Slûûp forever proclaims his life debt and devotion to his Emancipators, the Breakers of Chains, who freed him from his miserable life in bondage to fell powers and delivered Slûûp into his new life as a free, humble servant of Oghma, the Lord of Knowledge. Slûûp hereby vows to record the great deeds of his saviors and binds their tales forever into The Chronicles of the Former Masters.
The Story So Far
Our story began on the Triboar Trail, where a simple caravan escort for the dwarf Gundren Rockseeker turned bloody after a goblin ambush claimed the life of the strange and beloved wagon-master Gomlee Moonstagg. The hirlings Vala Silverton, Fallen Persimmon Branch, Orthanc Hellbringer, and "Rig" followed the attackers to Cragmaw Cave Hideout. There, the newly formed party rescued Sildar Hallwinter of the Lords' Alliance and uncovered the first threads of a larger conspiracy: Gundren had been captured on the orders of a shadowy figure known only as the Black Spider, who sought the long-lost Wave Echo Cave.
In Phandalin, the party found a town rotting under the control of the Redbrands, a gang of violent thugs secretly led by the disgraced wizard Iarno "Glasstaff" Albrek. Beneath Tresendar Manor they fought bugbears, skeletons, and the twisted Nothic haunting the ruins below before finally confronting Glasstaff himself. The wizard died by Orthanc's blade after attempting to bargain his way into becoming Phandalin's hidden tyrant. With the Redbrands broken and the townsfolk freed, the party became reluctant heroes.
But every victory only widened the world around them.
They hunted goblins through storm-soaked wilderness, bargained with Agatha the Banshee for forbidden knowledge, and survived starvation, wild magic, and endless rain along the Triboar Trail. At Wyvern Tor they shattered a raiding force of the Kingdom of Many-Arrows in a brutal siege that nearly killed Orthanc and revealed the quiet courage of Slûûp, the goblin slave they had freed beneath Tresendar Manor. No longer a servant, Slûûp emerged as a devoted cleric of Oghma—and one of the party’s most steadfast companions.
At Old Owl Well, the party confronted Hamund Kost, a Red Wizards of Thay excavating ancient Netherese secrets beneath the ruins. Negotiations collapsed into open war as undead swarmed the battlefield. Orthanc carved through the dead while "Rig" fought alone behind enemy lines and Slûûp desperately held the group together with divine magic. Just as defeat loomed, Vala bewitched Hamund , sending the infatuated necromancer fleeing into magical darkness while his undead army crumbled into dust.
And then came stranger things still.
Tomlin Helder, the butler of a once great house, teleported Mosely "Mo" Moonstone, Ilaverna "Verna" Isalo, Raemund Faeton, and Erynn Haldwynn to the Lost Hills, desperately searching for proof that a member of House Silverton had survived the fall of Neverwinter. Vala's survival brought joy—but also terrible revelations. "Rig" and Fallen Persi vanished without explanation. Morthos, the strange cosmic wanderer who had guided the party through the Lost Hills, disappeared just as suddenly.
When the party attempted to leave the Lost Hills, reality itself rebelled. Time twisted. Paths repeated endlessly. The land forced them through trials of grief, strength, faith, and decay while something ancient stirred beneath the illusion. They emerged victorious—but changed—and discovered days had vanished without explanation.
Returning to Phandalin, the party forged new alliances, settled old debts, and finally turned north toward Thundertree. There they battled blights, ash zombies, giant spiders, and dragon cultists amid the poisoned ruins of the dead town. Erynn Haldwynn vanished under horrifying circumstances, consumed by black glass and spirited away by forces unknown. Deeper within Thundertree, the party confronted the green dragon Venomfang. Though they failed to slay the beast outright, they wounded and drove it from its tower, earning the aid of Reidoth the druid and finally learning the location of Wave Echo Cave.
Armed with that knowledge, the party struck at Cragmaw Castle.
Within its crumbling halls they reunited with Sildar Hallwinter and "Rig", rescued Gundren Rockseeker, and slew King Grol after a savage battle that tore through the fortress room by room. But the Black Spider's influence had already reached the castle. A Drow named Vyerith revealed herself to be something far worse—a monstrous shapechanger wearing stolen flesh. Though cornered, the creature escaped into the wilds, leaving the party shaken and paranoid that anyone could be wearing a false face.
Now the party flees west through the Neverwinter Wood, hunted by the Bloodsword warband and carrying a gravely wounded Gundren Rockseeker toward Phandalin. Exhausted, starving, and battered by endless pursuit, they have survived ambushes, monsters, storms, and each other.
But the road ahead only darkens.
The Black Spider still moves unseen.
The Skin-Walker, Vyerith lurks in Neverwinter Wood.
Venomfang remembers their names.
And somewhere beneath the Sword Mountains, the Forge of Spells waits to awaken once more.
Session Summaries
Session 00: 26 Ches 1471 (Day 1)
Orthanc Hellbringer, an enormous tattooed Goliath warrior, arrives at the Wayside Inn on the Triboar Trail seeking work. Inside, he meets a lively mix of caravan guards, merchants, and staff: Backes the barkeep; Cooragh, the no-nonsense half-orc cook and smith; and Martisha Vinetalker, the refined half-moon-elf proprietor. Among the patrons are fellow guards Gomlee Moonstagg, the scarred old wagon-driver; Vala Silverton, a nervous noblewoman in outdated finery; and Paxtor, a boisterous guard with sharp canines and a heavy brogue.
Rig, a half sea-elf rogue already well acquainted with the inn staff, joins the group, and Gomlee outlines their job: escort Gundren Rockseeker’s wagon from the Wayside Inn to Phandalin for 10 gp each, warning of increased goblin activity. Conversation drifts through tales of Phandalin’s history, mining rumors, and Gomlee’s beloved mule Meilu—who later proves telepathic and fiercely protective when Paxtor drunkenly tests her patience.
During dinner, the party bonds over stew, strange table manners, and Orthanc’s bottomless appetite. Vala asks Orthanc to guard her while she performs her nightly devotions; afterward the group discusses gods, omens, and news of goblin movements east of Phandalin.
