1. Notes

Campaign specific rules/options

Rules

Aside from the general setting options and restrictions, each campaign in Arda might have its own specialized content. These specific rules supersede the generic setting rules presented in Unknown document.

The Silent Dragon Roars.

  • Starting level is 3. Ending level is 15.
  • Evil PCs only upon agreement of the other players.
  • The creation of Blight Elf and Half-Orc has not taken place yet.
  • Vampires are not known as species yet.
  • Githyanki and Gitzerai are still one species called Gith (mechanically races still function, just lore is different)
  • The campaign starts in the Crimson Kingdom which is in Caldar. That means the following ancestries are met with hostilities due to open war: Aarakocra, Bugbear, Hobgoblin, Kenku, Kobold, Minotaur, Orc, Yuan-Ti, Goblin.

A House Divided

  • Starting level is 5. Ending level is 10.
  • Evil PCs only upon agreement of the other players.
  • Even though the campaign starts in Caldar, it's in a very isolated place that allows introduction of all ancestries in Arda, provided there is explained in their backstory how they got there.
  • Starting location Aldion

Into the Spider's Web

  • Starting level is 1. Ending level is 20.
  • Good and Neutral PC only. Emphasis on Good, as the campaign has a main focus on saving people.
  • The campaign starts in the Unified Caldar which is in Caldar. That means the following ancestries are met with hostilities due to open war: Aarakocra, Bugbear, Hobgoblin, Kenku, Kobold, Minotaur, Orc, Yuan-Ti, Goblin.
  • Starting characters should not be originating from Eratus. Subsequent characters can.

Bloodmoon: Vampire's Kiss

  • Starting level is 1. Ending level is 15.
  • Cleric class is not used in the campaign as it wouldn't function lore and mechanically wise. Paladins are okay.
  • School of Blood Magic is added for this campaign as option for Wizards.
  • PCs must start young (relatively to their ancestry lifespan). In irl human years: <30, but still within what is considered adult for each race.
  • Classes heavily focused on combat (Barbarian, Fighter etc) or build heavily focused on combat are discouraged, as the campaign is heavily focusing on Roleplay, Drama, Romance and Intrigue.
  • Starting location Blackden

Shattering of Chains: Rise of the Changelings

  • Starting level is 5. Ending level is 11.
  • No Good PCs.
  • All PCs must have Unknown ancestry. Aside from the racial bonuses mentioned there, PCs get a +2 / -1 to two other attributes.
  • Classes heavily focused on combat (Barbarian, Fighter etc) or build heavily focused on comabt are discouraged, as the campaign is heavily focusing on Roleplay, Exploration, Mystery and Strategical thinking.
  • Starting location Outcast Island

A Bone to call Home

  • Starting level is 3. Ending level is 13.
  • Evil PCs only upon agreement of the other players.
  • The campaign starts in Unified Caldar which is in Caldar. That means the following ancestries are not available for starting characters but they are available for subsequent characters: Aarakocra, Bugbear, Hobgoblin, Kenku, Kobold, Minotaur, Orc, Yuan-Ti, Goblin.

Tower of Karthax

  • Starting level is 2. Ending level is 8.
  • Evil PCs only upon agreement of the other players.
  • The campaign starts in the Savage LandsThat means the following ancestries are met with hostilities due to open war: Aasimar, Gith, Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Tiefling, Goliath.