On the Nature of Domains
Domains are not merely territories of worship or divine influence — they are fundamental forces, the conceptual pillars upon which the mortal and immortal worlds are built. Each is vast enough to be interpreted in countless ways, allowing multiple gods, demons, and other powers to lay claim to the same Domain while fighting endlessly over its meaning.
A Domain is not a single act or element — it is a spectrum of ideas, emotions, and manifestations. Mortals rarely understand the entirety of a Domain; they grasp only the facet that touches their lives. For the divine, however, each Domain is a source of power, shaped and fed by belief, ritual, and the events of the mortal world.
It is said that before the dawn of mortal tongues, the Domains were pure truths, indivisible. But when the first gods quarreled, they shattered the primal forces into facets — each shard becoming a different interpretation, motive, or right to claim the same power.
The Great Domains and Their Facets
Below is the canonical structure accepted by most scholars and priests of the current age. Each Domain is accompanied by its recognized facets, though regional interpretations may differ.
Domain of Life
The animating spark and sanctity of existence, the force that resists stillness.
The Domain of Life often overlaps with Nature, Order, and even Light, as these forces amplify or safeguard the vitality of the living. Practitioners who draw upon this domain are as much healers and nurturers as they are stewards of the natural world, embodying the principle that life itself is sacred.
Aspect | Description | Deities |
| Vitality | The raw strength and vigor that sustains living beings, from the smallest insect to the tallest tree. | |
| Growth | The force that pushes organisms, civilizations, and spirits to evolve and flourish. | Diion, |
| Healing | The restoration of the injured, sick, or broken; mending both body and soul. | |
| Fertility | The spark of creation and reproduction, ensuring the continuation of life. | |
| Sanctity of Breath | The inherent right of every being to exist, free from undue harm. | Diion, |
Related Aspects | Description | |
| Plants & Forests | Nature’s embodiment of life’s persistence and abundance; from flowering meadows to ancient woods, life thrives. | Diion, Chorian, Sylvaniir, |
| Growth & Rebirth | The cycles of development, transformation, and renewal that give life its resilience and hope. | Diion, Sylvaniir, |
| Endurance & Persistence | The quiet power to withstand hardship, to continue living and thriving despite adversity. | Diion, |
| Protection | Safeguarding life, whether by sheltering the vulnerable, defending communities, or preserving ecosystems. | Diion, |
| Community & Balance | The interconnectedness of all beings, emphasizing cooperation, harmony, and the mutual support that sustains life. | Diion, |
| Harmony | The equilibrium within and around living things, the alignment of body, spirit, and environment. |
Domain of Death
The final breath, the inevitable end, and the shadow that haunts life’s flame.
“Death is a mountain with many paths; some lead to rest, some to ruin.”
The Domain of Death is both feared and revered. Gods, archfiends, and archangels who claim this domain embody the duality of endings: natural and violent, just and arbitrary. While death is often seen as a destroyer, it is also an essential part of the cycle of existence. Deities of this domain are often intertwined with war, disease, judgment, and cosmic balance, influencing mortals’ lives both subtly and catastrophically.
