(Warr's note: even more than usual with homebrew content, this is a living draft and both of us reserve the right to change features if they're not granting us with the intended effect.)

Character Generation

Aeldari characters follow the standard process for Creating Your Character, with the following alterations:

1) Characteristics

Generate Characteristics with the normal 2d10 + 20 formula, except for the following characteristics:

  • Agility & Perception: roll 3d10, discard the lowest result, and add 20
  • Toughness: roll 3d10, discard the highest result, and add 20

Proceed with the Characteristics stage as normal from here.

Every Aeldari character gains the following Talents:

They also gain unrestricted access to certain Specialisations:

Specialisation
Skill
Notes
Path of Asuryan, (Any Aeldari Faction), Daemonology, The Fall, Commoragh, The War in Heaven, Aeldari Mythology

Lore (INT)

Grey options could be incorporated into "History" and/or "Path of Asuryan"

Path of Asuryan could also fall under Discipline (WIL) for the purposes of Walking the Path (See Fallen Soul below)

Psyniscience

Awareness (PER)

See Psychic Sensitivity
Comorragh, The Webway

Navigation (INT)

-
Xenos (Aeldari)

Intuition (PER), Linguistics (INT), Medicae (INT)

also Intuition (Harlequins, Courts of Comorragh), Linguistics (Drukhari), Medicae (Coven)

2) Origin

Instead of the normal Origins table, roll on the following table:

D10 result
Origin
Characteristic Bonus
Starting Equipment
01-02
Maiden World
+5 AG, +5 PER/STR/TGH
Set of Survival Gear
03-07
Craftworld
+5 WP, +5INT/FEL/BS
Spirit-stone
08-00
Commoragh
+5 FEL, +5WS/AG/PER
Knife with the Mono quality

Otherwise, proceed with this step as normal.

3) Faction

At present, only one Faction is available, meaning Aeldari characters may always gain 75xp from this step.

Anrathe Benefits

During character creation, you may spend no more than 2 advances on any 1 skill, or 1 advance on any one specialism
Origin
Craftworld
Comorragh
All
Potential Factions
Way of the Warrior, Way of the Seer, Way of the Singer, Way of the Mariner
Kabal, Wych Cult, Haemonculi Coven, Mercenary (Scourges, Incubi, etc)
Exodite, Anhrathe, Harlequin, Ynnari

4) Role

Aeldari characters approach their Role in much the same way as Human characters. Work with your GM to adapt or interpret Talents, Advances, and Equipment to be better Xenos-flavoured. For more guidance on Xenotech equipment, see below.

5) Equipment

You suffer a -2SL penalty to any attempt to use equipment that does not have the Xenotech (Aeldari) item quality Stranger in a Strange Land, and ignore the same penalty on equipment with the Xenotech (Aeldari) technology.

The rest

The following steps - Adding Detail, Bringing your Character to Life and Finishing Touches largely proceed as written, adapting for a Xenos origin as necessary. The one exception to this is in starting Unknown points. For more information, see Fallen Souls below.

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