- Once Sabre was fixed. The party was tasked to escort it across the border into Rivermond. To be inspected by a researcher at the Arcane Academy outside of Greenfield in Rivermond. Before they left they brought forth Keira and asked if they could take her. They did not mind, less bloodshed to be spilled and she would be the party's problem. She got her belongings and joined the party.
- On their way to the border along side the dwarven caravan that had helped them cross the first time they all noticed that there were movement in one of the carts. To everyone's surprise it was a small cat-person who had snuck on as they left the Knight's Rest. Her name was Aislinne and was eager travel but also to find out her mysterious lineage to dragons. She was no threat to the current mission and was allowed to join the party.
- As they approach the Rivermond side they came across a newly build encampment, with soldiers from the local Bellmond region and soldiers from the Rivermond Capital. They hid in the caravan as the dwarfs took their through the encampment, they were however stopped by Captain Fredrik. He wanted to go through their wares however before he was able to uncover the hidden party members, a Knight walked up and greeted the dwarf leading the caravan, Floki Bjornson. The Knight Za'Halid informed the Captain to let them pass as he appeared to know Floki.
- Once across the border and safely in Rivermond they later down the road found themselves an Inn called the "Lioness Inn". Spent the night and on the morning the dwarves were ready to continue their journey, the party thanked them and departed from the caravan as their paths split from there.
Game Style: Gritty Realism rules.
This
variant uses a short rest of 8 hours and a long rest of 7 days. This
puts the brakes on the campaign, requiring the players to carefully
judge the benefits and drawbacks of combat. Characters can’t afford to
engage in too many battles in a row, and all adventuring requires
careful planning. This
approach encourages the characters to spend time out of the dungeon.
It’s a good option for campaigns that emphasize intrigue, politics, and
interactions among other NPCs, and in which combat is rare or something
to be avoided rather than rushed into.
Location/Timezone: GMT+1
Starting Level: Level 5. Levelling through milestones.
Starting Equipment: 50 gold pieces, 2 Greater healing potions and one Magical item. (A Heirloom)
Ability Scores: Point Buy
Camapign Status: ACTIVE
Party: The Travellers
The Quest for Rivermond
Campaign Premise
It's the year 913 of the 4th Age.
Orders
from the Rivermond Capital have urged the Barons to assemble their
Knights and Troops to fortify the border along the Khein Dynasty. Word
from the Church told them about a possible invasion across the barren
landscape known as the "Deahtly Frontier" just across the border. The
Knights of Bellmond charged across the border in hope of demoralize the
enemy forces however they charged straight into a well defended war
camp, the charge was stopped in an instant and the fighting continued on
foot. The losses were heavy on both sides however a handful of Knights
managed to return home. It was a major blow to the Baron of Bellmond,
his son however quickly put the blame on the Church who led his father
to believe the enemy was on the march rather than being fortified. The
Baron's hatred towards the Khein only grew while the son saw
his father pass a point of no return. The Dynasty forces despite their
losses saw it as a victory.
Meanwhile across the Dynasty Border, at a small fort called
the Knight's Rest. The people were plotting a secret mission. An
outlandish creature of metal and cogs has been prepared however not
everything is as it seems. They lacked the skills to make sure the
creature was working correctly and thus sought out the help of an
artificer across enemy lines. Their kind are rare in the Dynasty and the
closest one was in Rivermond. As they were waiting for them to arrive
they looked for skilled people who could take part in the mission that
would take them across the border into Rivermond.