Aspect | Description | Deities |
| Natural Death | The quiet, inevitable passage at the end of a life’s cycle, honoring the order of nature. | |
| Violent Death | Death through bloodshed, conflict, or sudden calamity; the chaotic rupture of life’s pattern. | Liao, Arira, Xalvas, |
| Judgment | The weighing of souls, the moral reckoning, and the execution of divine or cosmic justice. | Liao, Arira, |
| Betrayal & Assassination | The secretive or treacherous ending of life, often tied to cunning, malice, or ambition. | Arira, Thargon, |
| Entropy & Decay | The uncompromising process of deterioration, where matter returns to dust and life’s structures collapse. | Liao, Arira, Azzan, |
| Limbo | The stagnant in-between, where lost or forsaken souls linger without resolution or destination. | Arira, |
| Purgatory | A place of trial or cleansing, where souls must endure suffering or reflection before passing onward. | Liao, |
| Oblivion | The utter erasure of being, the void beyond memory. | Liao, Azzan, |
Related Aspects | Description | |
| Violence, Bloodshed & Brutality | The raw physicality of life’s end, often wrought in war, vengeance, or ritual. | Arira, Xalvas, Thargon, |
| Retribution | Enforcement of cosmic or moral balance through the taking of life. | Liao, Karkaradon, Arira, |
| Paranoia & Fear | The psychological shadow of death; the dread that drives mortals to caution, cruelty, or worship. | Liao, Arira, Thargon, Tanaz, |
| Insanity, Despair & Madness | The mental toll of confronting mortality and the inevitability of loss. | Thargon, Tanaz, Azzan, |
| Rebirth & Transformation | In some beliefs, death is not an end but a gateway to renewal, connecting to cycles of life and reincarnation. |
Domain of Undeath
The twilight between life and death, a rebellion against the natural cycle, where souls linger and corpses rise.
The Domain of Death is both feared and revered. Gods, archfiends, and archangels who claim this domain embody the duality of endings: natural and violent, just and arbitrary. While death is often seen as a destroyer, it is also an essential part of the cycle of existence. Deities of this domain are often intertwined with war, disease, judgment, and cosmic balance, influencing mortals’ lives both subtly and catastrophically.
Aspect | Description | Deities |
| Necromancy | The manipulation of life forces and the dead. | Liao, |
| Soul Manipulation | Binding, twisting, or reclaiming spirits beyond their natural rest. | Liao, |
| Reanimation & Control | Granting movement and purpose to the departed. | |
| Defiance | Challenging the inevitability of death and the sanctity of life. | |
| Entropy & Stasis | Arresting decay, prolonging existence unnaturally, or destabilizing natural processes. | |
Related Aspects | Description | |
| Decay & Corruption | Physical, spiritual, and societal corruption as tools or byproducts. | |
| Persistence | Forces that cling beyond natural limits. | |
| Power & Control | Authority over the restless, whether spirits or corporeal. | Liao, |
| Memory & Legacy | Anchoring souls or influence to the mortal plane. | Liao, |
| Fear & Awe | Inspiring respect, terror, or fascination through unnatural mastery of life and death. |
Domain of Knowledge
The spark of understanding that illuminates the unknown, guiding mortals and immortals alike.
The Domain of Knowledge transcends mortal and divine concerns alike. Gods and entities of this domain govern the unseen patterns of the world, rewarding study, discovery, and cunning, while punishing ignorance and arrogance. Knowledge is both a tool and a weapon; the same insight that builds civilizations can unravel them. This domain often overlaps with Order, Arcana, and even Time, as the understanding of reality itself is a force for shaping destiny.
Aspect | Description | Deities |
| Lore | The collection and preservation of history, myths, and the accumulated wisdom of civilizations. | Diion, Elinyrami, Terragon, |
| Wisdom | The practical and moral application of knowledge; insight that informs action. | Diion, Elinyrami, |
| Secrets | Hidden truths, forbidden knowledge, and mysteries meant only for the worthy. | Diion, Elinyrami, Kessena, |
| Innovation | The creation of new ideas, tools, and paradigms that advance civilization or alter reality. | |
| Prophecy | The foresight into possible futures; the understanding of cause, effect, and fate’s pathways. | Diion, Elinyrami, |
Related Aspects | Description | |
| Scholarship & Study | The disciplined pursuit of learning, often through books, scrolls, or oral tradition. | Diion, Elinyrami, |
| Memory & Preservation | Safeguarding knowledge against loss, decay, or willful destruction. | |
| Discovery | The act of uncovering hidden truths or creating new techniques, technologies, or spells. | Diion, Elinyrami, |
| Mysteries & Ciphers | Concealed information, cryptic wisdom, and enigmas that challenge the mind. | Diion, Elinyrami, |
| Insight & Strategy | Using knowledge to guide decisions, solve problems, and shape outcomes. | Diion, Elinyrami, |
| Prophecy & Divination | Interpretation of omens, visions, or signs that hint at future events or hidden patterns. | Diion, Elinyrami, |
| Ambition & Curiosity | The driving force behind the pursuit of knowledge; the relentless questioning that fuels progress. | Diion, Elinyrami, |
Domain of War
The clash of steel, the roar of battle, and the strategy that turns mortal struggle into legend.
