1. Concepts

Artificial Infusion

Artificial infusions, often simply called "infusions", were a branch of artificing that bound magic through the Artificer themselves rather than through rituals or permanent Spellcraft. An artificer shaped an infusion by channeling their own essence, whether through body or soul, into a crafted object. Infusions were a lesser-known branch of magic item creation, but allowed their Conjuration at a much greater speed than through traditional methods, making them a common practice among Adventurers. The type of channeling also allowed greater "intelligence" to certain types of Constructs, such as Steel Defenders or Clockwork Observers, who could act more in accordance with their creator's will than simply the instruction-following performed by other constructs. 

Because the magic remained tethered to its creator, infused items carried an inherent instability. An artificer who maintained too many infusions at once risked exhaustion, illness, or the collapse of earlier works as their strength thinned across too many bindings. When an artificer died, their infusions often faded with them. Some objects simply lost their power, while others cracked, unraveled, or failed outright as the magic sustaining them vanished.