lords' Alliance raids—by being the only thing more paranoid than its enemies.

Criminal Empire

The The Xanathar Guild is a sprawling criminal syndicate based out of Skullport, operating extortion rackets, illegal magical markets, slavery, and assassination rings across Waterdeep. Its tendrils reach into:

  • The Dock Ward, controlling shipping manifests and smuggling
  • The Trades Ward, where legitimate fronts launder stolen wealth
  • The City Watch, infiltrated with paid-off or threatened officers
  • The Arcane Underground, where black market spell scrolls and cursed items flow freely

It often comes into direct conflict with the Zhentarim, particularly under the leadership of Enna Baenre, and has lost territory in recent years—but remains a potent, violent force.

The Guild is structured with cellular secrecy, with only a handful of lieutenants ever meeting the Xanathar face-to-face. Those who do are often killed afterward. Or worse, promoted.

Role in the Grand Game

During the Vault of Golorr Incident, the Xanathar played a central role in the chaos. In pursuit of the 500,000 embezzled dragons hidden by former Open Lord Dagult Neverember, the Xanathar deployed an extensive network of spies, assassins, and scrying artifacts to recover the Stone of Golorr and its Eyes.

Though the Hype Squad raided its lair successfully—temporarily disabling its operations—the Xanathar survived, escaping the collapse of its hideout through a phase-gate unknown even to its own lieutenants.

In the chaos that followed, the Xanathar entered into an uneasy alliance with:

This alliance was forged less from trust than from mutually assured annihilation. In the vault, the Xanathar fought not for gold, but for pride—and to remind the others that nothing in Waterdeep moves without its consent.

The Fish

No record of the Xanathar is complete without mention of Sylgar, its beloved goldfish. The fish is believed to have been replaced no fewer than thirty-seven times, each replacement involving an elaborate ritual to maintain the illusion.

The exact function of Sylgar remains unknown. Some speculate it is a mind-anchor, a psychic proxy, or even a phylactery of some aberrant kind. Others insist it’s just a fish—and that’s what makes it so terrifying.

Legacy and Current Status

The Xanathar remains at large, its lair unknown, its power base shaken but far from broken. It now monitors:

  • Seffia’s rise and her crusade against the remnants of her family
  • Manshoon’s ambitions, whom it despises but respects
  • The Hype Squad, whom it sees as both threat and useful tool
  • Enna Baenre, whose continued expansion in Waterdeep is an unacceptable provocation

Rumors suggest it is building a new lair deeper beneath the city, outfitted with illithid-harvested psionic arrays and experimental abjuration glyphs. A new Sylgar has been acquired.

Closing Remarks

You do not kill the Xanathar. You do not negotiate with it. You survive it. And if you are lucky—or useful—it may remember your name fondly. Just pray you never learn what its fondness looks like.