Mechanics
Edge
Arcane Background (Shamanism)
Arcane Skill
Faith (Spirit)
Requirement
Nezumi Race
Starting Powers
2
Power Points
10
Suggested Trappings
Always include the spirit: Nature, elementals, animals, spirit world, spirits doing stuff remotely.
Suggested Powers
Arcane protection, beast friend, blind, bolt, boost/lower Trait, burrow, burst, darksight, deflection, elemental manipulation, entangle, environmental protection, fear, havoc, healing, light/darkness, protection, relief, shape change, smite, sound, speak language, stun, summon ally, wall walker.