The Domain of War is as much about the mind as it is the body. Its gods and entities govern not only the fury of combat but also the strategies that shape campaigns and nations. Worshippers often seek blessing for courage, skill, and victory, while adversaries invoke the same domain to sow chaos and destruction. War as a divine domain overlaps with aspects of Death, Valor, and Order, as the end of life and the maintenance of societal hierarchies are inexorably tied to the art of battle.
Aspect | Description | Deities |
| Valor | Courage, honor, and the bravery required to face overwhelming odds. | |
| Conquest | The ambition to expand dominion, subjugate foes, or impose will through force. | Malagore, Horus Khein, Takata, Ahriman Khein, Xalvas, Xoros, |
| Strategy | The careful planning, foresight, and tactical genius that dictates victory or defeat. | Horus Khein, Takata, Ahriman Khein, |
| Bloodshed | The inevitable violence of combat; the spilling of life for cause, gain, or survival. | |
| Defense | The protection of land, people, and ideals through fortification, discipline, or martial prowess. | Horus Khein, Takata, Ahriman Khein, Amiir Khein, |
Related Aspects | Description | |
| Martial Mastery & Skill | Training, discipline, and proficiency in weapons, armor, and combat techniques. | Horus Khein, Takata, Ahriman Khein, Tytan, |
| Siege & Fortification | The construction, defense, and breach of strongholds, castles, and barricades. | Horus Khein, Takata, Amiir Khein, |
| Wrath & Vengeance | The emotional drive that fuels warriors in battle, turning grief or rage into action. | Malagore, Takata, Ahriman Khein, Leilafel, Kessena, Xalvas, Xoros, |
| Honor & Glory | The ideals that inspire loyalty, courage, and recognition in combat. | Horus Khein, Takata, Xinon, Zerapheen, Ahriman Khein, Gana, |
| Brutality | The raw and unrelenting violence inherent to war, from battlefield chaos to duels. | Takata, Ahriman Khein, Xalvas, |
| Leadership & Discipline | Command, strategy, and the ability to inspire or control troops. | Horus Khein, Takata, Ahriman Khein, Amiir Khein, Amit, |
| Persistence & Endurance | The mental and physical resilience to survive prolonged conflict. | Horus Khein, Takata, Ahriman Khein, Xalvas, Malcarna, |
Domain of Darkness
The absence of light, the hidden truths, and the primal fears that dwell in shadow.
The Domain of Darkness governs both external and internal shadows, influencing mortals, gods, and the mortal psyche alike. It often overlaps with Death, Chaos, and Knowledge, as hidden truths, fear, and decay can destroy or enlighten. Those who invoke this domain may seek secrecy, vengeance, or power over fear itself, but such power carries the risk of being consumed by the darkness one commands.
Aspect | Description | Deities |
| Shadow | Concealment, secrecy, and the subtle manipulation of what cannot be seen. | |
| Night | The cycle of darkness that brings rest, danger, and introspection. | Rhaaga, |
| Fear | The instinctual dread that shapes mortal behavior and tests resolve. | Rhaaga, |
| Corruption | The gradual moral, physical, or spiritual decay that poisons from within. | Rhaaga, |
| Nightmares | The manifestation of inner terror, trauma, and forbidden visions. | Rhaaga, |
Related Aspects | Description | |
| Paranoia & Suspicion | The instinct to distrust, anticipate betrayal, and navigate hidden threats. | Rhaaga, Visarius, Tanaz, |
| Assassination & Stealth | The art of striking unseen, avoiding detection, and exploiting weakness. | Rhaaga, |
| Entropy & Decay | The slow unraveling of life, structures, and society through darkness or neglect. | Rhaaga, |
| Despair & Isolation | Emotional and spiritual afflictions that thrive in darkness and secrecy. | Rhaaga, Visarius, |
| Mystery & Secrets | Knowledge or truths hidden from the light, accessible only to the daring or cunning. | Rhaaga, Visarius, |
| Corruption of Power | The temptation and moral degradation that come with hidden knowledge or unchecked influence. | Rhaaga, |
| Lucid Dreams & Illusions | The manipulation of perception, mind, and reality through shadow or nightmare. | Rhaaga, Visarius, |
| Revenge & Wrath | The quiet, patient plotting that can turn fear and darkness into action. | Rhaaga, Leilafel, Kessena, |
Domain of Light
The brilliance that illuminates the world, dispels shadow, and inspires hope in the hearts of mortals.
