Captain’s Final Log
Yrrik System, 7 Mistfall 983
To my crew — wherever you may wake,
The Order of Gnomish Astrologers has once again peered into the heavens and delivered one of their delightfully obscure pronouncements. Most cycles, I’d laugh it off over a drink. But this time... well, even the gnomes looked shaken.
Of course, they're right when it’s most inconvenient — not when they said to invest in asteroid vineyards, or that twin moons meant good luck. No — it has to be now, when it truly matters. And when those star-eyed sky-scratchers start avoiding your gaze, it’s rarely good.
They say this voyage marks an ending. Probably my ending.
So be it. I’ve had a fine run. If the Weave wants me, I’ll meet it head-on — one last drift through the dark.
But you — you still have stars to chase.
If this message reaches you, then something has cracked. You may awaken with smoke in your lungs and only shards of memory in your grip.
You’ll feel scattered, unsure — like a spell interrupted mid-chant, or an echo caught between planes. That’s to be expected.
Here’s what I can offer:
What Comes Next
- Reclaim your past through glimpses, feelings, and half-remembered truths.
- Choose who you were and decide who you’ll become — together.
- No fates yet, just possibilities. Test them. Twist them. See what fits.
I won’t be there to steer — but the ship remembers. Care for her, and she may just carry you home.
Optional Lore & Shipboard Legends
If you’re curious, someone has compiled a Quick Guide to the Yrrik System. It draws from an old archive called Kanka, which may or may not be sentient, depending who you ask.
Skim it, study it — or skip it, and let the gnomes explain everything. Twice.
Character (Re)Construction
No need to arrive fully built. Come with sparks:
- A few species you’re curious about
- A role, a quirk, a whisper of who you might have been
- Backgrounds and connections? You’ll uncover them through story, memory, and shared epiphany.
- Got a full build in mind? That’s fine — just let it breathe.
False starts, contradictions, backtracks — all part of the process.
Support one other, and you'll steady yourselves soon enough. Memory loss is a gift, in the right light.
Mechanics in the Void
- Most D&D 5e species — Spelljammer-ready or otherwise
- Classes as written — touched by flavor, bent by starlight
- Shared stat rolls to arrange (we rise or fall together)
Setting the Tone
This begins as a story of:
- Cosmic fantasy
- Survival, memory, and rebirth
- Ash, starlight, and smoke
- Found family adrift in the void
The void is vast — but so is the will to live, to connect, to remember. And sometimes... to begin again.
Where it goes from there? That’s yours to shape.
Final Advice
- You’re not here to prove yourselves. You’re here to become yourselves.
- Show up with curiosity, not certainty.
- Speak your truth — even imagined ones.
- Let your past emerge in sparks and silences.
- Laugh. Cry. Curse the gnomes. Then carry on.
If this is where I leave you — and I suspect it is — know that I believed in you, even before you knew who you were.
Touch soil again, if you can. Breathe real air. Make the story worth surviving.
And if the stars are kind, perhaps we’ll meet beyond them.
— Captain (Name Lost… for now)
GM Note: I hope the Captain has given you a sense of what's coming, but if you'd like a more concrete explanation ("boring!"), here's what to expect in Session 0.