Wrath of the Divine

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any thousand years ago, there was an ancient elven kingdom called Merdelain that had numerous towers that protected it from threats beyond their own plane. Using one of those towers a mage called Thalivar was able to retrieve a powerful artifact he named the Ruinstone that could change reality according to the users will. However before it could be used the kingdoms were attacked, possibly by  an Archfey called Selephra

In a desperate attempt to save itself, Merdelain conducted a ritual that transported the whole kingdom into the Shadowfell. So violent was this that it created a terrible wound upon reality, known here as the Mere Of Dead Men. This wound has slowly grown over millennia.

Only a hundred years ago the god's of Death died. As time is passing death itself destabilizes resulting in souls unable to move on. A cult that worships Talos has been able to take advantage of this and make their leaders immortal, gaining power quickly because of this. Ularan Mortus has gathered shards of divinity and is attempting to put Merdelain to rest, using that energy to reinstate a god of death before it is too late. All three factions, Dead HandCult of Talos and Selephra are present in the mere, fighting to accomplish their aims - or prevent their enemies from accomplish theirs.

Factions of the World:  

Cult of Talos

A cult that worships the god Talos, they have recently been extremely successful spreading across the sword coast like wildfire due to their new leader. Their aims, except just destruction, are unknown.

Fheralai Stormsworn (Leader)
Gadrille The Reef-Reaver
Sovendahl Erkinze 


Dead Hand

An organization headed by Ularan, it seeks to uncover Merdelain, put it to rest and use that energy to restore or create a god(s) of Death. He claims that Jergal, the original god of death, is planning to end all life. 
Ularan Mortus (Leader)
Viantha Crex 


Bramble Queen's Court

A mysterious Archfey that is involved in the whole issue. Apparently behind the destruction of the Enclave Of The Evergreen


Lords' Alliance

An alliance of towns and states that seeks to promote and protect civilization. Unlike the other factions they seem uninterested in the Mere Of Dead Men and simply wish to eliminate the threats the other factions pose to their existence.

Enclave Of The Evergreen

A coalition of four elven kingdoms, they all suddenly were attacked and apparently destroyed. The details of what attacked them are shrouded in mystery but it seems Selephra, The Bramble Queen was involved.
Aeogwathen evacuated it's city and fled to the woods, the survivors now being known as The Guided Path 
Merdelain conducted a grand ritual that transported their whole kingdom into the Shadowfell as a means of saving themselves from certain destruction. Ularan Mortus claims they are in a state between life and death that is abhorrent.
The fate of the other two kingdoms, Nauranor and Geberist is unknown.


The Dead Three

The Dead Three were the most recent God's of Death until they were killed during the "Time of Troubles". Their death scattered shards of their domains across the world, where one was found by PineUlaran Mortus has collected many of them and is trying to use them to create a new God of Death, or even bring the Three back as they were. To do so he requires a great amount of energy which could be given by putting Merdelain to rest, a kingdom caught between life and death. The reason why he is trying to do so is twofold. According to him the longer the domain of Death was empty the more the natural way of things would destabilize, preventing souls from passing on to the afterlife.

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SESSIONS

ROLEPLAY & NOTES

(S26) Two for One


(S25) Litany for a Hero

(QW10) Reluctant Returning
(QW09) My Word Is My Bond
(RP24) Moments Before Disaster
(RP25) Arya discusses agreements with Pine

(S24) A Hateful Smile

(QW08) Cash, Money, Gold

(S23) A field of Wheat

(QW07) Celebrations

(S22) In the Midst of Death

(QW06) Not So Silent Night
(RP23) Questions for Naralis

(S21) A Hairy Glass of Water

(QW05) Fractious Factions Fight

(S20) Trolls Trouble Troup, Troubling

(RP22) The Lizardfolk Seer
(QW04) Rest and Relaxation

(S19) Voice in the Swamp

(RP21) Letter for Idris Doryu

(S18) A Moment of Peace

(QW03) Mystery in company

(S17) Dreadnought Lost

(RP20) Contacting the Three
(RP19) Wrathful Reminder

(S16) Tide of Anger

(RP18) Lightning Spear

(S15) The Price we Pay for Love

(QW02) Wise Words
Ularan's Journal

(S14) See the Truth and Despair

(QW01) Childhood Memories

(S13) No Mercy to Monsters


(S12) A Hydra of Issues

(RP17) Arya talks with Lizardfolk chief

(S11) Trudging through Swamp

Factions of the World

(S10) A Meeting of Souls

(RP16) Boons

A conversation with Ularan

(S09) How Deep Does The Mere Go?

(RP15) A journey, A destination
(RP14) Searching for the Hand

(S08) Enter the Mere

(RP13) Not Quick Enough
(RP12) A Spectral Salute

(S07) Beacon's Midnight

(RP11) A Step Away from Community
Aftermath of the Tower

(S06) The Planar Beacon

(RP10) Pine talks to Thalivar
Thalivar's Journal
Enclave Of The Evergreen

(S05) Dead Elves Tell Some Tales

(RP09) All you now know is Pain

(S04) A Town Most Curious

(RP06) Siax's and Falcon's Watch
(RP07) Pine talks to Rhogar
(RP08) Pine contacts the Three

(S03) The Light of Justice

(RP03) Descent of Lumalia
(RP04) Questions of the Dead
(RP05) Suddenly, A Letter

(S02) Occam's Trident

(RP02) Pine, Arya, and Effie

(S01) A Perfectly Normal Day

(RP01) Effie and Idris

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"I wonder what this does...Time to find out."