The Domain of Light complements and opposes the Domain of Darkness, representing clarity, hope, and moral guidance. Its deities often champion truth, justice, and enlightenment, granting their followers courage, foresight, and protection. Light can burn away shadow, but it also inspires; it nurtures as much as it reveals. Followers of this domain strive to embody virtue, guide others toward growth, and illuminate the unseen paths of destiny.
Aspect | Description | Deities |
| Radiance | The pure, cleansing light that reveals truth and banishes darkness. | Pharados, Horus Khein, |
| Revelation | Knowledge, insight, and enlightenment brought into awareness. | Pharados, Azyroth, |
| Hope | The sustaining force that encourages perseverance, courage, and faith. | Pharados, |
| Creation | The spark that brings forth life, beauty, and innovation. | Pharados, |
| Dreams | Aspirations, visions, and guiding ideals that illuminate the future. | Pharados, Azyroth, |
Related Aspects | Description | |
| Purity & Sanctity | Moral clarity, spiritual protection, and the defense of the innocent. | Pharados, Horus Khein, |
| Inspiration & Guidance | The ability to lead, teach, and uplift others through example or vision. | Pharados, Horus Khein, Azyroth, |
| Justice & Honor | The righteous application of law, fairness, and ethical principles. | Pharados, Horus Khein, |
| Healing & Restoration | Restoration of body, mind, or spirit, often mirroring the Domain of Life. | Pharados, |
| Revelation & Prophecy | The unveiling of truths, secrets, or visions that shape destiny. | Pharados, Tii'ahme Khein, |
| Light & Daytime | The physical and symbolic illumination that enables growth and understanding. | Pharados, Horus Khein, |
| Community & Harmony | Fostering cooperation, unity, and collective well-being. | Pharados, |
| Protection & Defense | Safeguarding life, ideals, and the weak from harm or corruption. | Pharados, Amiir Khein, |
Domain of Arcana
The hidden energies that bind the cosmos, the laws of magic, and the mysteries beyond mortal understanding.
The Domain of Arcana governs both practical and theoretical magic, encompassing all forms of mystical practice. Its deities attract scholars, mages, and seekers of forbidden knowledge. While arcane power can create and protect, it is also dangerous and corruptible; mastery demands discipline, study, and respect for the unseen forces that flow through the world. This domain often overlaps with Knowledge, Chaos, and even Light or Darkness, depending on the nature of the magic employed..
