Urban Mystery Adventure for Characters Level 3–5
Setting: Lygos
Themes: Hidden evil, misplaced trust, exploitation beneath charity
Adventure Summary
Children have begun disappearing across Lygos. What starts as a simple missing-child investigation leads the characters through rumors, false accusations, and civic bureaucracy before revealing a horrifying truth: the kindly caretaker of Sunnyside Orphanage is a Green Hag abducting children for infernal experimentation.
The adventure emphasizes investigation, social roleplay, and moral tension, culminating in a single dangerous dungeon confrontation.
Key NPCs
Villain
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Amber Keen – Green Hag disguised as a humane orphanage matron
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Goal: Bind fiendish spirits to mortal bodies to create controllable soldiers
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Bors – Orc bodyguard under illusion (Harpy's Claw Charm)
Allies & Witnesses
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Helene Youngantler – Distraught mother; quest giver
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Barkley – Loyal hound; senses evil, can guide PCs
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Jovie Sunblessed – Fruit vendor; last employer of Picklebreath
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Mona Gleti –Fire Genasi lighthouse keeper; red herring but critical ally
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Picklebreath– Missing child; secretly an Air Genasi
Quest Hook
A notice on the Jobs Board offers 200 gp for the safe return of a missing street child known only as Picklebreath. The posting leads to Helene Youngantler, whose children befriended the girl.
Act I: The Youngantler Home
Helene explains that Picklebreath:
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Is a scrawny white-haired street orphan with no surname
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Regularly visited for cookies
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Vanished several weeks ago
Leads Provided
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Courthouse – City Watch would bring a homeless child there
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Lighthouse – Picklebreath mentioned visiting Mona Gleti (rumored “witch”)
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Grand Bazaar – Picklebreath sold pickles for Jovie Sunblessed
Helene offers:
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200 gp on success
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Fresh cookies
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Barkley, her dog (optional; can track to Jovie’s stand)
Act II: The Grand Bazaar
Jovie Sunblessed, an energetic fruit seller, confirms:
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Picklebreath worked for him regularly
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She could lift a heavy pickle barrel with ease (Genasi clue)
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She vanished weeks ago
Important Clue
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Picklebreath mentioned being followed by a tall, gaunt man in a black cloak (Bors)
Additional Information
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Other vendors vaguely recall the cloaked man
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Picklebreath occasionally pickpocketed
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Jovie fears the City Watch would send her to an orphanage
Suggested Next Step: Courthouse
Act III: The Courthouse (Red Herring)
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Silas Greybrow, court reporter: no record of Picklebreath
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Willow Dawntalon, chief prosecutor:
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No missing child case
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Mentions rumors that Sunnyside Orphanage sells “exotic” orphans
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Investigation found no evidence
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Offers prosecution if PCs uncover proof
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This rumor is false, but it points the PCs in the right direction.
Act IV: The Lighthouse
Mona Gleti refuses entry unless Picklebreath is named.
Once convinced of the party’s sincerity:
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Reveals she is a Fire Genasi, not a witch
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Recognized Picklebreath as an Air Genasi
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Has been secretly mentoring her
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Believes Picklebreath was targeted for her heritage
Mona urges the party to act quickly.
Act V: Sunnyside Orphanage
First Impressions
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New building, clean, cheerful
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Children appear well-fed and safe
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Gated grounds, playground visible
Staff
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Bors answers the door; curt and dismissive
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Amber Keen is polite, protective, emotionally cold
Magical Clues
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Illusion on Bors (spell effect)
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Illusion on Amber (innate, not a spell)
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Removes Bors’ disguise
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Does not affect Amber
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Talking to the Children
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In Amber or Bors’ presence: scripted, polite responses
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Alone: fearful hints
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Amber is “secretly mean”
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Naughty children go to “the dark place”
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No signs of neglect or abuse are visible.
Escalation
If PCs delay:
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Saffy, a blue dragonborn child, disappears
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Amber claims she “ran away” (windows are bricked shut)
Amber’s Room
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Locked
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Animated Rug of Smothering (owlbear rug) attacks intruders
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Ledger shows no illegal adoption or fraud
Act VI: The Hag’s Lair
Access: Trapdoor in the kitchen → basement laboratory
Main Chamber
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Picklebreath, unconscious and restrained
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Dried blood, infernal symbols
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Second table holds Saffy if already taken
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Shallow ritual pool (portal)
Infernal Portal
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One-way gate to Avernus
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Allows fiends into the Material Plane
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Anything entering the pool is incinerated
Closing the Portal (Ritual)
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Requires level 3 spell slot
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Read Infernal notes
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Spell attack vs. DC 16
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Success: portal closes
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Failure: portal remains, caster takes 2d8 psychic damage
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Amber’s Notes (Infernal)
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Goal: bind fiends to mortal bodies
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All attempts so far were fatal
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Believes Genasi blood may succeed
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Mentions aid from “The Exile” (Gargauth)
Back Room (Locked)
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Key on Amber’s desk
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Three cages:
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Giant Wolf Spider (hostile)
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Stirge (pretends to sleep, attacks when freed)
Resolution
Defeating Amber:
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Frees the children
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Exposes hidden corruption beneath civic virtue
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Earns Helene’s reward and gratitude
If evidence is recovered:
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Willow Dawntalon prosecutes the orphanage
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Sunnyside is shut down permanently
Adventure Strengths
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Clear investigative structure
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Moral discomfort without overt cruelty
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Strong red herrings that reward critical thinking
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Single, memorable villain reveal