Inside, Paxtor continues drinking, irritating the staff and party alike. Vala buys Meilu a carrot in apology for Paxtor’s behavior and then, encouraged by Martisha, performs on her lap harp for tips, earning appreciative praise from the proprietor. The inn empties as travelers retire for the night.
Orthanc beds down in the stable with the animals, Gomlee drunkenly returns to sleep in the wagon, and the rest of the party finds their rooms. Vala, still wary of Paxtor, quietly warns Gomlee to protect Meilu before turning in.
The newly formed party spends their first night together at the Wayside Inn, ready to begin their escort mission at dawn.
Session 01: 27 Ches 1471 (Day 2)
On the morning of 27 Ches 1471, the party prepares to leave camp. Rig wakes early to find Gomlee already tending the wagon and Paxtor gone. Gomlee introduces her to Fallen Persimmon Branch, a Tabaxi monk who arrived overnight looking for work, and together they ensure it is travel-ready while. Vala pays Orthanc to watch over her as she prays, and the two discuss their relationships with their respective gods. Gomlee mentions Mielikki’s strong presence in his and Meilu’s lives. A scuffle breaks out when Vala tries to magically assist Rig—ending with Rig using the magical asistance she was given to flip Vala into the mud and warn her to never cast magic on Rig again.
By midday, the group encounters two dead horses blocking the Triboar Trail. Before investigating, Gomlee has an intense, almost mystical exchange with Meilu that leaves him suddenly energized. Moments later, goblins ambush him—Gomlee slays two instantly but is critically struck by arrows. Dying, he embraces his warrior’s end, asking to be buried with his gear beneath nearby trees, and urges the party to “find the map.” Orthanc and Vala lay him to rest with reverence. Vala privately reveals that Meilu foretold Gomlee’s death, though he refused to believe her. She quietly retrieves Gomlee’s journal from Meilu’s saddlebags.
Persi finds goblin tracks heading north. The party hides the wagon off the road, assisted—seemingly—by Meilu communicating with the oxen. After testing Meilu for tactical readiness (receiving a warning mule-kick), they camouflage the wagon and follow the trail. Persi easily leads them through the woods while the party avoids two goblin traps.
At dusk, they reach a large cavern entrance. Inside, they confront multiple goblins and wipe them out with brutal efficiency. Discovering captive wolves, Persi and Orthanc feed them goblin meat rather than fight, leaving the animals alive as the party pushes deeper into the unknown.
Session 02: 27-29 Ches 1471 (Days 2-4)
The party presses deeper into Cragmaw Cave, discovering a goblin barracks. Persi hides under a cot while Orthanc charges in attempting diplomacy, triggering a chaotic battle where goblins burn in blankets and are cut down. Yeemik, the goblin leader, attempts to bargain with Sildar Hallwinter’s life, but when negotiations collapse, he drops Sildar from a ledge. Persi intercepts Yeemik’s escape and kills him. The party frees Sildar, who reveals the Black Spider ordered both him and Gundren Rockseeker captured, and that Gundren’s map to Wave Echo Cave has been sent away.
Continuing their exploration, the party engages Klarg the bugbear in his den. Persi and Rig are nearly overwhelmed, but Orthanc’s rage and the group’s coordination bring Klarg and his wolf down. They recover Lionshield Coster goods and Klarg’s treasure before resting.
The next morning, they load the recovered goods and travel to Phandalin, settling at the Stonehill Inn. Over breakfast on 29 Ches, Persi steals the egg from Sildar’s meal, and Toblen Stonehill shares concerns about the Redbrands’ growing control over the town. After Toblen leaves, Trilena privately speaks with Vala, revealing that local woodcutter Thel Denrar was murdered by the Redbrands for defending his wife. Though many witnessed it, Townmaster Harbin Wester has done nothing. She asks the party to speak with Wester and help the town.
At Lionshield Coster, Linene Graywind rewards the party for returning stolen goods and mentions orc raids along the Triboar Trail. Barthen’s Provisions provides Gundren’s promised payment and further warnings about Redbrand activity.
Armed with new leads—the missing dwarves, the Black Spider, orc raiders, and the Redbrands’ brutality—the party turns its attention toward confronting the threats surrounding Phandalin.
Session 03: 29 Ches - 1 Tarsakh 1471 (Days 4-6)
The party’s investigations into Phandalin’s troubles deepen across several tense days. After donating at the Shrine of Luck, Persi meets Sister Garaele, who quietly reveals information about the increasingly violent Redbrands and their mysterious leader “Glasstaff.” Rig observes a secretive exchange between Garaele and Sildar, while Orthanc, Persi, and Vala visit Alderleaf Farm. There, young Carp describes witnessing Redbrands using a hidden entrance beneath Tresendar Manor, and Qelline requests the party check on Reidoth the missing druid in Thundertree.
That evening, the group regathers at Stonehill Inn, hears of a recent Redbrand murder, and agrees to petition Townmaster Harbin Wester. The next morning, Wester proves a fearful coward unwilling to act against the gang. Sildar meets the party privately, revealing quests offered by the Lords’ Alliance: eliminate the Redbrands, locate Cragmaw Castle, and uncover the fate of the missing wizard Iarno Albrek. He also explains the growing orc threat near Wyvern Tor.
After leaving the hall, the party is confronted by Redbrands. A quick street fight ends with four ruffians dead. Persi dumps half a corpse onto the Townmaster’s desk, causing Wester to faint, and Sildar urges discretion. Later, the party questions Grista at the Sleeping Giant tavern, learning the Redbrands hold her son hostage and gather nightly at Tresendar Manor. Hoping to ambush them, the party waits in hiding, but no ruffians return.
Persi scouts the manor alone overnight while the others rest. Before dawn, screams alert the group to the Sleeping Giant — now engulfed in flames. After helping extinguish the fire, they find a blood-streaked note politely stating that Glasstaff has taken Persi and invites the party to meet him at Tresendar Manor. The party immediately moves toward the cellar entrance beneath the ruins.
