(Warr's note: even more than usual with homebrew content, this is a living draft and both of us reserve the right to change features if they're not granting us with the intended effect.)

Character Generation

Kin follow the standard process for Creating Your Character, with the following alterations:

1) Characteristics

Generate Characteristics with the normal 2d10 + 20 formula, except for the following characteristics:

  • Toughness & Intelligence: roll 3d10, discard the lowest result, and add 20
  • Fellowship: roll 3d10, discard the highest result, and add 20

Proceed with the Characteristics stage as normal from here.

Every Kin character gains the following Talents:

They also gain unrestricted access to certain Specialisations:

Specialisation
Skill
Notes
The Ancestors, The Leagues of Votann, Ironkin, The Galactic Core

Lore (INT)

-
Minor Voidship

Piloting (AG)

-
Votannial

Linguistics (INT)

-
Augmetics, Ironkin, industrial

Tech (INT)

Industrial may be backfilled in to become available to other species, since it seems to be a niche not filled elsewhere.

2) Origin

Instead of the normal Origins table, roll on the following table:

D100 result
Origin
Characteristic Bonus
Starting Equipment
01 - 20
Lunaskein
+5 PER, +5 AG/INT/WP
Mag Boots
21 - 40
Teerskein
+5 BS, +5 INT/WP/PER
Lascutter
41 - 45
Wyrdskein
+5 WP, +5 PER/TGH/INT
Votann Lodestone (Emperor's Tarot)
46 - 70
Torrskein
+5 STR, +5TGH/FEL/PER
Rebreather
71 - 85
Fyreskein
+5 FEL, +5 WP/AG/STR
Laud Hailer
86 - 00
Kronskein
+5 INT, +5 TGH/FEL/PER
Dataslate

Otherwise, proceed with this step as normal.

3) Faction

At present, only one Faction is available, meaning Kin characters may always gain 75xp from this step.

Prospector Fleet Benefits

During character creation, you may spend no more than 2 advances on any 1 skill, or 1 advance on any one specialism

4) Role

Kin characters approach their Role in much the same way as Human characters. Work with your GM to adapt or interpret Talents, Advances, and Equipment to be better Xenos-flavoured. For more guidance on Xenotech equipment, see below.

5) Equipment

You suffer a -1SL penalty to any attempt to use equipment that does not have the Xenotech (Kindred) item quality (See Almost Human), and ignore the same penalty on Xenotech (Kindred) equipment.

As a general rule, the majority of Votann technology can be adequately represented with a standard item that's been given the Xenotech (Kindred) and Durable qualities.

The rest

The following steps - Adding Detail, Bringing your Character to Life and Finishing Touches largely proceed as written, adapting for a Xenos origin as necessary. This includes Fate points.

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