Aspect | Description | Deities |
| Magic | The manipulation and understanding of the fundamental forces that shape reality. | Eizzoath, Elinyrami, Tytan, |
| Enchantment | Infusing objects, beings, or places with mystical power or influence. | Eizzoath, Elinyrami, Tytan, |
| Ritual | Structured acts that channel, focus, or amplify arcane energies. | Eizzoath, Elinyrami, Tytan, |
| Scholarly | The pursuit of hidden knowledge, secret lore, and the study of the ineffable. | Eizzoath, Elinyrami, Tytan, |
| Mystery | The unknown, the unknowable, and the powers that defy ordinary comprehension. | Eizzoath, Elinyrami, Tytan, |
Related Aspects | Description | |
| Innovation & Invention | Crafting new spells, magical devices, or techniques. | Eizzoath, Elinyrami, Tytan, |
| Alchemy & Transmutation | Transformation of matter, life, or essence through mystical means. | Eizzoath, Elinyrami, Tytan, |
| Runes & Symbols | Written or drawn conduits of arcane power. | Eizzoath, Elinyrami, Tytan, |
| Divination & Prophecy | Insight into fate, possible futures, or hidden truths. | Eizzoath, Elinyrami, Tytan, |
| Illusion & Glamour | The creation of perception-altering magic, trickery, or misdirection. | Eizzoath, Elinyrami, Tytan, |
| Control & Manipulation | Harnessing magic to shape outcomes, influence others, or dominate forces. | Eizzoath, Elinyrami, Tytan, |
| Scholarship & Lore | Academic and practical understanding of magical theory and history. | Eizzoath, Elinyrami, Tytan, |
| Energy & Essence | Mastery over elemental, divine, or planar energies. | Eizzoath, Elinyrami, Tytan, |
Domain of Chaos
The untamed, destructive force that shatters order, revels in cruelty, and tests the limits of existence.
The Domain of Chaos embodies both creative and destructive impulses. Its deities often glorify rebellion, cruelty, and upheaval, rewarding cunning, ruthlessness, and audacity. Followers may be anarchists, conquerors, or tricksters who thrive in disorder. While chaos can spark innovation or transformation, it is inherently unstable; the power of this domain threatens both the wielder and the world. Often opposed by Order or balanced against Life and Light, Chaos is the primal counterforce that ensures the cosmos is never stagnant.
Aspect | Description | Deities |
| Destruction | The dismantling of structures, civilizations, and natural order. | |
| Cruelty | The infliction of suffering for gain, amusement, or dominance. | Malagore, Hushaz, Gargaros, |
| Tyranny | The pursuit of absolute control through fear, oppression, or coercion. | Malagore, Anennepher, Gargaros, |
| Domination | Imposing one’s will upon others, bending them to personal or divine design. | Malagore, Anennepher, Gargaros, |
| Anarchy | Rebellion against imposed structures, norms, or hierarchies. | Malagore, Gargaros, Xoros, Eldariin, Typha, |
Related Aspects | Description | |
| Violence & Bloodshed | Physical conflict, war, and acts of aggression. | Malagore, Xinon, Gargaros, Xoros, |
| Defiance & Rebellion | Challenging authority, tradition, or divine law. | Gargaros, Karkaradon, Khall Khein, |
| Wrath & Vengeance | Uncontrolled fury, punishment, and retaliation. | Malagore, Rhaaga, Gargaros, |
| Excess & Lust | Pursuit of indulgence without restraint or consequence. | Gargaros, |
| Fear & Paranoia | Manipulating terror to control or unbalance others. | Malagore, Gargaros, Tanaz, |
| Insanity & Madness | The disruption of reason, perception, or sanity. | Gargaros, Tanaz, |
| Enslavement & Oppression | Subjugation of others to power or ideology. | Malagore, Anennepher, Gargaros, |
| Entropy & Decay | Accelerated deterioration of matter, order, or life. | Gargaros, |
Domain of Nature
The primal rhythms and cycles that govern life, growth, and the elements of the world..
The Domain of Nature embodies the interwoven forces that sustain the world and its inhabitants. Deities of this domain are both nurturing and indifferent, capable of fostering life or unleashing primal fury. Followers are often druids, rangers, and guardians of the wild, dedicated to understanding and preserving the balance of ecosystems. Nature’s domain can clash with Civilization, Chaos, or even Life, depending on whether the focus is growth, survival, or raw elemental force.