Session 04: 1 Tarsakh 1471 (Day 6)
The party begins the morning outside Tresendar Manor, where Sildar catches up to them with news: Carp Alderleaf has been tracking their movements, and a note Vala examines suggests the writer is a Waterdhavian noble—likely Iarno Albrek, whom Sildar now suspects is the mysterious “Glasstaff.” Following his advice, the party enters the Redbrand Hideout through its secret entrance.
Inside a vast cavern, they sense an unseen presence and experience sudden intrusive memories. Moving deeper, they ambush several Redbrand ruffians, triggering a fight that spills into a nearby guard barracks housing three bugbears. Rig nets a ruffian, Sildar fights with brutal precision, and Orthanc single-handedly blocks the doorway against all three bugbears until he cuts them down. With the fight won, the party discovers a new captive: Slûûp, a frail, albino goblin who was tortured by the bugbears. Eager to please, he pledges himself to the party and organizes their loot.
While exploring further, Rig and Vala again experience vivid intrusive memories—this time accompanied by telepathic communication from a mysterious “Guardian of Tresendar Manor.” Slûûp scouts ahead and identifies the entity as a Nothic, an aberrant, twisted former spellcaster. The Nothic offers help in exchange for fresh corpses, and the party throws two Redbrand bodies into its crevasse. In return, it warns them of a trap, hidden doors, and the location of Glasstaff’s workshop.
The party follows these clues, discovering a secret staircase and detecting hidden magic they cannot yet access. Returning to the workshop, they find arcane notes and a brewing potion—and a black rat that flees into the adjoining chamber. A voice beyond the door welcomes them in, signaling that Glasstaff is aware of their arrival.
Session 05: 1 Tarsakh 1471 (Day 6)
The party confronts Iarno “Glasstaff” Albrek in his quarters, where he arrogantly proposes a deal: they may take Persi and 200 gp if they allow him to continue transforming the Redbrands into his personal ruling force over Phandalin. He reveals plans to install farmer Gonth as a puppet Townmaster and reshape the town into an oligarchy under his secret control. Sildar, furious at Iarno’s betrayal of the Lords’ Alliance, insists he should be taken alive for trial but admits he might kill him in anger, leaving the decision to the party.
Rig pretends to accept the deal and ambushes him. Iarno turns invisible to escape but runs directly into Orthanc, who severs his arm and kills him. Vala claims his abjuration-charged Glass Staff. The party presses deeper into the hideout, fighting animated skeletons in a crypt and rescuing several prisoners—including Persi, still unconscious despite being physically unharmed.
After surviving a pit trap and recovering potions from Iarno’s belongings, the party discovers a Nothic stalking the prison room. The creature admits to feeding on the captives’ fear and targets the children. Young Gristar bravely charges it but is nearly killed by its Rotting Gaze. The party surrounds and slays the Nothic together. Rig heals Gristar, though not without berating the townsfolk for their helplessness while Orthanc defends their trauma.
The party gathers loot with Slûûp’s help, including rare alchemical reagents, gems, scrolls, and a half-finished invisibility potion. Vala also secures Urmon’s Journal and disturbing correspondence between Iarno and the mysterious “Black Spider.” Sildar escorts the freed captives safely back to Phandalin while the party settles in for a well-earned long rest.
Session 06: 1-5 Tarsakh 1471 (Days 6-10)
After defeating Iarno “Glasstaff” Albrek and clearing out the Redbrand Hideout, the party rests, gathers two invisibility potions, and returns triumphantly to Phandalin. The townsfolk hail them as heroes, the rescued captives are safe, and Toblen Stonehill offers them free lifelong lodging. Sildar, however, expresses discomfort that Iarno was killed rather than captured, but still pays the party for their work and urges them to follow up with Sister Garaele about Harper business.
At the Shrine of Luck, Sister Garaele tasks the party with negotiating with the sentient banshee Agatha to learn the fate of Bowgentle’s Spellbook. She warns them to avoid the ruined town of Conyberry and offers the use of Harper caches as payment. She also attempts (unsuccessfully) to cure or awaken the mysteriously unconscious Persi, who is later revealed to be poisoned by Drow toxins.
At the Miner’s Exchange, Halia Thornton eagerly buys Iarno’s Redbrand correspondence for 100 gp and flirts her way through negotiations with Rig. She hints that a goblin once kept by the Redbrands might know the location of Cragmaw Castle. The party realizes this refers to Slûûp.
Next, Daran Edermath approaches, thanking them and passing along a quest from the Order of the Gauntlet: investigate necromantic disturbances at the Old Owl Well. He marks their map and warns of dangers along the Lost Hills.
The party trains in town for several days, levels up, and continues to perform “The Ballad of Tresendar Manor,” building their fame. Qelline Alderleaf confirms Persi’s condition is due to potent Drow poison. Once preparations are complete, the party buys a cart, loads Persi and Slûûp, summons Vala’s tressym familiar Miss Tra, and sets off east toward Conyberry to seek Agatha.
On the road, they survive an owlbear attack thanks to Rig’s distractions, Meilu’s bravery, and Vala’s Dissonant Whispers. They find a secure campsite, set magical alarms, and settle in for the night as their journey truly begins.
Session 07: 6-9 Tarsakh 1471 (Days 10-14)
Traveling along the rain-soaked Triboar Trail, the Party pushes onward despite worsening weather and dwindling supplies. Orthanc’s druidcraft “forecast” proves redundant as heavy rain already drenches the camp, slowing their wagon to half-speed. During travel, Rig scouts ahead and spots movement—prompting an attack from giant insects. The Party fends them off, rescuing Rig from a grapple and tending to Meilu, who suffers acid burns. The group presses on and later locates a sheltered campsite with Miss Tra’s help.
Working together, they build a makeshift lean-to and Ritual Alarm, gather water, and rest. Rig carves an anatomically accurate heart into the cart, gaining inspiration. However, rations run dangerously low, creating tension and urgency about finding food.
