Location: Three blocks south of Kerkhof Station, in the heart of the district.
Known Visitors: It's a common hangout for the sage Vop Verstappen and Ambergris the Wizard (but never at the same time). Ambergris is not happy his last story went into the Walraven Consortium Guide to Modern Day Seregon. It's occasionally visited by Zuri Ironview.
Owner: Banar
Description:
- Atmosphere: The Elephant's Embrace Inn is known for its grandeur and opulence. It stands as a beacon of warmth and hospitality, attracting guests with its inviting and luxurious environment.
- Decor: The inn features elegant furnishings, exquisite artwork, and a collection of artifacts curated by Banar. The décor reflects a blend of sophisticated luxury and comfort, creating an ambiance that caters to both relaxation and indulgence.
Services:
- Luxurious Accommodations: The inn offers high-end rooms and suites, designed with comfort and style in mind. Each room is adorned with fine linens, plush furnishings, and unique decorations that reflect Banar’s travels.
- Curated Experiences: Banar’s extensive travels have allowed him to assemble a diverse collection of luxury items and experiences. This includes a carefully curated selection of male and female sex workers from around the world, providing a range of carnal delights.
- Dining and Entertainment: The inn boasts a refined dining experience, featuring gourmet cuisine and a selection of fine wines and spirits. Entertainment options include performances and events that highlight the inn’s artistic and cultural influences.
Staff:
- Banar: As the owner, Banar is deeply involved in the inn's operations. His towering presence and warm demeanor make him a central figure in the establishment. His extensive experience and connections are reflected in the quality and variety of services offered.
- Grom: Banar's bodyguard. Grom is a towering orc with a muscular build, his green skin marked by old scars that tell of countless battles. He wears simple, sturdy armor, more for utility than show, and carries a massive axe strapped to his back. His expression is typically stoic, but his eyes are sharp, constantly scanning his surroundings for potential threats. Despite his fearsome appearance, Grom is fiercely loyal to Banar and takes his duties seriously, ensuring the safety of The Elephant's Embrace with unwavering vigilance. His presence alone is often enough to deter troublemakers.
- Employees: The staff at The Elephant's Embrace are trained to provide exceptional service, ensuring that every guest’s needs are met with professionalism and attentiveness.
Unique Features:
- Collection: The inn’s collection of artifacts, art, and luxury items enhances the guest experience, offering a touch of exoticism and sophistication. This collection is a testament to Banar’s diverse and worldly experiences.
- Carnal Delights: The inn’s offering of a diverse selection of sex workers adds an element of indulgence and exclusivity. This aspect of the inn caters to guests seeking a unique and personalized experience.
Reputation:
- The Elephant's Embrace Inn is renowned for its blend of luxury, comfort, and personalized service. It attracts discerning travelers and connoisseurs looking for a memorable stay in an environment that combines elegance with indulgence.
Magic Items for Sale
Trying to stay competitive, Banar has started selling magic items to adventurers. Here is his current small collection, currently warn by himself or his guards.
Weapons
| Name | Rarity | Effect | Price (gp) |
|---|---|---|---|
| Venomfang Blade | Uncommon | +1 to attack and damage rolls. On a hit, deals an additional 1d6 poison damage (once per turn). | 1,500 gp |
| Frostbite Axe | Uncommon | +1 to attack and damage rolls. On a hit, deals 1d6 cold damage. | 1,800 gp |
| Thunderstrike Mace | Uncommon | +1 to attack and damage rolls. Once per day, cast Thunderwave (DC 13). | 2,000 gp |
| Sword of Wounding | Rare | +1 to attack and damage rolls. On a hit, prevents healing on the target until the next rest. | 7,500 gp |
| Stormcaller Bow | Rare | +1 to attack and damage rolls. Arrows deal an extra 1d6 lightning damage. | 6,000 gp |
| Lifedrinker Scimitar | Rare | +1 to attack and damage rolls. On a critical hit, regain hit points equal to the damage dealt. | 8,000 gp |
Armor
| Name | Rarity | Effect | Price (gp) |
|---|---|---|---|
| Cloak of Protection | Uncommon | Grants +1 to AC and saving throws. | 2,000 gp |
| Shield of the Dunes | Uncommon | +1 shield. Resistance to fire damage while held. | 1,800 gp |
| Gleaming Plate Mail | Uncommon | Plate armor that is always clean and shiny. Grants advantage on Charisma (Persuasion) checks. | 2,500 gp |
| Adamantine Breastplate | Rare | Reduces critical hits to normal hits. | 5,000 gp |
| Dragon Scale Mail | Rare | +1 to AC, resistance to one type of elemental damage (acid, cold, fire, lightning, or poison). | 7,000 gp |
| Armor of the Stalwart | Rare | +1 half plate. While wearing this armor, gain advantage on saving throws to avoid being frightened. | 6,500 gp |
Wands
| Name | Rarity | Effect | Price (gp) |
|---|---|---|---|
| Wand of Magic Detection | Uncommon | Cast Detect Magic up to 3 times per day. | 1,000 gp |
| Wand of Fireballs | Rare | Cast Fireball (DC 15, 8d6 fire damage) up to 7 times before recharging. | 10,000 gp |