Aspect | Description | Deities |
| Seasons | The cyclical progression of time as reflected in the natural world, from birth to decay. | |
| Tempest | Storms, wind, and natural upheaval, the raw expression of elemental power. | |
| Circle of Life | The interconnection of all living things, birth, growth, death, and renewal. | Eizzoath, Diion, |
| Wilds & Wilderness | Untamed landscapes and the creatures that dwell within them. | Eizzoath, Sylvaniir, Entarion, |
| Harmony | Balance between natural forces and the sentient beings that inhabit them. | Eizzoath, Entarion, Tree King, |
Related Aspects | Description | |
| Plants & Forests | Flora, growth, and the sanctuaries of nature. | Eizzoath, Laaos, Chorian, Sylvaniir, Entarion, Tree King, |
| Animals & Predation | The hunt, survival, and ecological hierarchy. | Eizzoath, Braxus, Tytan, Chorian, |
| Water, Oceans & Rivers | Life-giving flows and the cycles they sustain. | Eizzoath, Nori, Karkaradon, Leilafel, |
| Air, Typhoons & Lightning | Winds, storms, and the skies’ raw energy. | Eizzoath, Gao, Kessena, Typha, |
| Earth, Stone, Mountains | The stability, strength, and potential of the land. | |
| Fire, Heat, Volcanoes | The destructive and creative force of flame. | Eizzoath, Liao, Hushaz, Gana, Ignatia, Eldariin, |
| Growth & Fertility | Flourishing life, reproduction, and abundance. | Eizzoath, Nori, |
| Protection & Balance | Guardianship of natural order and ecosystems. | Eizzoath, Tree King, |
| Rebirth & Persistence | Renewal after destruction, adaptation, and resilience. | Eizzoath, Horus Khein, |
Domain of Change
The ceaseless flux that reshapes reality, destiny, and the minds of mortals.
The Domain of Change is the force of evolution, mutability, and the unforeseen. Its deities are often unpredictable, rewarding flexibility and cunning, punishing rigidity. Followers may be agents of adaptation, revolution, or transformation, whether through personal growth, magic, or social upheaval. While allied at times with Chaos, Nature, or Arcana, Change is its own force—neutral, inevitable, and impossible to fully control.
Aspect | Description | Deities |
| Illusion | The bending of perception, appearance, and truth. | Diion, Visarius, |
| Misfortune | The unpredictable twists of fate that test resolve and adaptability. | |
| Transformation | Physical, spiritual, or societal metamorphosis, voluntary or forced | |
| Adaptation | Survival and growth through adjustment to new circumstances. | Diion, |
| Uncertainty | The ever-shifting potential of events, choices, and consequences. | |
Related Aspects | Description | |
| Trickery & Deception | Guile, cunning, and the manipulation of expectations. | Visarius, Elinyrami, Khall Khein, Tanaz, |
| Disorder | Breaking patterns, rules, or traditions to create new paths. | Gargaros, |
| Rebirth & Renewal | Ending one state to begin another, cyclical or abrupt. | |
| Illness & Plagues | Natural or divine disruptions of the body or mind. | Azzan, |
| Excess & Indulgence | Changing norms through extremes, pleasures, or extremes of behavior. | Kharn Khein, Gorros, |
| Ambition & Desire | Flourishing life, reproduction, and abundance. | Gargaros, |
| Protection & Balance | Motivations that drive transformation in self and others. | Diion, |
| Chaos & Wildness | The unpredictability inherent in all living systems. |
Domain of Time
The unyielding current that binds past, present, and future, shaping destiny and order.
Deities of Time oversee the natural order, destiny, and the consequences of actions. They are often impartial arbiters, enforcing the inevitability of cycles and the weight of choices. Followers may be historians, seers, or guardians of knowledge and law, striving to align their actions with the currents of fate. Though their power intersects with Change, Knowledge, and Nature, Time remains the ultimate regulator of all things mortal and divine.
