1. Organizations

The Travellers

This organisation is defunct.




Founding

The adventuring party known as The Travellers began as a group of individuals; VarisBartimaeus and Amelia. They were hired in Rivermond to retrieve an unusual automaton from the neighboring Khein Dynasty. This automaton, with a mysterious and dangerous artifact sealed within its iron ribcage, became the focal point of their journey. The automaton was transported from the distant shores of the Vache Kingdom for unknown reasons and with it a stray was found upon its arrival and was taken into custody. It was a young woman called Keira who had ran away from home. The party took them along with the automaton on their jounery back to Rivermond and it was also then they realized they had another person hiding in their carriage, Aislinne. A small tabaxi mage eager to explore the world. During their travel back into Rivermond they learned to be a group of adventurers and worked together for better or worse. They were watched, followed and attacked by local forces. Upon delivering it to the Arcane Academy in the Barony of Greenfield, they discovered it was not the automaton itself that was required, but the artifact hidden within. This artifact, Catalyst of Oblivion, was so powerful and perilous that many factions across the world would kill to possess it. The Ozaris Chamber, a secret cabal of Wizards and Sorceress led by Lupricall Maximus was given the artifact into their custody by The Travellers, securing it away from prying hands. Meanwhile, The Travellers retained the automaton, now known as Sabre, making it a steadfast companion in their travels.

Adventure

Their journey led them to uncover a political conspiracy in the Barony of Bellmond, where the baron’s heir, Lucas, plotted to overthrow his ailing father, whose failing health and mental state had plunged the barony into disarray. With rebels and unrest spreading among the peasantry, The Travellers offered assistance to stabilize the situation but refrained from fully involving themselves in the brewing conflict.

As they continued their travels, signs of larger-scale unrest in Rivermond became impossible to ignore. Tensions were mounting between the nobility and the Dominion Church, whose influence was growing dangerously overbearing. The party became champions of the people, offering aid to local communities and uncovering the struggles of Rivermond's populace. Their actions earned them the loyalty of many who desired independence from the Silver Dominion.

However, their growing reputation was overshadowed by a far graver discovery: a breach between the Abyss and the material plane had opened in the Stormwoods, a magical forest in the Barony of Greenfield. Striking a truce with the native elves who guarded the forest, The Travellers vowed to find a way to seal the breach before it could consume the region. They learned that a dark researcher and the father of Amelia, William Vicarin, was responsible for this catastrophe, manipulating forbidden knowledge to expand the rift for his own goals. To thwart him, the party set out on a perilous quest to recover three ancient keys essential for closing the rift from which the roots of the abyss grew from.

Now armed with the keys, The Travellers march toward their ultimate confrontation with the researcher, determined to close the breach and save Rivermond. Yet, the growing disorder in the land has not gone unnoticed. An ancient wyvern named Nauzzagin revels in the chaos, sowing discord while the ancient dragons debate how to restore peace and order with the people of Rivermond. Among these dragons is Kazmidrax the White, an adult white dragon who harbors a deep grudge against the people of Rivermond and especially The Travellers. After a fatal encounter where Kazmidrax killed one of their members, he swore vengeance, accusing the party of ambushing him during a moment of vulnerability. Now, he stalks The Travellers, intent on eliminating them all, adding yet another peril to their already daunting quest.

Final Encounter with William Vicarin

The Travellers’ final battle with William Vicarin—now fully transformed into the monstrous demigod Flesh Tyrant—marked the climactic end to his descent into his madness. After forging a blasphemous pact with an unknown dark patron, William surrendered what little humanity remained, becoming an eldritch horror sustained by the stolen traits and powers.

In a brutal confrontation within the city of Redmond, the Travellers stood against him. They snatched the stolen abyssal heart from the Tyrant's chest, a void of writhing corruption belonging to the fiend Gorrekoth. The fiend reached out to Varis through his subconscious and demanded it to be returned. As the Flesh Tyrant advanced to reclaim it the party, Baron Oliver Rocks and his daugther Tina Rocks mounted a fearless assault to keep the creature at bay. Varis, his mind besieged by the fiend’s psychic torment, struck the heart with a desperate gunshot, weakening the Tyrant’s bond to its unholy power. Amelia Vicarin followed with precision strikes, ultimately shattering the heart and severing a great source of William’s power.

With his mind freed by the Scroll of Dreamward, Varis joined the Baron in one final charge. Amelia, took aim with her bow and aided by Varis’ elemental magic, launched a pair of devastating arrows—one infused with lightning, the other with holy light. The back-to-back detonations obliterated the Flesh Tyrant’s head and unraveled its form. Without its abyssal essence, the creature crumbled into ash and rot, ending William’s brief reign of horror. His fall was a grim testament to the cost of forbidden power—and to the resilience of those who still chose to fight against it.

The End of the Travellers and the Defeat of Gorrekoth

In the depths of the Abyss, the Travellers faced their greatest challenge—Gorrekoth, the Nightmare Weaver. Armed with resolve, blessings, and hardened minds, they entered the nightmare realm prepared to confront the abyssal force that had tormented dreams and shattered lives. Within Gorrekoth’s pocket domain, they found a landscape shaped by fear and madness, a twisted sanctuary for a creature born of trauma and shadow.