A fey wandering alone in the material realm isn't something you see every day but here she is nonetheless. Curiosity may have killed the cat but it still hasn't caught up to Arya as she makes her way down north from the fabled city of ">Baldurs Gate] to the place they call the ">Mere Of Dead Men] for reasons only she knows.


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"Please refrain from troubling me with such trifling matters. Your lack of preparation is not my emergency. ...A new scroll you say? Well, I suppose you had best come in."

Tiaumil is a pale skinned, white haired elf with some pale scarring visible on his skin.  He is well dressed and affluent looking, wearing well-made clothing rather than armour.  Any with even passing knowledge would understand that he wields magic.

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"Bad decisions make good stories!"

A half-elf sent on behalf of Lord Dagult Neverember to assist the in settling in to Leilon and helping them figure out the Cult of Talos's involvement in the Mere Of Dead Men. She carries her trusty lute with her everywhere she goes.

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"You are not on your own now. We are here with you. Whatever it is that we face in the days and weeks to come, we handle it together!"

Siax Moonglide, an Elven man, is a fledgling member of the The Guided Path guild, tasked with bringing safety and forging paths in Phandalin. Only when this is done can he be considered a full member. Siax is a master archer, being able to make shots that others would call impossible but when needed he proves skillful with the blade. 

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Grid is a regular human from Baldur's Gate whose family struggled to make money during childhood. When upon chance he found a notebook teaching him the bizarre methods about blacksmithing and the like. He soon developed a passion in Blacksmithing and Tinkering with Items and eventually came to be whats known as Artificer. Through his effort he slowly rose from the bottom of the barrel to the top. He gained new comrades throughout his journey to become a legendary Artisan and write his epic.
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The small imp was living as a dagger that was found in the Shrine of Savras. It tried to tempt the Paladin Idris into a darker path but was instead bound in turn by Lumalia when Idris appealed to her and swore his vow once again.

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A wizard who passed by Phandalin on his way to Thundertree in search of a magical nexus. He ended up helping Zenari with the constant attacks from the Quori. He was assassinated by their agents but brought back by the power vested in Candlekeep.

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Forged together by mutual aims, this group is a  honorary member of the ">Lords' Alliance] put in charge of the administration of the new settlement Leilon. It's members have their own reasons and motivations but they all share a common goal. FTo find out what is going in the Mere Of Dead Men.

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The Mere of Dead Men is a cold saltwater swamp that occupies a large section of the Sword Coast. It is a desolate place full of monsters and few members of the civilized races. There are tales that the swamp constantly grows over time, swallowing homes and property located close to its boundaries. It was believed that the eastern boundary of the Mere was magically bound to the High Road since attempts to reroute the road were futile and only caused the expansion of the swamp.

The Mere itself is full of trees, vines, quicksand, and hidden islands, and it is generally covered in fog, making visibility very poor. The water is deep enough that it could be navigated on a flat-bottomed boat, but the dark water and hidden obstructions made that choice dangerous.

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Leilon has had a checkered history. A town has existed there for as long as people remember but it has been abandoned many times. The town was abandoned many centuries ago and although there have been several attempts to resettle it none have lasted too long. Perhaps the eerie tower, perhaps the aura of petrification that extends from it, settlers tend to decide to find their luck elsewhere. Most recently there is an attempt to settle it funded by Lord Dagult Neverember to make Leilon into a functional fishing town and a a convenient resting place for weary travelers on the High Road along the Sword Coast between Neverwinter and the City of Waterdeep

Secretly it is intended to also be a thorn in the side of the Cult of Talos and their machinations by serving as the base of the The Leilon...Some?.

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Aubrey Silverspun is a human who runs the Aubrey’s Peculiarities Shoppe in Leilon. His accent is strange but sounds closest to a northerner, perhaps a Illuskan.

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Headed by Rhogar Merrygold this is a loose organization meant to coordinate the different faiths in Leilon. Currently only the worship of Lathander is present.

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A gigantic tower that is mostly ruined, also known as the House of Thalivar. It shares similar architectural details as Icespire Hold. The top of the tower seems to be missing entirely. If anyone who approaches closer to 300 feet they will turn to stone.

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The Sword Mountains were a range of peaks located on the Sword Coast.The mountains were home to Orcand Trolls, but a great war between the two ended up with the trolls gone and the orcs diminshed.

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Years after the eruption of Mount Hotenow, the city of Neverwinter continues to rebuild itself after the destruction wrought by that event. Loggers have set up camps along the river that flows out of Neverwinter Wood, using the river to transport logs to the city. One particularly successful camp, located on the south side of the river, is run by a Tibor Wester, the half-brother of Phandalin's townmaster, Harbin Wester. Tibor employs skilled loggers to find the best trees, chop them down, and haul them back to the camp to be sent downriver. He gets his supplies from Phandalin so that he doesn’t have to pay the outlandish “devastation tax” that Neverwinter applies on essential goods. The challenge lies in getting the supplies safely through Neverwinter Wood.

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Dragon Barrow was the name given to the tomb of Lady Tanamere Alagondar of the Alagondar royal family of Neverwinter. It's location lost to the ages, it was created for the Lady and her companions after they were slain fighting a Dragon.

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