1. Locations

Scarper's Crossing

Scarper's Crossing header image

Two peoples, one future.

Running along the Washer's Shoal river just southwest of Ynis-Gwysrin is the sleepy, albeit somewhat atypical, lodge known as Scarper's Crossing. On the southern most side of the river, where the tawny grasses of Tailté na Bearú give way to the water-logged hills of the Bulthron Delta, are the stilt-raised homes of the Woadland Tribe. The hovels present emit sinewy trails of smoke from their hearths and the general population busies themselves with cultivating the important Woad plants.
The northmost side is predominately human, their homes pushed further back from the Washer's Shoal and taking advantage of the milder terrain of the Sombergold. Though Scarper's Crossing is a place of two worlds, both the human settlement and the Fwoarians settlement enjoy good terms with each other and the prosperity along a major trade route.

 

Government

Government

The Unknown and Lughlinn Mór of Scarper's Crossing often see to their own separate affairs. However, both have often come together in mutual cooperation when events or affairs may transpire to include or affect the opposite party. In such times, the chieftain and lughlinn mór strive to find a mutually beneficial outcome for both sides of the Crossing.

Demographics

Scarper's Crossing covers an area of approximately 13 acres, with a total population of 800 people. The lodge has 1 Unknown and a Meara. The peace is kept by 3 warriors, but they can draft as many as 50.

Being a town of dual citizens, Scarper's Crossing sports a higher-than-average diversity. Almost nearly split between Fwoarians and Daoine, with Fwoarians taking a small majority, this open-minded state of the settlement has allowed other, lesser observed, tribes home alongside the Fwoarians. Cait-Sidhe and Boggarts not being unheard of.

Industry & Trade

Much trade makes its way along the Washer's Shoal, and both sides of Scarper's Crossing turn over a great deal of hunting, farming and simple handicraft bounties to those vessels sailing by. With the humans came industrialization: windmills, watermills, granaries, farms, etc. The Fwoarians brought with them skilled survivalists, hunters, foragers, shamans and warriors.

The Daoine of Northside make great attempts to decorate their homes. Colorful banners and streamers overly well-painted homes of wood and stone. The Fwoarians do not contrast this, but rather emulate it, even if the homes are raw hide and wood.

Districts

Districts

Northside, the daoine settlement, has a series of farms, a marina and boatwright at the docks as well as a small market place for traders to bring their wares and make a few extra coins between Manannan Port and Six-Bridges. Here, the buildings are sturdy, constructed of timber with tile-roofed houses. By contrast, the opposite district, Woadside, is comprised of timber and hide houses. Here a small market is assembled to sell various animal and plant components of both a common and rare variety to those Carachlinn on their way to trade.

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The Northside of Scarper's Crossing.
Geography

Many plants, minerals and animals of use can be found in this region. But, it is the woad plant that is so readily sought by the Fwoarian peoples. It is up to the Woadland tribe to cultivate it, to grow and disseminate it across the other lodges. The woad is believed to be protective and is used in various body paints or tattoos.

History

Scarper's Crossing as it exists now came to be after the ending of the Age of Summer. With so many displaced humans coming from the north, many places found they must either make peace or banish the refugees by force. Scarper's made peace, provided the humans kept to their land on the north edge of the river. In doing so they set the original stage for easy trade along the Washer's Shoal and deeper into Fwoarian-held lands.

Since those days, Scarper's Crossing has held a special neutrality in wars between other factions. Many people in those times find themselves making way to Scarper's Crossing to avoid the war, and sometimes, being conscripted. Whether they stay at war's end is up to them, but many do.

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