The next day’s worsening downpour keeps them in camp. Vala cleverly constructs a large water-collection system, securing ample water, while Rig and Orthanc attempt to hunt. Orthanc fails, but Rig brings back three small-game rations. Still, the Party remains close to starvation. Around the campfire, Orthanc casually mentions eating goblins, unsettling Slûûp. Vala prays, and Rig calls upon Tymora for better weather.
The rain finally ends on the morning of the 8th—only to reveal an eerie, magical Purple Haze. Vala recognizes it as a harmless wild-magic illusion, though Rig distrusts both the fog and Vala, covering her face as they travel.
Reaching a crossroads, the group investigates routes toward Conyberry and Agatha’s Lair. Vala struggles with unexpected filth—secretly caused by Rig muddying her boots nightly—gaining stress. They venture north into Neverwinter Wood and locate Agatha’s decrepit cottage. Inside, they parley with the vain, fickle banshee, ultimately honoring their Harper mission and trading her silver comb for the long-lost location of Bowgentle’s Spellbook, now in the hands of an Iriaebor archmage named Tsernoth.
The Party safely camps at the lair, successfully stretches rations, and Orthanc hunts a deer, replenishing their stores.
The next day dawns fair. Unsure of their next objective, they let Meilu choose—she turns west, guiding them back toward Phandalin and the edge of the Lost Hills.
Session 08: 10 Tarsakh 1471 (Day 15)
On 10 Tarsakh, the party awakens to chaos: Orthanc is mysteriously asleep beside the cart and cannot be roused, while Persi wakes suddenly and convinces the ever-trusting Slûûp that he is the “head master” of the group. With Orthanc unconscious and weighing 700 lbs, the party struggles to load him into the cart until Rig recalls basic engineering and leads them in using a simple lever—finally succeeding with Meilu’s help.
As they prepare to travel, a strange figure approaches with hands raised, flashing arcane sparks. Rig nearly attacks him, but Vala deciphers the sparks as Silent Common. After a tense introduction—and Persi’s repeated pranks—the party meets Morthos, an unusual obsidian-skinned tiefling who claims to be a guide seeking “comrades.” His trustworthiness is tested through Meilu, who accepts a carrot from him, granting him the party’s tentative approval.
The group follows Morthos into the confusing terrain of the Lost Hills. Though he quickly becomes lost, he insists on “reading the cosmos,” while Persi continues to torment Rig with subtle spellcraft. Vala attempts aerial scouting through Miss Tra but finds the magically obscured landscape difficult to read. Eventually, after hours of meandering, Morthos finds the path again, though progress for the day is slowed.
Rig later spots a group following them at a distance. The party makes camp, setting traps and alarms; Rig establishes a decoy fire and consults a mysterious two-faced coin depicting Tymora and Beshaba, hoping to invoke luck.
During the night, while the others sleep, Persi spots goblins and wolves approaching. Their release of wolves triggers Vala’s Alarm spell, and the party swiftly dispatches the ambushers. The night ends safely, and the group completes their long rest.
Session 09: 11-13 Tarsakh 1471 (Days 16-18)
Travel through the Lost Hills turns harsh as the party awakens during heavy rain to find Morthos mysteriously gone, leaving only a disappearing message. Orthanc wakes from an otherworldly sleep, and the group—low on food—presses on through worsening weather. A thunderstorm rolls in, limiting visibility, just before an ogre and several stirges ambush them. The battle is brutal and chaotic in the mud; Meilu is badly blood-drained, Rig finishes the ogre but struggles to recover her weapons, and Orthanc harvests ogre meat for scarce rations. The party continues onward in the storm.
That evening they fail to establish a campsite and, while searching for better ground, Rig is nearly struck by lightning, forcing them to make a hasty, inadequate camp. By morning (12 Tarsakh), all awaken exhausted. Still battered by relentless rain, they remain in camp, managing only minimal shelter and going hungry. Weather finally improves by evening.
On 13 Tarsakh they resume travel under clearer skies but remain heavily exhausted. They soon spot smoke and smell a powerful stench of rot near the ruined fortifications of the Old Owl Well. Detecting strong necromantic magic, they approach and are confronted by a dozen zombies—halted only by a commanding voice. The speaker reveals himself as Hamund Kost, a tattooed necromancer excavating the site, who invites them to parlay but refuses to leave the ruins.
Kost, intent on his archaeological work, is irritated by their presence but offers a deal: if the party eliminates the orcs at Wyvern Tor—who have been scouting him—and brings back their banner, he will pay 200 gp and they must leave him in peace afterward. Kost also offers trade and magical aid, including help with their exhaustion, though Persi declines.
The party accepts the job and departs toward Wyvern Tor.
Session 10: 14 Tarsakh 1471 (Day 19)
Following Hamund Kost’s map, the party tracks an orc raiding band to Wyvern Tor, discovering signs of a fortified encampment hidden among cliffs and a cave complex. Attempts at parley with Brughor Axe-Biter, a heavily scarred champion of the Kingdom of Many Arrows, quickly devolve into hostility when the party offers insufficient tribute and challenges his authority.
Combat erupts as the orcs spring an ambush. Persimmon steals and uses a Potion of Invisibility to scale the cliff face, uncovering a concealed archer blind and killing an orc scout. A raging ogre named Gorg smashes through the cave entrance, hurling a tree that gravely injures Orthanc. Despite being battered by Gorg and shield-wall formations of orc blitzers, Orthanc fights on through sheer rage.
The battle turns chaotic: Rig assassinates key orc fighters, Vala supports from cover with magic and inspiration, and Persimmon devastates clustered enemies with acid-infused martial strikes—melting several orcs outright. Orthanc is finally knocked unconscious when Gorg shatters his vertebrae, but Meilu the mule charges into battle, stomping orcs to death as Slûûp secretly channels divine magic to revive Orthanc.
With renewed strength, the party overwhelms the remaining foes. Orthanc brutally kills Gorg, and Vala finishes Brughor with a devastating Chromatic Orb. The orc raiding band is destroyed, earning each party member 325 XP.