Aspect | Description | Deities |
| Fate | The inescapable threads that guide the lives of mortals and the cosmos. | Gao, Eizzoath, Tii'ahme Khein, |
| Order | Patterns, cycles, and structures that govern temporal flow. | Pharados, Gao, Laaos, |
| Destiny | The fulfillment of potential, whether predetermined or earned. | Gao, Tii'ahme Khein, |
| History & Legacy | The recording of deeds, achievements, and failures through time. | Gao, Terragon, |
| Temporal Manipulation | Control, acceleration, or reversal of the flow of events. | Gao, |
Related Aspects | Description | |
| Cycles & Seasons | Repetition and natural progression in life and nature. | |
| Knowledge & Wisdom | Learning from past experience, foresight, and planning. | Gao, Laaos, |
| Patience & Endurance | Perseverance through the slow passage of time. | Gao, Terragon, |
| Mortality & Aging | The effects of time on all living things. | Gao, |
| Change & Transformation | The inevitable evolution of self, society, and the world. | Gao, |
| Law & Order | Codified systems that mirror temporal regularity. | Pharados, Gao, Laaos, |
| Balance & Harmony | Maintaining equilibrium between the present and the potential future. | Gao, |
Domain of Madness
The unbridled chaos of the mind, where reason unravels and hidden truths emerge..
The Domain of Madness thrives where order and reason falter. Its deities may inspire creativity, revelation, or destruction, often in equal measure. Followers are seers, prophets, anarchists, or those driven by inner demons, seeking truths that lie beyond the mind’s normal limits. While it intersects with Darkness, Change, and Chaos, Madness remains uniquely unpredictable—its influence both seductive and dangerous.
Aspect | Description | Deities |
| Insanity | The fracturing of perception and cognition, both sudden and creeping. | Braxus, Tanaz, |
| Obsession | The fixation of thought that drives mortals beyond reason. | Braxus, |
| Paranoia | The fear of unseen threats, real or imagined. | Braxus, Tanaz, |
| Delirium | Hallucinations, dreams, and altered states of consciousness. | Braxus, |
| Despair & Frenzy | Emotional extremes that break the mind and spirit. | Braxus, Azzan, |
Related Aspects | Description | |
| Nightmares & Fear | Dark visions that haunt sleep and waking thought. | Braxus, |
| Illusion & Deception | The blurring of reality, truth, and lie. | |
| Obsession & Desire | Consuming passions that drive change or destruction. | Braxus, |
| Insanity-Inducing Forces | Plagues, arcane energies, or traumatic experiences. | Braxus, Tanaz, Azzan, |
| Excess & Hedonism | Pursuits that push the mind and body beyond normal limits. | Braxus, Kharn Khein, Gorros, |
| Entropy & Decay | Mental and spiritual erosion, mirroring the decay of the physical world. | Braxus, |
Domain of Order
The framework that binds chaos, shapes destiny, and ensures balance in all things.
Deities of Order maintain cosmic and mortal balance, enforcing law, structure, and predictability. Their influence is seen in governance, justice, and the natural cycles of the world. Followers often act as magistrates, guardians, and planners, working to prevent chaos from overwhelming society. Though it intersects with Time, Knowledge, and War, Order is the stabilizing counterweight, ensuring that progress, fate, and growth remain coherent and sustainable.
Aspect | Description | Deities |
| Law | Codified rules, traditions, and divine or mortal decrees. | Pharados, Anubis Khein, Kharn Khein, Tree King, Laaos, |
| Discipline | Mastery over self, body, and mind to uphold structure. | Amit, Amiir Khein, Tree King, Laaos, |
| Balance | Equilibrium between opposing forces and natural cycles. | Anubis Khein, Tree King, Laaos, |
| Hierarchy & Authority | Recognizing roles, duties, and responsibilities. | Pharados, Tree King, Laaos, |
| Stability | Enduring systems, structures, and societal continuity. | Sylvaniir, Tree King, Laaos, |
Related Aspects | Description | |
| Justice & Retribution | Ensuring consequences and fairness. | Pharados, Karkaradon, Tree King, Laaos, |
| Community & Cooperation | Coordinated action for collective well-being. | Tree King, Laaos, |
| Persistence & Endurance | Long-term perseverance and commitment to duty. | Amit, Terragon, Entarion, Tree King, Laaos, |
| Protection & Defense | Safeguarding people, places, and ideals. | Entarion, Tree King, Laaos, |
| Harmony & Alignment | Synchronization of mind, spirit, and society. | Anubis Khein, Tree King, Laaos, |
| Structure & Strategy | Tactical planning, resource management, and foresight. | Tree King, Laaos, |
Domain of Forges
The crucible of creation and mastery, where fire and iron are shaped into instruments of strength, skill, and war.
