(Warr's note: even more than usual with homebrew content, this is a living draft and both of us reserve the right to change features if they're not granting us with the intended effect.)
Character Generation
Kin follow the standard process for Creating Your Character, with the following alterations:1) Characteristics
Generate Characteristics with the normal 2d10 + 20 formula, except for the following characteristics:
- Toughness & Intelligence: roll 3d10, discard the lowest result, and add 20
- Fellowship: roll 3d10, discard the highest result, and add 20
Proceed with the Characteristics stage as normal from here.
Every Kin character gains the following Talents:
- Tenacious
- Void Legs (all three advances)
- Psychic Blunt
- Almost Human
They also gain unrestricted access to certain Specialisations:
| Specialisation | Skill | Notes |
|---|---|---|
| The Ancestors, The Leagues of Votann, Ironkin, The Galactic Core | - | |
| Minor Voidship | - | |
| Votannial | - | |
| Augmetics, Ironkin, industrial | Industrial may be backfilled in to become available to other species, since it seems to be a niche not filled elsewhere. |
2) Origin
Instead of the normal Origins table, roll on the following table:
| D100 result | Origin | Characteristic Bonus | Starting Equipment |
| 01 - 20 | Lunaskein | +5 PER, +5 AG/INT/WP | Mag Boots |
| 21 - 40 | Teerskein | +5 BS, +5 INT/WP/PER | Lascutter |
| 41 - 45 | Wyrdskein | +5 WP, +5 PER/TGH/INT | Votann Lodestone (Emperor's Tarot) |
| 46 - 70 | Torrskein | +5 STR, +5TGH/FEL/PER | Rebreather |
| 71 - 85 | Fyreskein | +5 FEL, +5 WP/AG/STR | Laud Hailer |
| 86 - 00 | Kronskein | +5 INT, +5 TGH/FEL/PER | Dataslate |
Otherwise, proceed with this step as normal.
3) Faction
At present, only one Faction is available, meaning Kin characters may always gain 75xp from this step.
Prospector Fleet Benefits
- You gain +5 PER and +5 to either Agility, Intelligence or Ballistic Skill
- You have 5 Advances to spend on Awareness (PER), Dexterity (AG), Discipline (WIL), Logic (INT), Navigation (INT), Tech (INT)
During character creation, you may spend no more than 2 advances on any 1 skill, or 1 advance on any one specialism
- Talent: Choose one from Demolition Specialist, Devoted Servant, Overseer, Well-Prepared.
- Influence: You gain +1 Influence with Prospects.
- Equipment: You gain a Voidsuit or armoured bodyglove & Magboots, Auspex or Vox-Caster, Grapnel Launcher or Entrenching Tool, Cutting Laser or 3x Demolition Charges, and 500 Askels. All items have the Xenotech (Kindred) & Durable equipment qualities.
4) Role
Kin characters approach their Role in much the same way as Human characters. Work with your GM to adapt or interpret Talents, Advances, and Equipment to be better Xenos-flavoured. For more guidance on Xenotech equipment, see below.
5) Equipment
You suffer a -1SL penalty to any attempt to use equipment that does not have the Xenotech (Kindred) item quality (See Almost Human), and ignore the same penalty on Xenotech (Kindred) equipment.
As a general rule, the majority of Votann technology can be adequately represented with a standard item that's been given the Xenotech (Kindred) and Durable qualities.
The rest
The following steps - Adding Detail, Bringing your Character to Life and Finishing Touches largely proceed as written, adapting for a Xenos origin as necessary. This includes Fate points.