Exploring the caves, the party uncovers the spoils of many raids, dangerous traps, and grim trophies. Behind a hidden stone wall, they find the preserved bodies of a griffon and a gnome of the Waterdeep Griffon Cavalry, hinting at a tragic past. Among the relics recovered are a worn Griffon Cavalry crest, fine perfumes, coin, and a finely crafted gnome-sized short sword—clearly of noble origin.
The party, seeing it's size and knowing Rig would not touch anything magical, they gave it to Sluup to defend himself on the road.
Session 11: 15-18 Tarsakh 1471 (Days 20-23)
After clearing the Many-Arrows hideout at Wyvern Tor, the party rests while Orthanc butchers the ogre Gorg into questionably edible rations. Heavy rain the next morning convinces them to remain at camp. Rig treats Orthanc’s fractured vertebrae and prepares remedies for Persi’s severe case of Gruumsh’s Revenge, while also secretly tagging the best stolen furniture for later “relocation.” Slûûp continues caring for Persi, explaining the illness is miserable but non-lethal.
In a major emotional moment, Slûûp—who rejects the idea of being paid because he still thinks of himself as a slave—learns from the party that he has been free since they rescued him. Vala formally offers him freedom and wages, transforming his posture and confidence. Slûûp reveals he has secretly trained as a cleric of Oghma, showing his holy symbol and demonstrating spells. Using Identify, he reveals the history and power of the magical short sword Silverwing’s Talon, who it turns out was commisioned by Sildar for his then squire; Orda Griggs who Rig and Vala had found dead with a silver griffon at his side.
The group spends another day resting. Slûûp observes a meteor shower and explains the strange frequency of falling star-metal in the nearby hills—knowledge that impresses and unsettles the party. They break camp on the 18th and travel toward Old Owl Well, foraging successfully and making camp just an hour from Hamund Kost. Orthanc attempts to cook ogre meat (with foul results), Vala plays harp for Orthanc, and the party rests.
On the morning of the 19th, they approach Old Owl Well and find undead wandering the grounds. A tense debate follows: Vala and Rig want Hamund dead due to his Thayan ties, while Orthanc is indifferent and Slûûp notes the oddity of a Red Wizard working here. Rig goes invisible and sneaks ahead, but Hamund reveals he has been scrying them and demands the entire party present themselves as negotiations begin.
Session 12 Part I: 19-20 Tarsakh 1471 (Days 24-25)
At Old Owl Well, Hamund Kost insists the entire party—including the invisible Rig—show themselves for a “civil” parlay, backed by a hostile army of undead. Attempts at deception fail, and when Rig is discovered, Kost ends negotiations. Battle erupts.
Combat breaks out across the ruins. Rig becomes trapped between Kost’s tent and crumbling walls as skeletons and zombies swarm her. Orthanc invokes his giant-kin rage, growing to ten feet tall and cleaving through undead, while Vala follows his strikes with burning Red Chromatic Orbs that melt entire clusters of zombies. Hamund weakens Orthanc with a Ray of Enfeeblement and later poisons him, but Slûûp bravely slips through the fray to repeatedly restore Orthanc, remove his injuries, and bolster the party with divine magic.
Despite wave after wave of undead—rotting zombies, decrepit skeletons, and zombie orcs—pressing in, Rig fights on. Unsure of her companion's survival, Vala pulls a Scroll of Charm Person from her pack. She invokes the spell, and a soft pink aura coils around Hamund.
Charmed, Hamund abruptly shifts from hostility to wounded affection, insisting Vala would never deceive him and that the real problem is her “dangerous friends.” He speaks over the battle to impress her with his magical prowess, ultimately summoning a 30-foot sphere of magical darkness around himself. Moments later, the fighting stops; the undead collapse as their animating force is withdrawn. Hamund has fled. The party earns 100 XP.
After the battle, the group investigates Kost’s camp, uncovering Thayan research notes, alchemical ingredients, a Netherese Floor Tile, and a Netherese Ring of Protection (+1) that Vala begins attuning to. They secure the well, consecrate the undead remains, sabotage the dig site, and rest in Kost’s luxurious bed. On 20 Tarsakh, they awaken well-rested, Orthanc’s injury finally healed.
Session 12 Part II: 20 Tarsakh 1471 (Day 25)
Mosely “Mo” Moonstone, Erynn Haldwynn, Verna, and Raemund Faeton meet a distressed Tomlin Helder at an inn in Neverwinter. Tomlin, an elderly former servant of both the Silverton and Everfall noble families, believes Lady Vala Silverton may still be alive despite supposedly perishing in Neverwinter during the Ruining. He hires the group as escorts and investigators, offering 50 GP each to help him uncover who recently reopened a secret door in Everfall Manor. Using a spell scroll and a pocket watch engraved with the image of a young blonde noblewoman, Tomlin teleports the party to the Lost Hills.
They arrive near Old Owl Well and discover a massive pyre containing 40–60 burned corpses—clear evidence of a recent battle. As Tomlin searches the remains, distant voices catch their attention. Tomlin sprints toward them and is unexpectedly reunited with Vala, who embraces him joyfully and recounts how she survived. He introduces Vala as the former High Oracle of Neverwinter, granddaughter and protégé of Edda Everfall, who served generations of Alagondar kings.
Vala introduces her own traveling companions: Orthanc, a goliath barbarian; Meilu, a mysterious mule; and Slûûp, a pious and unusually literate goblin. When Vala looks for the rest of her party, Slûûp reveals that Rig and Persi have vanished under mysterious circumstances—just as Morthos disappeared a week earlier.
Vala and Orthanc intend to return to Phandalin to claim bounties and invite the group to accompany them, promising additional payment from the Silverton estate. The two groups join forces. However, with signs of a Thayan necromancer, unexplained disappearances, and the stench of a zombie bonfire lingering in the air, the now-combined party decides to leave immediately, heading east toward the Triboar Trail.