The Domain of Forges is relatively young, primarily venerated by artisans, smiths, warriors, and inventors rather than entire civilizations. Its deities are fewer than those of War or Knowledge, but its influence is widespread, inspiring mortal innovation and martial excellence. Forges overlaps naturally with War—providing weapons and battle techniques—and Knowledge—encouraging invention, study, and tactical mastery. Its followers often serve as smiths, tacticians, and martial instructors, seeing creation itself as a sacred act of power and discipline.
Aspect | Description | Deities |
| Craftsmanship | The art of creating, refining, and perfecting weapons, armor, and tools. | Amit, |
| Martial Mastery | Skill in combat, precision in swordsmanship, archery, and battlefield technique. | Tytan, Chorian, Amit, |
| Strength & Endurance | Physical fortitude and resilience in both creation and combat. | Hushaz, Zerapheen, Amit, |
| Innovation & Ingenuity | Engineering, tactical design, and creative solutions in warfare and construction. | Amit, |
| Discipline & Practice | Dedication to mastery through repetition, study, and refinement. | Amit, |
Related Aspects | Description | |
| Weapons & Armaments | Swords, bows, siege engines, and magical constructs. | Amit, |
| Fire & Heat | The forge’s elemental power, the spark of creation and tempering. | Amit, |
| Metals & Stone | Materials of creation, shaping, and resilience. | Amit, |
| Strength & Ferocity | The physical prowess required to wield or create instruments of war. | Hushaz, Zerapheen, Amit, Malcarna, |
| Precision & Strategy | Technical skill, battlefield tactics, and calculated action. | Amit, |
| Endurance & Persistence | Long-term dedication to creation, training, and mastery. | Amit, |
Domain of Emotions
The storm within the soul, where the heart’s whispers can roar louder than reason..
The Domain of Emotions is among the most volatile of all, unpredictable in its blessings and curses. It is said to have been born from the fevered prayers and blood sacrifices of the first great fanatics, whose devotion was so consuming that it birthed a divine presence unto itself. Fiends, demons, and wayward spirits are drawn to excesses of emotion like moths to flame—feeding, corrupting, and manipulating until their victims serve their will. While often feared for its instability, the Domain’s power is undeniable: it can forge unbreakable bonds, inspire civilizations, or ignite wars that burn continents..
Aspect | Description | Deities |
| Passion | The fire that fuels devotion, creativity, love, and wrath. | Eldariin, |
| Envy | The restless hunger for what belongs to another. | Eldariin, |
| Exhilaration | The rush of triumph, danger, or discover. | Eldariin, |
| Greed | The insatiable desire for more, no matter the cost. | Zerapheen, Alikhan Khein, |
| Anger | The wildfire of wrath that consumes judgment and restraint. | Eldariin, |
| Obsession | The fixation on a person, idea, or goal to the point of madness. | |
| Love | The deep bond that inspires both sacrifice and destruction. | |
| Pride | The swelling of self-importance, capable of inspiring courage or arrogance. | Alikhan Khein, |
| Desire | The yearning for that which is unattainable or forbidden. | |
| Hate | The corrosive certainty that demands harm. | Eldariin, |
| Hunger | Both the physical craving and the soul’s gnawing emptiness. | |
| Lust | The physical and spiritual craving that defies reason. | |
Related Aspects | Description | |
| Fear & Despair | Common scares to intense phobias that defies reason. | Azzan, |
| Fanaticism & Zeal | Intense devotion that can inspire miracles or atrocities. | |
| Artistry & Expression | The beauty and pain poured into creation from the heart’s depths. | Eldariin, |
| Narcissism | The worship of oneself above all others. | |
| Euphoria & Ecstasy | Moments of bliss or transcendence that can ensnare the soul. |