The Tower of Glass
An impressively towering structure resembling a lighthouse pierces the heavens above Cynosure, offering itself as the most visible landmark of the area, and dominating the skyline of the city.
- At its base, it is rather mundane, especially considering the standards of the Fey.
- The higher floors, however, are warped into almost-alien shapes made of coloured glass and impossible crystals. Not that most of this can be easily seen – the very tip of the Tower of Glass is a pinpoint of luminous light, like a false sun which conceals finer details with its blinding brilliance. This is a small portal to Creation's Forge, and it is constantly bombarding Cynosure with raw vitality. For visitors who are unused to such climate, this can be a sickening experience.
This is a brilliant structure, hewn partially out of Luminous Warpglass that Jirel saw in 'Chained Reaction', and features a grand array of colourful sea-glass windows, similarly vibrant mosaics, and decorative turrets. Calming sounds of splashes and ripples filter out of the palace, and some fountains and waterfalls can be spotted around it.

The first room inside is the Grand Foyer, where receptions take place. The floors are flooded by a foot of crystal-clear water, and guests are encouraged to walk barefoot. Dellingr and Nymanne were encountered here during Unknown, but this is not their usual residence or station.

The Foyer continues deeper into the Tower, and its entrance hallway opens into a circular chamber with two sets of stairs leading to the next floors.

Taking the exterior dimensions and proportions of the Tower into consideration, those with good spacial awareness know that this is the centre of the structure. A crystal chandelier hangs from the tall ceiling, though it holds no light of its own, but reflects the radiance coming from above, intensifying it. In fact, that very same ceiling is made of crystal too, allowing Creation's Forge to shine through the hollow tube that runs along the cental, vertical axis of the entire Tower.
- The air is full of refreshing mist, and some of it often coalesces into larger bubbles of water, suspended mid-air, sometimes in clusters. This humid mixture is breathable by both the aquatic and the land-dwelling creatures. Another minor detail is the presence of jellyfish-like critters made of gelatinous bubbles. They can typically be seen in small schools, floating through the air lazily.

- Seashells are floating here and there, producing gentle melodies.
- Courtiers can usually be found in this circular portion of the Foyer, mingling and socialising.
Ascending to the next level, visitors quickly reach the exterior walls of the Tower. A grand staircase spirals along this outer perimetre, interspersed by long landings, one for every floor.
- One cannot help but notice a gallery of artwork decorating these spaces. It is masterfully crafted, and seems to have been fashioned from various materials that could wash up on beaches – interestingly shaped driftwood, coral, seashells, even discarded fishing nets, flotsam, and other debris, now given a new life and purpose.
- Where the flights of stairs and their landings meet the walls, there are grooves for water to flow down. The outer walls themselves feature stained glass windows, which provide visitors with a breathtaking aerial view of Cynosure. Behind the inner walls, there are instead other chambers of the Tower, which in turn surround the hollow axis.
The Tower is slowly growing narrower as visitors approach the middle section, and rest on the final landing of the spiral staircase. There are no other chambers here, beside the hollow tube itself – the only way forward. However, unlike before, it is far from being hollow this time, and takes the form of a verdant greenhouse, the domain and personal haven of Niloufer.

- Its pathways are transparent, letting visitors see down the central axis all the way to the distant ground level. Above, there is a glass dome, and all around, there is lush greenery, the likes of which is hard to find anywhere else. An occasional waterfall is splashing down from the ceiling – this is the source of all the rivulets that flow to the lower levels.
Reaching the greenhouse's side opposite of the entrance, visitors find two more semi-circular staircases, flanking this exit and both leading up, to the Throne Room. Here, the Tower is transitioning into its upper, crystalline half. Thus, the ambiance consists of a mixture of mundane stone, Luminous Warpglass, and the alien crystals that stretch all the way to Creation's Forge above.
The marbled floors are polished to a shine, and covered by a thin layer of water. Two colonnades of tall pillars – carved to resemble waves about to crash upon the beach – support vaulted ceilings, with gilded edges and a twinkling and shifting night-sky pattern.

- The ever-present mist and the floating clusters of droplets are the thickest here, making it seem as if visitors are underwater, even more so than the floors below. This moist, gently perfumed air is fresh and invigourating, and it carries voice and music very well.
- On the far end of the hall, there is the Driftwood Throne, the seat of Lady Sjel. It mostly consists of an impressive tangle of washed-up lumber, untouched by any crafter save for nature itself – the greatest artisan of them all. The rest of it is intricately carved into ornate, geometric, interlaced shapes.

During Unknown, there was a section nestled between two of the grand pillars, put together recently and temporarily. It looked like a cosy, slightly elevated nook meant for sleeping and study. Apart from the veritable mess of random items and paperwork, strewn about the bare floors, carpets, and pillows, the main point of interest was a comfortable bed, lavishly decorated by hanging pearls and rich fabrics, and fit inside a ginormous, open seashell. This is where Sjel was conducting her manic research into the recent crimes that plagued the city. She has an actual, proper study and private bedchambers elsewhere in the Tower.

Despite the air of grandeur and finality that the Throne Room possesses, it is not at the top of the Tower. There are other floors even higher, in the crystalline portion of the structure, and this is the domain of Velapuri the Vitreous, the guardian of the shining portal, and the Court's archivist. Exiting the grand chamber through a passage flanked by two of the pillars that support the vaulted ceiling, visitors can ascend using a new staircase, carved into the alien glass in a manner that seems both haphazard and meticulously planned.
Further up, there is a veritable maze of passages and rooms, which are subtly shifting their layouts. In such proximity to the portal, reality is somewhat warped, since the relatively mundane rules of the Material Plane are mixing with the otherworldly traits of Creation's Forge. One of them is the occasional need to remind this place that "down" should be near one's feet. Sometimes, visitors could swear that they are supposed to be walking across the ceiling, despite their subjective perspectives failing to reflect this.
Everything around is throbbing with vitality, yet it feels utterly sterile. The only semblance of life are gardens of tree-sized flowers made of gemstones, grown upon open-air terraces that overlook Cynosure. More information about these Crystal Archives is available on Velapuri's page.
- Most of this section is forbidden even to the majority of the Court, so visitors are simply not allowed to climb further than a floor or two.
Chamber ΣΤ΄ is heralded by its plaque, made of pure flame. Inside, instead of even more fully crystalline halls, is an elegant library. The edges and corners of this room look like they are being digested, for the lack of a better term, by the glass beyond it, as if the entire Tower is a massive, alien amoeba, capable of absorbing architecture. If it is indeed devouring parts of this reality, then where did this part come from? Chamber ΣΤ΄ appears Elven – yet another sign of these people's former presence in Cynosure. In this library, the ciphered petals brought from the garden-archives are sometimes handled, translated, or otherwise worked with.