Session 13: 20-23 Tarsakh, 1471 (Days 25-28)
After a long day of travel through the Lost Hills, the party makes camp and spends the evening strengthening bonds and clarifying their purpose. Around the fire, they recount past victories and unresolved threads: rewards owed in Phandalin, the escaped necromancer Hamun Kost, the missing Gundren Rockseeker, and the shadowy drow known as the Black Spider. Personal beliefs and tensions emerge—Verna’s brutal pragmatism, Erynn’s carefully veiled past and uncanny blade, and hints of powerful magic among the group. The night is broken by a sudden gnoll ambush, but the party reacts swiftly, destroying the raiders in a coordinated and brutal fight.
The following day, as the party attempts to leave the Lost Hills, they become trapped in a vast illusion. Paths repeat endlessly, the sun behaves unnaturally, and magic saturates the landscape. A satyr named Sappho offers a way out in exchange for something “precious,” but his unsettling bargains are refused. Guided by instinct, magic, and Meilu’s unexpected counsel, the party presses forward toward a weakening of the illusion rather than retreating.
The illusion manifests as a series of trials. First, the party encounters a golden falcon of Lathander, paralyzed by grief over the loss of its god. Raemund’s faith cannot move it, but Erynn’s raw empathy and shared sorrow convince the falcon to stand aside. Next, a stone giant blocks the path, testing Orthanc’s resolve. By meeting strength with strength and shattering the giant’s club, Orthanc earns recognition as true giant-kin and passage forward.
The final trial turns deadly when the hills themselves reveal a gibbering mouther, a harbinger of the long-banished god Moander. Through fire, faith, and coordinated attacks, the party destroys the creature, shattering the illusion at last. They emerge onto the Triboar Trail—victorious, shaken, and unaware that two days have vanished during their escape from the Lost Hills.
Session 14: 23-26 Tarsakh, 1471 (28-31)
The party emerges from the Lost Hills after completing the Trial, passing through an unseen arcane barrier. Though two days have elapsed, they suffer no hunger or fatigue, and their injuries are revealed to have been illusions. The land itself has changed—what was once early spring is now lush and blooming. The Trial appears to have taken a heavy toll on Erynn, who remains withdrawn and contemplative. Vala honors Tomlin’s agreement by paying Mo, Verna, Erynn, and Raemund 50 gp each.
Traveling west along the Triboar Trail, the party discovers a pile of slain goblins and wolves near Neverwinter Wood, likely killed by caravan guards. After making camp in heavy rain, they collect water and rest before pushing on toward Phandalin. Along the way, Vala gently informs Slûûp that Silverwing’s Talon must be returned to its rightful owners; though saddened, he accepts the loss with grace.
At a crossroads, the party encounters a magical floral shrine to Waukeen blessing the road, then arrives in Phandalin and settles into the Stonehill Inn. They reconnect with locals, including Toblin Stonehill and Carp Alderleaf, who delivers a sealed letter from Halia Thornton requesting a private meeting. At the Miner’s Exchange, Halia pays the party 200 gp for the location of the Many-Arrows hideout and agrees to transport the fallen Orda and Silverwing to Waterdeep with honor. She also warns that splinter factions of the Kingdom of Many-Arrows may be acting independently.
At Townmaster’s Hall, Harbin Wester attempts to evade payment and push a dubious “investment,” but the party forces him to pay the agreed reward. The following day, they meet Sildar Hallwinter, who provides updates on regional politics and trade, and is deeply moved when Vala shares the fate of Orda and Silverwing. Sildar insists Silverwing’s Talon rightfully belongs to Slûûp.
The party also visits Sister Garaele, who rewards them for their aid and grants Vala a Harper pin, and Daran Edermath, who promises to alert the Order of the Gauntlet about Thayan activity. After several days of rest and resupply, the party prepares for their next journey—to Thundertree.
Session 15: 27-Tarsakh - Greengrass, 1471 (32-36)
Orthanc, ashamed of his inability to cook for the party, elects to remain in Phandalin to train under Toblen Stonehill, leaving the others to press north toward Thundertree without him. Under harsh winds, fog, snow, and freezing rain, the party pushes along the Triboar Trail and High Road, surviving on sparse foraging and Mo’s Goodberries as supplies dwindle.
Early travel is marked by an ambush turned against its attackers: Verna spots goblins lying in wait, and the party cleverly counters. Vala’s volatile magic and Verna’s alchemical arrow incinerate enemies, while Mo—transformed into a dire wolf—scatters the rest. The skirmish is swift and decisive.
The journey grows darker. In worsening winter conditions, they discover a shallow grave beside the road—two frozen caravanners reaching toward an empty chest. The mystery lingers unresolved. Soon after, Vala and Mo uncover a third man, half-buried in snow and begging for death. At his insistence, Mo ends his suffering. Vala performs solemn rites to Kelemvor, marking the moment as a grim omen on the road to Thundertree.
Exhaustion sets in after a miserable night in snow and fog. Vala completes her attunement to a Netherese Ring of Protection, unsettled by the alien magic within. Mo’s druidcraft foretells strange weather ahead—“Purple Haze”—which soon manifests as an arcane fog blanketing the land.
On Greengrass, the party reaches the ruined town of Thundertree. They locate Reidoth the druid, who reveals the region is corrupted by necromantic energies leaking from a Thayan Dread Ring. Blights infest the ruins, a young green dragon lairs in the old tower, and dragon cultists prowl the streets. Reidoth offers knowledge of Wave Echo Cave in exchange for removing these threats.
Venturing into town, the party’s stealth falters—and corrupted plant monsters surge from the ruins. Fire and steel answer in kind as battle erupts among burning cottages and grasping vines.
Thundertree has teeth—and it has drawn blood.
Session 16: Greengrass - 1 Mirtul 1471 (Days 36-37)
In Thundertree, the session opens with a shocking event: Erynn’s body begins transforming into black glass, seemingly triggered by her mysterious blade. After briefly speaking to an unseen entity, she is fully encased, shatters, and vanishes—apparently not for the first time. The party processes her disappearance while regrouping, looting nearby ruins, and reuniting with Orthanc, who tracked them down after a troubling vision.
Continuing their exploration, the party battles ash zombies in an abandoned tavern, discovering they are highly vulnerable to radiant damage. After clearing the building, they skirt the dangerous central tower and encounter more plant-based threats—twig blights, needle blights, and a razorvine. Despite taking some damage, they dispatch the creatures efficiently through coordinated attacks and radiant magic, then take a short rest.
