Below is a short summary of every skill, with detailed explanations under the list. Skills marked with a are Core Skills that most adventurers have at least a d4 in.  Note that skills are typically very broad.

Skill List

Academics (Smarts): Knowledge of liberal arts, social sciences, literature, history, etc.

Athletics (Agility): Overall athletic coordination and ability. Climbing, jumping, balancing, wrestling, skiing, swimming, throwing, or catching.

Battle (Smarts): Strategy, tactics, logistics, and understanding military operations. A key skill in Mass Battles.

Boating (Agility): Ability to sail or pilot a boat, ship, or other watercraft.

Common Knowledge (Smarts): General knowledge of a character's world.

Crafting (Smarts): The ability to build something from raw materials.

Driving (Agility): The ability to control, steer, and operate ground vehicles.

Faith (Spirit): The arcane skill for Arcane Background (Miracles) and Arcane Background (Shamanism).

Fighting (Agility): Skill in armed and unarmed combat.

Gambling (Smarts): Skill and familiarity with games of chance.

Healing (Smarts): The ability to treat and heal Wounds and diseases, and decipher forensic evidence.

Intimidation (Spirit): A character's ability to threaten others into doing what she wants.

Language (Smarts): Knowledge and fluency in a particular language.

Magewright (Smarts): The arcane skill for Arcane Background (Magewright).

Notice (Smarts): General awareness and perception.

Performance (Spirit): Singing, dancing, acting, or other forms of public expression.

Persuasion (Spirit): The ability to convince others to do what you want.

Religion (Smarts): Knowledge of supernatural and religious events, history, and ways.

Repair (Smarts): The ability to fix mechanical gadgets.

Research (Smarts): Finding written information from various sources.

Riding (Agility): A character's skill in mounting, controlling, and riding a tamed beast.

Science (Smarts): Knowledge of scientific fields such as biology, chemistry, geology, engineering, etc.

Shooting (Agility): Precision with any type of ranged weapon.

Spellcasting (Smarts): The arcane skill for Arcane Background (Magic) and Arcane Background (Blood Magic).

Stealth (Agility): The ability to sneak and hide.

Survival (Smarts): How to find food, water, or shelter, and tracking.

Taunt (Smarts): Insulting or belittling another. Almost always done as a Test.

Thievery (Agility): Sleight of hand, pickpocketing, lockpicking, and other typically shady feats.

Notes