Group Prophecies:
3 of Glyphs, the Healer of the Minor Deck. This card tells of history. Knowledge of the ancient will help you better understand your enemy. Look to the west. Find a pool blessed by the light of the white sun.
1 of Swords, the Avenger of the Minor Deck. This card tells of a powerful force for good and protection, a holy symbol of great hope. The treasure lies in a dragon's house, in hands once clean and now corrupted.
7 of Swords, the Hooded One of the Minor Deck. This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight. I see a faceless god. He awaits you at the end of a long and winding road, deep in the mountains.
Artifact of the High Deck. This card sheds light on one who will help you greatly in the battle against darkness. Look for an entertaining man with a monkey. This man is more than he seems.
Raven of the High Deck. Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him! Look to the mother's tomb.
Personalized Prophecies:
Jarmo first drew the 7 of Stars, the Illusionist of the Minor Deck: Madam Eva divined that much like the card face, part of him was whole, but part of him was undergoing a wretched curse. He drew a solution, the Ghost of the Major Deck: a non-living man with the ability to remove great curses and rescue life from death awaited him in the "Abbey of St. Markovia." This magic could provide the Doomgolem salvation, but the man was even more cursed than Jarmo himself.
Ghalwin first drew the 7 of Glyphs, the Charlatan of the Minor Deck: Madam Eva divined that Ghalwin lived a life of false self, afraid to live up to burdens placed upon him by his parents. He drew a solution, the Darklord of the Major Deck: the forests had been corrupted around a ruined village south of Vallaki, where a being of darkness in service to the Vampire Lord was to be slain. If he gained enough strength to slay the creature, he would fulfill the Oath he made to the land.
Shakti had found that she had already drawn her card back on the Prime Material. The ashen spear had revealed to her the 5 of Glyphs, the Druid of the Minor Deck: she had grown up prophesized by her mother to be only one thing, a fulfillment of her potential, and her path was always set forward to become an archdruid. She drew a solution, the Broken One of the Major Deck: high on Yester Hill, where a view of the past could be seen in the form of a castle corrupted and a battle never fought. There, she would be able to establish a future for herself while reconnecting a lost past.