Further scouting leads them to additional ruined structures, including a smithy and a fortified house occupied by cultists of the Dragon. Through deception and distraction, the party engages the cultists in conversation while Mo wild shapes into a rat to infiltrate via the chimney. Though his entry is clumsy, it sets up an ambush: Mo transforms into a bear inside while the rest of the party breaches the building.
Combat is swift and brutal. Orthanc smashes through the barricaded door, crushing one cultist instantly, while the rest are overwhelmed by the party’s combined assault. One cultist flees, but the others—including their leader—are killed.
After securing the building, the party gathers supplies, including diamonds likely meant as offerings to the nearby green dragon. They fortify the structure, set magical alarms, repair gear, and take a long rest, preparing for their next move in the increasingly dangerous ruins of Thundertree.
Session 17: 1 - 2 Mirtul, 1471 (Days 37-38)
On their second day in Thundertree, the party resumes exploration before confronting the green dragon. Early on, they battle giant spiders and a swarm, freeing Raemund from repeated restraints and ultimately slaying the creatures. They loot a cocooned elf corpse, gaining gold, a potion, and armor that Verna immediately claims.
After confirming Reidoth is away, the party regroups and plans their approach to the dragon. Vala shares extensive knowledge: green dragons are manipulative, prideful, and unlikely to abandon a lair without incentive. The group considers deception—posing as cultists or Thayans—and establishes a signal for combat if negotiations fail.
Continuing reconnaissance, they clear more blights and ash zombies in quick, coordinated fights, relying heavily on radiant damage. They also recover a valuable emerald necklace belonging to a woman in Phandalin, tying back to earlier quests.
Verna scouts the dragon’s tower, noting its structure: intact walls, partial roof collapse, narrow openings, and signs that spiders once nested there before being wiped out—likely by the dragon. This informs their tactical debate. While luring the dragon outside is considered, the party ultimately decides entering the lair may be safer than facing a flying enemy in open terrain.
A plan forms: Vala and Raemund will approach as negotiators (with Vala disguised as a dragon cultist and Raemund disguised as a Thayan), while Mosley infiltrates as Rae's rat familiar. Verna will remain hidden at range, and Orthanc will be ready to strike. The group fortifies their position, rests, and prepares supplies.
By the next day, after weathering heavy rain, they finalize disguises—shaving Raemund’s head and marking him with convincing Thayan tattoos. With roles assigned and tension high, the party sets out toward the dragon’s tower, ready to attempt a dangerous deception or face a deadly confrontation.
Session 18: 2 Mirtul, 1471 (Day 38)
The party executes their plan to confront the green dragon, Ventashlymthor, at the tower in Thundertree. Disguised as a Thayan and a dragon cultist, Raemund and Vala attempt to parlay while Mosley hides as a rat familiar and Verna takes a distant sniper position. However, the dragon quickly sees through their deception. When negotiations fail, Raemund gives the signal—“Egg”—and Vala opens combat with a Fireball.
The fight is brutal and chaotic. The dragon’s poisonous breath nearly kills Raemund instantly, but Vala revives him as Mosley transforms into a massive bear beneath the dragon, knocking it prone and drawing its focus. The party coordinates effectively: Verna lands repeated ranged sneak attacks, Raemund and Vala deal heavy magical damage, and Orthanc engages in close combat. Despite the dragon’s attempts to flee and briefly reconsider negotiation, the party presses the attack. Though they nearly kill it, Ventashlymthor ultimately escapes through the tower’s roof, vowing revenge.
After the battle, the party loots the dragon’s hoard, recovering gold, silver, goblets, and spell scrolls. They also discover a cursed-looking dwarven axe named “Hew,” radiating dark enchantment.
Returning to Reidoth, they report their success in driving off the dragon and clearing Thundertree of threats. Reidoth identifies Hew as a malevolent duergar weapon that drains life from plants and carries a long, destructive history. At the party’s urging, he performs a cleansing ritual, transforming the axe into a druidic staff named “Grew,” imbued with renewed, natural magic. He gifts it to Mosley and inducts him into the Emerald Enclave.
With Thundertree largely pacified, Reidoth rewards the party by marking the location of Wave Echo Cave on their map, setting the stage for their next major objective.
Session 19: Mirtul 2 - Mirtul 5 ,1471 (Day 38-41)
The party, fresh from their time in Thundertree, sets their sights on Cragmaw Castle and the rescue of Gundren Rockseeker. After a night’s rest, they reunite with Meilu and make preparations to travel south along the edge of Neverwinter Wood. Before departing, Vala encodes their plans and the location of Cragmaw Castle into a fragile strand of memory and sends it by summoned falcon to Sildar, Raemund attaching his Lords Alliance Pin. The two pray that it reaches him safely.
Along the road, they encounter Stanton, a starving survivor of Thundertree who has spent decades struggling alone in the forest. Despite aid from the party, he chooses to remain, clinging to hope of finding lost loved ones.
The journey continues with environmental challenges and light combat. Verna and Mosley efficiently dispatch a group of Ash Zombies emerging from the forest. Meanwhile, Rae continues to suffer lingering effects of chlorine inhalation from their fight with the dragon. During camp, Mosley deepens his connection to a transformed magical item (Grew), while he and Vala begin unraveling a mysterious, ancient musical fragment.
At last, they reach Neverwinter Wood. After hiding their cart, they press into the fog-choked forest. The path proves treacherous, but they press on and soon find Cragmaw Castle.
Through careful scouting, Mosley and Verna uncover hidden entrances, guarded spaces, and signs of something dangerous within. The party regroups, plans forming, and prepares to strike.
Session 20: Mirtul 5 ,1471 (Day 41)
The party infiltrates Cragmaw Castle through a hidden northern entrance discovered during Mo’s scouting. Using Pass Without a Trace and Rae’s Silence spell, they ambush a group of hobgoblins, though the assault quickly escalates when King Grol’s dire wolf, Snarl, attacks. Rae’s radiant magic devastates the goblins while Mo and the others hold the line.