After a brutal multi-phase battle, in which Gorrekoth attempted to fracture their unity and overwhelm them with clones, illusions, and psychic terror, the Travellers stood victorious. Despite the Nightmare Weaver's manipulations and the intrusion of abyssal reinforcements, the group’s strength, strategy, and unshakable will led to Gorrekoth’s final destruction. As his form collapsed, his domain began to unravel, and his essence was reclaimed by Xinon, the abyssal god who had created him.

The Travellers escaped before the realm crumbled entirely, sealing the portal behind them. Their actions ended the abyssal incursion and protected Rivermond from a threat that could have consumed the material world from within. Though the kingdom would still face civil war, one great evil had been vanquished. The Veloren elves could return to their sacred Stormwoods, and nightmares once haunted by Gorrekoth’s presence began to fade.

In the aftermath, the Travellers went their separate ways. Some returned home, others sought new purpose. Their fellowship, forged in hardship and battle, dissolved peacefully—each member carrying the weight and triumph of their shared journey. Their deeds, largely unknown to the wider world, remained etched in the lives they saved and the shadows they banished.

The abyss was sealed. Gorrekoth was no more.
And the Travellers' tale came to a quiet, legendary end.

Key Members

  • Varis BrightheartA young half-elf Artificer of noble and blessed lineage, Varis carries many titles, including "Artificer, Enchanter, Inventor, and Most Brilliant Adventurer." Renowned for his intellect, he wields some of the most technologically advanced weaponry in the region, such as firearms. A creative mind and relentless innovator, Varis's curiosity and ambition drive his pursuit of greatness.

  • Bartimaeus BrightheartA middle-aged human Paladin from a bygone era, Bartimaeus is a distant relative of Varis on his father’s side. He once served in the ancient Order of the Grail Knights, a group that defied the Dominion Church in their pursuit of independence and justice. When his order was destroyed, Bartimaeus narrowly escaped, only to be petrified by unknown forces. Over 300 years later, he has awakened in the present day and struggles to navigate the changed world of Rivermond alongside his descendant, Varis.

  • Amelia VicarinA young shapechanger Ranger with a mysterious and fragmented past, Amelia harbors a love for alchemy. Recently, she discovered her estranged father is responsible for several atrocities, leaving her torn about how to confront this dark truth. Her journey is one of self-discovery, as she grapples with her identity and the shadows of her lineage.

  • Keira EverronThe Ranger and illegitimate dhampir daughter of Jonathan Everron, Vampire Lord and Governor of the Iron Isles, Keira sought to escape the confines of her family’s rule to explore the wider world. Her journey brought her to Rivermond, where she was tragically killed by a powerful lich. Through the intervention of Mother Superior Letina Heiden and the grace of the Archangel Tytan, Keira was revived. However, the experience transformed her path, and she chose to part ways with the party to pursue her own affairs.

  • AislinneA curious and ambitious tabaxi Wizard, Aislinne yearned to explore the world and uncover its mysteries. Her insatiable curiosity, however, led to her untimely end when she approached the slumbering white dragon Kazmidrax the White. In a moment of vulnerability, the dragon unleashed his frozen fury upon her, sealing her fate.

  • Rayenne:  A young druid from the Riverwoods, Rayenne was tasked with uncovering the source of the unrest plaguing the dragons and the land of Rivermond. Her efforts have forged alliances with dragons and other powerful entities, making her a vital force in restoring balance to the region.

  • Ves: A devout and disciplined centaur monk from the mythical moon of Drekk, Ves joined the party after their accidental arrival on her celestial home. Guided by the Archangel Tytan, she helped them return to Rivermond and has remained with them ever since, believing her journey with the party to be part of a greater divine plan.
The Travellers
dPMwU81.png
Adventuring Party
A group of strangers who travelled across the land of Rivermond and made a name for themselves as The Travellers.
Founded
913 Fourth Age
Disbanded 
Present
Location
Rivermond
Membership
Active Members
● Varis Brightheart
● Bartimaeus Brightheart
● Amelia Vicarin
● Rayenne
● Vespera "Ves"
● Archibald
Temporary Members
● Ameena Summerwind
● Mary Whispermouse
Former Members

● Keira Everron

Deceased Members

● Aislinne

Allies and Adversaries
Allies
● Druids of the Riverwoods (Drakalath Vörunn)
● House Holmes
● Barony of Bellmond
● Dragons of Windelcrest
● Daviok Beastbane
● Nerovaz
Goals
Primarily
● Seal the abyssal breach within the Stormwoods.
● Put a stop to William Vicarin's plans.
Secondary
● Protect the people of Rivermond.
● Rally the Lords and Barons.
● Help the people of Rivermond secure independence.
● Deminish the influence of the Dominion Church.

Achievements
● Defeated the Wrath of Gylder
● Killed the Black Dragon Venomor
● Bested Abraham Everbright
● Killed, revived and convinced Ameena to join them.
● Killed Cassian Mortem.
● Defeated the spirit of Asher Karlstain.
● Liberated Shoremond from the Port Butchers.
● Met the Tree KingAleyna 
and Nadrivana.


● Killed the Hydra of Whitechapel.
● Gained the trust of the Silver Dragon 
Nerovaz.
● Gained the trust of Lupricall Maximus.
● BefriendeDaviok Beastbane.
● Killed a Dormond Sea Devil.
● Visited Drekk and killed Vargathorn.
● Killed the Weirdbat 
of 
Highmarsh.
● Killed Evelara and Meliora.
● Bested and escaped Gorrekoth's nightmares.
Met Mirann.
● Met Satix.