Vala attempts diplomacy with King Grol regarding Gundren Rockseeker, but Grol reveals himself as grotesque, violent, and predatory. Combat erupts throughout the castle as Rig and Sildar arrive through a southern postern door, reuniting with the party mid-battle. Orthanc also returns unexpectedly, joining the chaos.
Verna discovers Gundren imprisoned alongside a mysterious female drow named Vyerith. Vala rushes to protect Gundren while Vyerith displays unnatural strength and terrifying psychic abilities, badly injuring Vala and frightening Verna. Meanwhile, Rig brutally incapacitates King Grol, eventually pinning and killing him with her stilettos while Mo tears out the bugbear king’s throat in his bear form.
As the fight turns against her, Vyerith reveals herself to be some kind of horrifying skin-walker creature. Her body collapses and reshapes into a goblin form before she escapes through a hidden tunnel, leaving the party shaken and deeply unsettled. Elsewhere in the castle, the party battles a Grick, goblin bodyguards, a goblin witch doctor, and swarms of venomous “Skitterlings.”
After the fighting, Rig and Vala stabilize Gundren, who speaks to Sildar, confirming Wave Echo Cave remains the ultimate goal. The party also encounters the wounded owlbear from the Triboar Trail and, instead of killing it, heals and safely contains it. The session ends with Gundren rescued, King Grol dead, and the terrifying mystery of Vyerith unresolved.
By session’s end, Cragmaw Castle lies bloodied but not broken: King Grol is dead, but his minions may yet live. Gundren has been rescued, but no one is safe, because somewhere beyond the ruined walls, the thing that wore Vyerith’s face has slipped back into the dark.
Session 21: Mirtul 5 ,1471 (Day 41)
After securing Gundren in the barracks of Cragmaw Castle, the party split to clear the remaining rooms. Verna, Rig, Rae, and Bear Mo stormed a hobgoblin barracks while Vala stayed behind to guard Gundren alongside Sildar and Orthanc. The fighting quickly spiraled into chaos as goblins, traps, and a sneaky assassin wielding magical darkness turned the cramped hallways into a slaughterhouse.
Rig relentlessly hunted the assassin through the dark while Verna carved through goblins with clinical efficiency. Vala enthusiastically kept a running tally of enemies Orthanc “cleaved in twain,” dutifully recording his kills in her journal as he shouted “hotdog” or “hamburger” depending on the direction of the split. After they were found in the Barracks, Sildar and Orthanc charged into battle while Vala stayed to protect Gundren. The fight led the pair to a banquet hall filled with goblins led by an absurdly fat goblin chef who threatened to turn them into stew.
The battle took a painful turn when the goblin chef nearly killed Miss Tra, Vala’s tressym familiar. Vala tearfully dismissed her back to the Beastwilds to recover, revealing to Sildar that Miss Tra had once been her childhood pet before dying when she was still a girl.
After the fighting ended, the party released the imprisoned owlbear, searched the castle, and uncovered Gundren’s map to Wave Echo Cave. They also discussed Rig’s mysterious disappearance; while only seventeen days had passed for the others, Rig insisted that couldn’t be true and refused to speak of it further, insisting that she had descended the well with Persi, who had not returned.
The night’s biggest discovery came when Rig and Verna recovered Sildar’s ancestral blade, Winter’s Oath. After reclaiming it, Sildar demonstrated its power by driving the massive longsword a full foot into solid stone with ease, leaving the party stunned and Vala swooning.
Before the group could settle for the night, another goblin warband arrived at Cragmaw Castle. As the enemy closed in, Rig dragged the corpse of the hobgoblin who had threatened Vala all the way to the front gate as a final act of defiance. Vala joined her there without hesitation, standing beside Rig while the approaching warband gathered outside the castle walls. When it became clear they were about to be overrun, Orthanc scooped both women up and fled into the woods. Rig wriggled in his grasp until Orthanc accidentally knocked her unconscious in his haste to escape.
Session 22: Mirtul 5 ,1471 (Day 41)
After fleeing Cragmaw Castle ahead of the advancing Bloodsword warband, the exhausted party plunged into the foggy Neverwinter Woods with Orthanc hauling both Gundren and the unconscious Rig over his shoulders alongside an absurd amount of stolen gear. Vala remained deeply worried that the escaped doppelganger might infiltrate Phandalin and devised a plan with Mo to track it using Vyerith’s ceremonial dagger and Locate Object if it came close enough.
As the party struggled through the forest, Mo used Speak with Plants to get directions from the local flora, eventually navigating west by interpreting a tree’s comments about moss growth. In return, he magically nourished the exhausted plants, which thickened the undergrowth behind the party to hinder pursuit. Verna and Vala set traps and caltrops while the group staged a brief ambush against pursuing wolves, successfully slowing the Bloodsword scouts before fleeing again.
The retreat only worsened. The party, starving and exhausted, stumbled into pits, ash zombies, and giant spiderwebs while the pursuit closed in behind them. Verna repeatedly suggested increasingly suicidal distraction plans, which alarmed Vala but seemed entirely sincere.
Eventually the group reached an open muddy field and prepared for a desperate nighttime stand. Orthanc acted as obvious bait while the others hid along the treeline. A brutal battle followed against goblins, hobgoblins, wolves, dire wolves, and an ogre conscript. Verna’s deadly accuracy repeatedly turned the tide from her perch in the trees, while Mo transformed into a dire wolf and accidentally befriended one of the enemy wolves, now affectionately dubbed “Baby Wolf Friend.”
Sildar proved terrifying in combat with Winter’s Oath, skewering enemies straight through and earning a new “kebab” tally in Vala’s journal alongside Orthanc’s “hotdog” and “hamburger” kill counts. By the battle’s end, the battered party had survived yet another ambush and finally put distance between themselves and Cragmaw Castle. Their immediate goal became clear: return to Phandalin alive so Gundren could receive proper medical treatment before making the journey to Wave Echo Cave, where Gundren’s brothers—and the growing threat of the Black Spider—still awaited them.